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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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From Neal's FAQ:
Quote:
I'm sure I'm not the only one so I've generalized the thread topic so others can post here too.... maybe it'll get stickied. 1. I've had 2 CTDs on Maximum Effort at mission end. One when the cutscene was being loaded, the other when I clicked 'show truth' in the replay. In both cases, the CTD prevented the mission log from being created and prevented the data upload to DARPA. No error/crash message was provided. EDIT: I found the dmp files and emailed those. 2. aTMA is generating erroneus solutions in high-contact-density environments, a holdover from DW. This is more problematic in DW because we do not have access to the raw data for a manual solution. The situation this is occurring in is as follows: A valid track is maintained, and then broken off. Target changes course. Target is reacquired at its new location and course. aTMA plots the new solution in the position of the read reckon for the previous course----even though the new location has been discovered. 3. In some cases, aTMA is not reporting a detected SSK. The green track light will illuminate when contact is made, but the contact is never displayed on the NAV map. This occurred for me in the 2nd mission.
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![]() Last edited by Onkel Neal; 04-07-11 at 11:20 AM. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Note to SCS/DARPA mission designers:
The hostile Freighter is frequently colliding with civilian traffic. You can probably fix this by changing the assigned tactic of the merchies from Transit to Transit Search. This should allow merchies that find themselves in the line of fire to take evasive action instead of plowing dumbly ahead.
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#3 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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You don't need to use them as shields for the collisions to occur. It's a lot of traffic in a small area, and the freighter isn't staying in his lane.
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#5 |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
Uploads: 0
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I'm seeing some screen corruption with ACTUV. Please check out the area under the coordinates in the lower lefthand side of the screen.
I also have a more severe problem when playing Dangerous Waters. I'm running the application on an ASUS G73Jh with an ATI 5870 Mobility Radeon. Any help would be appreciated. |
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#6 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
Uploads: 0
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Try shutting off Full screen antialiasing for ACTUV and DW. See if that helps.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#7 |
Swabbie
![]() Join Date: Apr 2011
Posts: 8
Downloads: 0
Uploads: 0
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In mission 4, I was able to destroy the pursuing hostile freighter.
I maneuvered with a sharp turn across the bow of an oncoming ship to his port side using my simple avoidance maneuver table. The pursuing freighter went to his starboard and turned behind him. I was piloting the Triton. I hung close off the port side and turned around to scan for the SSK. For some reason the pursuer plowed into the back of the freighter. Their icons merged on the radar screen and he disappeared. The freighter stayed on screen, chugging along merrily as if nothing happened. Curiously the SSK came to periscope depth and I picked him up on radar. This made the end game a lot easier. I just at there backing up and maintained distance. The SSK headed towards the pursuing vessel's last location. The bug seemed to be that the pursuing vessel did not appear to have visual or any other clue of how to avoid the freighter, and the freighter stayed on screen after the ramming incident. Unfortunately the file did not upload successfully. My best score too. Possible reasons for fail on upload:
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#8 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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I haven't experienced any bugs in game play yet but the mission report almost never loads up correctly. I would say 4 out of 5 times I get the message at the end that the transmission was "unsuccessful". I always get a radio message in mission # 4 that the P8 is going to attack soon and that I should back off more than a 1,000 yard but the P8 never shows up...??? I have only used the Triton so far.
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#9 | |
Nub
![]() Join Date: Apr 2011
Posts: 2
Downloads: 0
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I've been getting the same "transmission unsuccessful. Try again later" message too. I've tried different computers and different internet providers with the same result.
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#10 |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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