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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Requests for Upcoming LWAMI Patch
I'm shortly going to release an update for LWAMI... as soon as I figure out what needs to be updated. :hmm:
So far, I have: new MH60 doctrine to prevent pinging upon launch and recovery, add the Ohio SSGN to the database (just for fun). What other updates do you request? And don't mention things like SCXIIc platforms or the Advanced Weapons Mods, because those are whole separate mods. ![]() Cheers, David
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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How bout a script that runs as the mission is about to load that checks to see if the platforms start off within detection/weapons range (depending on the platform type) of each other, and prevents the startup if the criteria are not satisfied. Perhaps the host could even be given the option to delete the scenario right there and then as well.
No, I don't have any serious suggestions, I just need to vent a little.
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#3 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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I've been whining about this in other forums for many MANY weeks and if it's possible to mod, you guys would know how to do it probably...
Make oil rigs targettable by all missiles, special forces, and AI vessels. As it stands now, you cannot even generate a fireing solution for an oil rig. Try it. You can't send your solution to the weapon configuration display (all you can do is snapshots and a snapshot torpedo will find and kill a rig) . TLAMS, even when you painstakingly set them up to come down right on the platform (with Show Truth on) pass right through it like a ghost. Special Forces just crash their boat into the rig, take damage and sit there doing nothing, and AI vessels even when programmed to attack an oil rig will just putter on past it as if it's not there. When you select the oil rig (with show truth turned on and the rigs set to be detected at mission start), it gives you the option of attacking with TLAMS only. The TLAMS will pass through it as if it's not there. It seems to be something with the weapon doctrines. There doesn't seem to be any problem with the rig's setup as it's set up like an ordinary building target. Anyway.. working with weapon doctrines are way beyond my ability. I don't know if this is fixable within LWAMI or if it's a hard coded bug, but this problem is really holding up the development of a mission I've been working on for a long time. Sonalysts don't seem to read their technical support boards very much if at all so I've gotten no answers there. ![]() Also... someone on one of the boards had a good idea. Would it be possible to make an oil rig generate sound that could be picked up on sonar ? I'd imagine those things would be making some kind of noise that could be picked up with all the machinery they're running.
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#4 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
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It's worth a shot how about a new Seawolf model.
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#5 |
Ocean Warrior
![]() Join Date: May 2005
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Just thought I'd take the liberty of bumping this...
![]() Cheers, David
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#6 |
The Old Man
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Location: Czech Republic
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Some guys had troubles with oil rigs (hitting them with TLAMs or anything). I guees you could lay your educated eye on it.
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#7 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Missiles, and special forces will not target oil rigs. Also, AI vessels will not attack oil rigs. Also, for some reason, you can't send a targeting solution on them to the weapon configuration screen too.
Launching a carefully manually aimed TLAM at an oil rig results with the missile passing through the rig like a ghost. The Special Forces just crash into the oil rig, take damage from the collision and just sit there. I'm pretty sure this is some kind of bug and I've posted about it on the Sonolysts technical support board, but it seems that they don't look at those boards very much. I think that question has been on the board for about a month with no reply. I'm not sure if you can correct any of this in the new LWAMI, but if anyone can track down the issue if it's fixable with the database, you guys can. ![]() Also, as I said before, someone mentioned that oil rigs should generate some kind of detectable sound with all the pumps and machinery they have running. It would be interesting to find out if they do. Also, a fun way to add an underwater lab/research facility is to simply go into the database and change the oil rig's position setup from "Float" to "Rock" It sets the deck of the rig on the floor of the ocean where it looks pretty convincingly like an underwater research facility looking thing.
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#9 |
Silent Hunter
![]() Join Date: Jun 2004
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Okay, I've got one! But I'm not sure it's possible in the doctrine controls...
I think that the initial ID of a radar contact should default or Air when those contacts are within certain parameters. This would mostly be for the benefit of the FFG, which has a cumbersome engagement process at times; doing this would make it unnecessary to have to struggle to switch overlapping reported contacts to Air before being able to assign a missile. Suggested parameters: Detected by Air search: Air Detected by Surf search* or A/C radar and speed >100 kts (the DB speed of the Infiltration Craft): Air *This assumes, and I could be wrong, that it's the surface search radar that detects contacts below a certain approach angle, like sea-skimming missiles. If it only detects surface contacts, then that makes it easier.
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#10 |
Ocean Warrior
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It's possible that I can tune the maximum and minimum altitudes search radars to give better performance against missiles for the FFG players.
Cheers, David
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#11 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
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My version of game supports attack of Oil-Rig by the weapon in a mode of attack on Mode “Snapshot”. AI Helicopters actually deaf persons - if the helicopter has come nearer to the target on certain distance ( 1500 meters), it is considered that the target is found out! Thus, the helicopter really does not search by the sensor controls - they simply do not work!. One more great deceit from those guys – great lazy liars. I have feeling, that I have bought rotten eggs in shop - I верну these eggs in shop and I shall say that they rotten. This game same rotten as well as these eggs, - but you never will prove that she rotten - she not badly smells! Though near also left from these rotten eggs....
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#12 |
Sonar Guy
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Becarful about that, because in real life it will be as well the Surface/air radar that will detect first the sea skimmer missile. So I would not change that. However I understand that it should beidentified right away as an air target.
Thanks Mo |
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#13 |
Electrician's Mate
![]() Join Date: Feb 2007
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![]() If you are looking for things to do you could give the appropriate 688s their VLS tubes. The 688(i) has them, but the Flight II 688s (719-750 I believe) do not.
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#14 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#15 | ||
Electrician's Mate
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