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Old 03-28-11, 03:21 PM   #1
Althar93
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Join Date: Jun 2005
Location: United Kingdom
Posts: 22
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New players, with some questions about the MH-60

Hey everyone,

Originally, I was a SHIII-IV player, and felt it was now my turn to ping subs and send them to the bottom .

Basically, I'm a new DW player : I played the demo a couple of times in the past, never knowing what I was actually doing, and recently decided to jump on the occasion, when I saw the game for a fair 4 euros on gamersgate.

I've been reading the manual, and have been able to complete a few missions so far.

I am currently trying to "master" the MH-60 since I've heard (and it does feel like so) that it is the "easiest" platform to work with. I have played a few missions with it, the demo mission in particular, and although I'm starting to get the hang of it, I have a few questions regarding the aircraft and its stations, if you are willing to help out a new skipper .

Anyway, here it goes :

1 - Is there an easy way to drop the dipping sonar at a particular depth, or more specifically, how do you stop it at the desired depth? For now, I have found that using the "quick commands" on the lower tab is the easiest (rather than going into the ATO and stopping it from here) ?

2 - Does the depth of the dipping sonar have a big influence on "hearing" capabilities. I should probably read the entire manual before asking this , but can the active sonar be used to create a sub contact with depth info, as well as course and speed (I think I read that somewhere, but when I mark a contact, it always appears as a stationary contact, currently, I'm extrapolating that info via regularly-timed marks) ?

3 - Is there a way to know if a torpedo has acquired its target or not, and eventually if it destroyed the target. I tried following my torpedo which came closer and closer to a Victor III (my target, which I had on my passive sonar), but they just seemed to avoid each other ( When I watched the replay, I saw no decoy )

4 - Is there a minimal depth (maximal height, e.g. is there such a thing as gravity and Archimedes' principle in DW) and speed to be launching a torpedo. I've had several instances where I would drop a torpedo, and it would either drop dead to the bottom, or start bouncing on the surface before it would go down properly : in all instances, a valid target was assigned to the weapon (a MK50 if I am not mistaking), and the floor set to the sea depth at the target's presumed location?

5 - What is the optimal (given your experience) launch distance for an MK-50, in order to prevent the sub from launching counter measures and evading?

6 - Finally, is there a way to move a manual solution around, rather than having to create a new one based on sensor triangulation (unless a contact with bearing and speed can be obtained from the MH-60's sensors apart from the RADAR )?

That's all for now (it is probably enough ). Thanks in advance for your help and advice!!!
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