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Old 06-14-11, 04:46 PM   #1
Paulski
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Default To everyone that thinks manual targetting is too difficult...

it really isn't!

I started playing SH3 with fully automatic targetting, but this soon became boring to me, but when reading all the tutorials about manual targetting I found it too complicated. I then read about enabling manual targetting but leaving everything to the weapons officer. Well, after a while that started to become too easy (and thus boring) too...

Then I remembered that all those tutorials were about manual input too, and thus omitting the manual targetting as intended in the game, through the notepad! I do the data gathering, but leave to input to the "weapon officer" (I may be wrong, but in real life, didn't the weapon officer put in the data into the TDC?).

So this is what I do:

1. I plot the ship's course, and get in position at a 90 degree angle, around 600-700 meters from the ship's course (I've seen in a documentary that the average attack distance was 600 meters).

2. I identify the ship

3. I hit F5 and use the ruler to estimate the distance. then I go back to the periscope (or UZO) and get the range through the notebook, and click the tick to confirm, and once again to update the TDC.

4. Instead of estimating the AoB, I go to the nav map again, and use the protractor to measure the AoB. I then set it in the notebook, confirm it, and update the TDC.

5. All that's left is to measure the speed, wich is the easiest part (as long as you have a decent distance and AoB estimation). Update the TDC and there you go


In the attack map the course for the torpedo's may look wrong (as in too long range), but still all my torpedo's hit (except the duds offcourse). I also found that the closer you are to the ship, the less it matters how accurate your data is. But it will be more challenging, the further you are away from the ship. Also, you can leave the nav map out if you want a bit more challenge

This really changed my gameplay experience (together with disabling the exterior cams), and I advice you to at least try it, it's really not that hard!
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Old 06-14-11, 05:21 PM   #2
RGA
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With some practice and auxiliary tools such as U-Jagd, manual targeting is indeed quite easy. Ship speed can be measured using chronometer. AOB is measured with U-Jagd tool, or even estimated. A 10-degree deviation of AOB doesn't make much difference, given that target ship isn't moving too fast. Positioning yourself in the right place is difficult, on the other hand. First you must find out the target's course, get ahead and come closer. And everything must be done absolutely secretly. I personally refuse to fire torpedo from less than 2000m if escorts are nearby. When the first torpedo hits, I should be about 50m deep and moving away from the convoy showing only my bow.

Another thing is measurement error. Like in real life, you always get some deviation, therefore multiple reading is necessary. I find the stadimeter terribly inaccurate, especially in bad weather and avoid using it as much as possible. Speed on the other hand can be measured with resonable accuracy. My targeting method is thus as follows: I get 3 bearing in interval of 5 minutes, use geometry to get the target's direction (thought usually I must do at least 5 reading to ensure the accuracy). Then I measure his speed, use it to obtain the range and its exact course. Get the AOB and compare it to the number obtained by U-Jagd tool.

Sometimes you don't have that much time to do all those fancy things. I once spot a cruiser coming straight toward me. Crash dive, 90-degree turn and when I raised my periscope, the cruiser was about to pass right in front of me, just a few hundreds meters away. Just barely enough time for one speed measurement, 18 knots. AOB was estimated of about 90 degree. All four forward tubes were fired, two hit and the cruiser went down immediately.
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Old 06-14-11, 05:36 PM   #3
Tanedin
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I'm terrible at getting the AoB. I've tried all sorts of tricks but what I find works best is usually forcing 90 degree AoB by either racing past the target or waiting for it to pass me depending on where the target is spotted. It's a really lazy way of getting AoB but I rarely miss with it.
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Old 06-14-11, 06:10 PM   #4
Paulski
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Easiest way to get AoB is with the protractor tool IMO. Just click straight in front of the ship, then on the ship itself and then on your u-boat

This is from SH4, but it works the same (from 0:54):
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Old 06-14-11, 06:35 PM   #5
vodkaphile
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I've been using manual since Aces of the Deep.

It is a fairly simple process.


If you're having trouble with ranging due to rough seas, use the tick marks to determine range. Instead of explaining how to do this manually, let me link you to some charts.



http://webpages.charter.net/sawdust/sh3/sh3range.zip
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Old 06-15-11, 05:20 AM   #6
Jimbuna
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Call me a dinosaur but I taught myself by firing at 500m ranges then upping it a few hundred metres at a time until I became sufficiently proficient for my own satisfaction.
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Old 06-15-11, 11:06 PM   #7
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See if you still find it so easy with the Contact Map Updates turned Off, and your boat not at a dead stop. You might also want to try it from the Bridge, instead of the Chart.
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Old 06-14-11, 05:36 PM   #8
Paulski
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Yes, the stadimeter is a pain in the a** when the sea isn't calm, that's why I estimate the range in the nav map first

Right now I'm in a IIA so I'm not attacking convoys yet, but yeah, that will become more challenging when I move up to a type VII and start engaging convoys, but I don't mind that
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