SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-10, 03:48 PM   #1
Bungmiester
Watch
 
Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
Default Quick Fix: British subs crash the game

Have just been cruising in the north sea when my sonarman picked up a warship contact, so I set up an intercept point, and when i got within visual range I discovered it was a British sub which is the first one I have encountered in this game, so I thought I would go listen to its engine noise at the hydraphone staton and it ctd. I had some mods enabled and disabled them and tryed again and it ctd again so this is nothing todo with mods me thinks..
Has anyone else had this????
It would appear that if your sonarman picks up a warship contact and you go listen to it at the hydraphone staton and you ctd chances are it could be an enemy Sub

PS Big Thanks to the all modding community
Bungmiester is offline   Reply With Quote
Old 08-25-10, 05:57 PM   #2
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by Bungmiester View Post
Have just been cruising in the north sea when my sonarman picked up a warship contact, so I set up an intercept point, and when i got within visual range I discovered it was a British sub which is the first one I have encountered in this game, so I thought I would go listen to its engine noise at the hydraphone staton and it ctd. I had some mods enabled and disabled them and tryed again and it ctd again so this is nothing todo with mods me thinks..
Has anyone else had this????
It would appear that if your sonarman picks up a warship contact and you go listen to it at the hydraphone staton and you ctd chances are it could be an enemy Sub

PS Big Thanks to the all modding community
well you could just not listen to its engine. all it is is whoosh woosh and this annoying tone all the time. but those subs are dam hard to hit with a torpedo.

torpedo is overkill though. a torpedo hitting a sub is just gonna pulverize it.
you gotta one vicious sub captain to blow it away with a torpedo. although a deck gun is just as vicious. perhaps letting the enemy off their sub, radioing their position to the enemy, and THEN destroying it would be the "humane" thing to do. although you cant do it in the game...and it would also compromise your poistion. perhaps you use THEIR radio, and claiming they hit a mine or something.
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 08-27-10, 09:38 PM   #3
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default British subs crash the game

Quote:
Originally Posted by Bungmiester View Post
Have just been cruising in the north sea when my sonarman picked up a warship contact, so I set up an intercept point, and when i got within visual range I discovered it was a British sub which is the first one I have encountered in this game, so I thought I would go listen to its engine noise at the hydraphone staton and it ctd. I had some mods enabled and disabled them and tryed again and it ctd again so this is nothing todo with mods me thinks..
Has anyone else had this????
It would appear that if your sonarman picks up a warship contact and you go listen to it at the hydraphone staton and you ctd chances are it could be an enemy Sub

PS Big Thanks to the all modding community
Confirming - enemy subs lead to a ctd if you try to pick them up with the hydrophones. Went almost mad in the Mare Nostrum campaign (there are LOTS of U class submarines in the Mediterranean!) until I found the reason for the ctd's that I had there again and again.

To make things worse, SH5 seems to be prone to a ctd while loading a savegame file if there has been an enemy sub in the surrounding area at the time you saved the game.
Cerberus62 is offline   Reply With Quote
Old 08-28-10, 11:39 AM   #4
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

this is a great catch that has probably happened to many who didnt put the connection together

now that its been confirmed by someone else as a repeatable CTD issue, the modders will be looking into it and i hope a fix for it will be found soon
  Reply With Quote
Old 08-29-10, 10:26 AM   #5
DedEye
Electrician's Mate
 
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
Default

Yup,

happened to me yesterday. Spotted a British sub WNW of Scap Flow, dove to peri depth to line up an attack, went to check the bearing on the hydophone and.....CTD!
__________________
U-Boot Spezial Cocktail......neidisch?
DedEye is offline   Reply With Quote
Old 08-29-10, 02:08 PM   #6
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

as a first fix you can delete the file
"NSS_Undine.dsd" in data/Submarine/NSS_Undine

this prevents the game from crashing but
you won't hear anything from the sub.
vickers03 is offline   Reply With Quote
Old 08-29-10, 09:30 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by vickers03 View Post
as a first fix you can delete the file
"NSS_Undine.dsd" in data/Submarine/NSS_Undine

this prevents the game from crashing but
you won't hear anything from the sub.
that right there says it's time to investigate that file
TheDarkWraith is offline   Reply With Quote
Old 08-29-10, 10:41 PM   #8
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

I had the same problem, however I went from NavMap to external cam and I crashed. I think it is whenever you switch a view ie: Map to 1st person/external, 1st person to external/nav, etc
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 09-06-10, 04:04 PM   #9
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
I don't like these types of bugs...



Can someone test it to confirm if its fixed?

EDIT: File removed

Last edited by Captain America; 09-07-10 at 06:38 PM.
Captain America is offline   Reply With Quote
Old 09-07-10, 08:21 AM   #10
Oby
Medic
 
Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
Default Partial Brittish Sub CDT Fix

Hi all!

As I was also very disturbing by this annoying game bug,I decided to do something about it...

I came to partial solution...Hydrophone now works as it should...Only thing that is missing is the hydrophone sound of sub propelles - submerged or not...So you must relay on your hydrophone operater and his reports...If anybody from more experienced modders would fix the hyd sound of sub,we would have properly working hydrophone...Thanks.

Here's what I ddid:

1. Backup original files first!!!
2. Open Undine.GR file with Goblin editor and merge it with .sds file.
3. Add two new soundsources(you can copy/paste from the other subs)
I.Submarine.EngineDieselInSub - identifier: DieselInsideSub
II.Submarine.EngineElectricInSub - identifier:ElectricInsideSub
4. Save and you won't have CDT anymore..
Oby is offline   Reply With Quote
Old 09-07-10, 10:35 AM   #11
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Seems CaptainAmerica solved the issue (see post #9), but I haven't been able to find any British sub to confirm his solution works. So instead of looking for workarounds try applying his solution and check (and tell us) if it works for you.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 09-07-10, 01:14 PM   #12
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

can't access mediafire but here's a single mission
with a brit sub ahead http://www.filefront.com/17271799/Feind_U-boot.7z
vickers03 is offline   Reply With Quote
Old 09-07-10, 01:38 PM   #13
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
Default

The attempt I made was a very quick one. I've never used goblin yet (still have my sh4 shoes on), all I did was do a quick compare with a hex editor and took a shot in the dark since that was the only main difference that stood out. At quick glance it appeared that all the controllers were ok...but I could have missed something.

Oby's solution is much more comprehensive and it sounds like that may be the solution. Now that vickers kindly provided a test mission I'll try out my fix and then mess around with Oby's solution.

EDIT: It appears that my fix doesn't work. Trying out Oby's solution with mine combined. Will report back shortly.

Last edited by Captain America; 09-07-10 at 02:13 PM.
Captain America is offline   Reply With Quote
Old 09-07-10, 02:41 PM   #14
Bungmiester
Watch
 
Join Date: Sep 2009
Posts: 18
Downloads: 33
Uploads: 0
Default

Well i hope a fix is found soon for this annoying bug as the sub contact was marked up as a normal warship contact on the nav map and seeing as my sonarman isn't the brightest spark in the Kriegsmarine I decided to check it myself on the Hydraphone and wham ctd,
Would it be possible for someone to make the fix JSME friendly
Bungmiester is offline   Reply With Quote
Old 09-07-10, 03:46 PM   #15
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

another idea would be to rebuild the .dsd file from
scratch, don't know if goblin can handle this.
vickers03 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.