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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: Jun 2011
Location: Lincolnshire UK
Posts: 14
Downloads: 50
Uploads: 0
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GWX 3.0, plus other mods, running problems
Hi Guys,
First time I've posted on here, even though I've used the site a lot to try and get my GWX and mods running smoothly, but I've finally cracked under the torture of CTD's. I know it's probably come up before, but I would love it if an expert could do their best to let me know where I'm going wrong with my SH3 loadout. I'm running SH3 with the 1.4b patch, GWX 3.0 gold, SH3 Commander 3.2, the config files for GWX and SH3 commander, along with the following mods enabled via JSGME 2.6, in this order: GWX 3 Wilhelmshaven, St Naz, Schluese & xtra ships V6 GWX 16km atmosphere GWX enhanced damage effects GWX integrated orders GWX open hatch mod Torpedo damage final ver2.0 Wooden lifeboats mod 1.1 Pascal Port People Q Ship mod GWX 3.0 Torpedo HAHD 1024 GWX Thomsen's No Instant Deathscreen Mod 1.3 B25 Das Boot Green Waterstream Exhaust Combi V2.3 for GWX3 " " single exhaust for type II plus I use 2 MP3 files of the Das Boot soundtrack that I have inserted myself into the gramophone folder. Following suggestions in other threads, I've installed my SH3 directory into the C drive instead of to program files, along with SH3 commander. I know that my computer can manage graphically, as when I start a career for the first time the patrol works perfectly, with everything loaded up, (apart from a career i started from Kiel when the sky remained permanently dark), however, on the second patrol it loads up until the very end before having a CTD, when the compass dials are vaguely visible with the NOT SO LONG AGO screen. I run Vista 32 bit with 3 GB of RAM with a 9200 NVIDIA GeForce Any help would be appreciated, so thanks in advance to anyone who could take the trouble to have a look at my problem and sorry if my issues have already been resolved elsewhere. It's good to finally join SubSim |
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