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Old 05-26-11, 02:17 AM   #1
Vorkapitan
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Default Torps go under destroyers now

Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.
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Old 05-26-11, 02:18 AM   #2
stoianm
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Quote:
Originally Posted by Vorkapitan View Post
Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.
what do you mean by least depth... how big is the distance between you and destroyer... bigger than 400 metters?
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Old 05-26-11, 02:31 AM   #3
Xrundel
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I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
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Old 05-26-11, 02:34 AM   #4
stoianm
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Quote:
Originally Posted by Xrundel View Post
I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
you can hit 3-4 ships at the same time:



go after 7:00
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Old 05-26-11, 04:36 AM   #5
Xrundel
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Quote:
Originally Posted by stoianm View Post
you can hit 3-4 ships at the same time:



go after 7:00

Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
Third - those two ships are not in the column. They are in-line.
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)

Did I mention that you are using electrical torpedoes because of high volume of war ships present?

OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time .
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Old 05-26-11, 04:48 AM   #6
stoianm
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Quote:
Originally Posted by Xrundel View Post
Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Here i miss something... why i have not time to put myself on the 90 degree? i just didt hat in that video... and i am doing all the time like this in my game
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
in fog i have another tactics my friend
Third - those two ships are not in the column. They are in-line.
Yep... lets say in line... mathematic speaking they are in column... but make not big diference if we call lane... so i can call same line for you
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
i do not understand... so you shoot first the DD?... i never shoot in a DD
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
I used that mod just for the video nice efect... usually i put a torp in each ship... and i come back later to finish them
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)
For that i use fast 90... here you not need to cronometer your torps to hit in same time... this is fast 90 my friend... you do not know about this method?... and i put myself on 90 degrees with the convoy or ship course because i play real navigation and realism 100%... so when i use RAOFB to find ships data i make misteakes... by puting myself at 90 degrees i reduce a lot those errors... because of that in reality the uboat germans mariners did the same... you really need to learn about 90 degree method

Did I mention that you are using electrical torpedoes because of high volume of war ships present?
i am not using electric torpedo untill late 1941
OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time .
If you want we can meet on a MP to ''practice ours skills''
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Old 05-26-11, 05:23 AM   #7
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...Pull'em out boys!! Someone get the ruler
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Old 05-26-11, 05:40 AM   #8
Xrundel
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You are reading but not getting, my friend. It's not enough just look at things. You have to see things.


Quote:
Originally Posted by Xrundel
Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Here i miss something... why i have not time to put myself on the 90 degree? i just didt hat in that video... and i am doing all the time like this in my game
If convoy goes fast and they about to reach their destination ( Mare Nostrum stock campaign) and you detect them little bit too late - that's what could happen - you have to attack from the angle.

Quote:
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
in fog i have another tactics my friend
To hit 3-4 ships at the same time? Hm.. interesting.

Quote:
Third - those two ships are not in the column. They are in-line.
Yep... lets say in line... mathematic speaking they are in column... but make not big diference if we call lane... so i can call same line for you
You just don't get it. Those two ships that I had to hit were IN- LINE. Second ship was following the fist one. You can't just sit and wait when ship bow will cross vertical line in periscope. You have to launch 4 torpedoes in two ships that have same speed but different distance and AOB.


Quote:
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
i do not understand... so you shoot first the DD?... i never shoot in a DD
Well.. That's what I did in that attack. It's a small and fast ship, you know?

Quote:
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
I used that mod just for the video nice efect... usually i put a torp in each ship... and i come back later to finish them
Still vanilla.

Quote:
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)
For that i use fast 90... here you not need to cronometer your torps to hit in same time... this is fast 90 my friend... you do not know about this method?... and i put myself on 90 degrees with the convoy or ship course because i play real navigation and realism 100%... so when i use RAOFB to find ships data i make misteakes... by puting myself at 90 degrees i reduce a lot those errors... because of that in reality the uboat germans mariners did the same... you really need to learn about 90 degree method
I know about this method it just was not applicable for that specific situation. And yes - I don't pause the game. Ever.

Quote:
Did I mention that you are using electrical torpedoes because of high volume of war ships present?
i am not using electric torpedo untill late 1941
Why not? Gunther Prien did. Much earlier than that date. Briths lifted one in Scapa and got shocked how far German technology advanced.


