![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Useing older programs to get around possible problems with RAD?
I have a solution that works to extract the 3D Models. I also know what needs done to make it all work at the click of a button. I used no code not already released by others. I did figure out how to Hex edit the gr2 files to work with the older stuff. ![]() Last edited by Madox58; 08-06-10 at 05:33 PM. |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Make a simple step...
Describe and publish your stuffs. ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I used gr2meshconv1_3 which exports a .ms file.
I changed a few areas in the Header of the GR2 files with a hex editor which allowed a perfect export as MaxScript. But large script files will CTD 3D max. So now I've converted the source files to export as an .obj file. ![]() A few more tweaks tomorrow should have it done. |
![]() |
![]() |
#4 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]()
You mean we could edit GR2 models with that?
|
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Limited solution... but is interesting to see your stuff in work...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
As a stress test I exported the meshes in Room_CR.GR2 today.
Here's the result. ![]() Every mesh is exported to a seperate file for a very simple reason haveing to do with faces. ![]() All meshes retain thier positions just as they are in the GR2 file. So there's no need to worry about where things belong in 3D. There's still some final work to polish things but I'll try to get a teaser version out ASAP. ![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Excellently... good luck.
What you can say about UV map and textures?
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Here's the Teaser version complete with a hex edited gr2 file.
http://www.mediafire.com/?b749r0za7t9ddxw It's a command line program at this point so just click the run.bat file. This version has all the UV mapping but the Materials library stuff is not finished in this version. The top of the gr2 file has been edited and when compared to the SH5 original, is easy to spot. I'll get some screenshots posted soon also. I've still got alot to do on this yet but it works. I am not the original author of the base program. I just modified existing code. ![]() |
![]() |
![]() |
#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Just downloaded it privateer. It sounds pretty promising, but I can't wait for the full version
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
All the code is from programs released by others several years ago.
I've just refined and blended it for a better result. There's alot of improvements in the works. If the rest of the week and weekend goes as planned? I'll have the next phase done. No hexing of the GR2 files, (code completed, not implemented) A browse and click interface, (code completed, not implemented) and the Materials library stuff completed. (code incomplete) |
![]() |
![]() |
#11 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Absolutly GREAT
![]() ![]() Greetings rowi58 |
![]() |
![]() |
![]() |
#12 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
![]() Quote:
I'd love to see the Type II finally completed! |
|
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
sounds great!
__________________
|
![]() |
![]() |
![]() |
#14 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
|
![]()
Export yes, but can exported and possibly edited Obj models be again imported into a GR2 file or create a new GR2 file of it, a GR2 file which then also works correctly in SH5?
|
![]() |
![]() |
![]() |
#15 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
I don't know at this point in time about editing existing GR2 files. New gr2's can be created with the proper tools. If one were to build the 3D file structures, maybe on of the Dev's could do the export to gr2. Dats can be built with the exported models. So there may be away to merge the two for SH5. I can not run SH5 so I can't test ALL my thoughts. ![]() |
|
![]() |
![]() |
Tags |
edit the gr2 |
|
|