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#1 |
Bosun
![]() Join Date: Feb 2005
Location: Australia
Posts: 68
Downloads: 27
Uploads: 0
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Hi again
I've been trying to use the Starfish in the Kilo with limited success. I am playing a variant of the MH-60 demo mission which has the player in a Kilo, hunting a Victor III. I can reliably find and track the Victor and get a reasonable solution on him, and I am experimenting with using Starfish against him (I am at the right depth for a launch and in general the target's depth is within parameters) because often the range is too great for conventional torps and he can evade at 30 knots. However, I'm finding the torps are splashing down well past the Victor, allowing him to run clear. The range to the Victor is expressed in thousands of metres (say 6,000), but the RTE for the Starfish is expressed in nautical miles. I figure a rough "bit less than 2" to convert thousands of metres to NM (ie about 3NM to 6,000m). I set a pattern of three Starfish. One at 3NM (ie just short of 6,000m), one at 4NM in case he lengthens the range if he runs, and another snapshot on a bearing to cut his escape to the west off at 4NM. When I fire the missiles, the torpedos splash down about double the distance I want them to and the torps run out of steam before they can reach the target. The RTE seems to be the distance that the missile drops the fish and they continue on a trajectory. Do I need to halve the RTE distances for Starfish? When I first started using them, I tried a zero RTE figure, but the torp splashed down right on top of me! Any guidance or rules of thumb for setting RTE for Starfish appreciated, thanks. smith |
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