Anyway - my whole point was about try to do things in "little" bit more difficult environment. 90 degrees method won't help you much in Mare Nostrum, for example, when you will hit heavy and light cruisers surrounded by at least 6 DD's and IRAI on full throttle. When I eventually come across first battleship that I have to sink - task force speed was 28 knots. And my maximum was 23 knots with all upgrades and disconnected batteries. Good luck with "90 degrees method"! And you should start engaging some DD's as well - sometimes best defense is offense. If I would just trying to crawl away after hitting that battleship - I would probably die. It ended 26 hrs later with me licking my wounds but bringing my crew back home alive. From original line up of battleship, Kent Heavy Cruiser , some light cruiser and 16(!) destroyers only 8 ships left after that stand off. I had to surface 2 times because of CO and still managed to survive. 3 of the ships got damaged and sunk while this whole gang was chasing me. But rest was torpedoed into oblivion by me in the first 10 hrs of cat-and-mouse game. Actually it was a bunch of angry cats (IRAI probably to blame) and little tiny mouse.
BUT THAT MOUSE WAS A GERMAN MOUSE!!!

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Old 05-26-11, 05:45 AM   #9
stoianm
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I see your point here... i was just jocking.. you play map contact on or map contact off?... pausing the game was only for explanations... if you want to watch ... watch this one:

16) How to play like a PRO Silent Hunter 5 ==> Link
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Old 05-26-11, 05:56 AM   #10
stoianm
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When i hunt in fog i use this method:

22) How to use the 4 bearing method in SH5 (Kuikueg methode - i recomand for all SH5 players that do not know this method to find time to watch this video tutorial) ==> Link
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Old 05-26-11, 06:01 AM   #11
Xrundel
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Quote:
Originally Posted by stoianm View Post
I see your point here... i was just jocking.. you play map contact on or map contact off?... pausing the game was only for explanations... if you want to watch ... watch this one:

16) How to play like a PRO Silent Hunter 5 ==> Link
Ha ha ha! I actually saw that video tonight by accident after reading some posts by Zedi.
So - you went into historical mission and were mumbling numbers trying to put together solution for that pathetic defenseless Liberty cargo? I swear - I was laughing so hard that tears appear in my eyes and I almost fell off the chair.
You have to try harder my friend in order to impress me.

P.S. I hope that you understand that I actually like you very much for love of the game and you nice personality. Everything that I am typing here is a joke designed just to make you feel miserable enough to try come up with some crazy stuff - I do enjoy your videos a lot!
By the way - what soft would you recommend for capturing videos? I've seen couple of your videos in unbelievable resolution - I am using two 26" monitors and game runs on the left one. You video was on the other one and details was almost the same.
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Old 05-26-11, 06:06 AM   #12
stoianm
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i knew you were jocking... i am crazy about realism 100% and that fast 90 degrees method is helping me a lot because i have no contacts on my map... like this i reduce my errors that i do when i calculate ships data to put on the tdc... i use fraps to record in game... after that i use StaxRip to encode
Quote:
Originally Posted by Xrundel View Post
Ha ha ha! I actually saw that video tonight by accident after reading some posts by Zedi.
So - you went into historical mission and were mumbling numbers trying to put together solution for that pathetic defenseless Liberty cargo? I swear - I was laughing so hard that tears appear in my eyes and I almost fell off the chair.
You have to try harder my friend in order to impress me.

P.S. I hope that you understand that I actually like you very much for love of the game and you nice personality. Everything that I am typing here is a joke designed just to make you feel miserable enough to try come up with some crazy stuff - I do enjoy your videos a lot!
By the way - what soft would you recommend for capturing videos? I've seen couple of your videos in unbelievable resolution - I am using two 26" monitors and game runs on the left one. You video was on the other one and details was almost the same.
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Old 05-26-11, 06:46 AM   #13
Zedi
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Quote:
Originally Posted by Xrundel View Post
...torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.
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Old 05-26-11, 12:36 PM   #14
TheBeast
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The few times I have experienced Torpedo's going through ships has always been after enabling MOD's while at sea.
I disable suspected MOD's until I am in port. Then I enable those MOD's and this problem has always gone away for me.

Not saying this is only cause if suspect behaviour. Just something I have found to correct the problem for me.
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Old 05-26-11, 06:01 PM   #15
Vorkapitan
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Thanks for all the input.

I started with all mods in a new campaign.

I did add a couple of mods after, but no ship mods.

I will try to get more details.
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