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Old 04-26-11, 01:27 PM   #1
NiceSub
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Hello
I have downlaoded capnscurvys high real tutorial and i was doing fine and almoust everything undderstand except one thing:
On page 9 in tutorial he will mention for the second time targets heading which is 145.So my question is how to calculate target heading withaout calculator.or there is a way just to read it out from target keeper.so how to calculate it(withaout calculator mentioned in tuttorial) or read it out from keper.I was doing sub school to sunk cruiser but couldnt get the heading of target.So i couldnt get cruisers heading.until i have found out that i got message ship spoted bearing 100..so the i drow line to the 2nm circle that i have previusly draw on map.

Last edited by NiceSub; 04-26-11 at 02:15 PM.
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Old 05-02-11, 06:11 PM   #2
CapnScurvy
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Hi NiceSub,
glad you sent me a PM to read your post. I probably would have missed your question regarding the "High Realism Tutorial" found HERE.

The 145 degree bearing I refer to in the tutorial is the estimated heading of the target. I explain how I came up with that heading by using the AoB Calculator. As I state, it's a rough estimate, which will become much more accurate as you draw out the plot on the map. By turning the calculator to the relative bearing (found along the outer most dial of the calculator) and having it face you; and reading the compass heading off the black arrow of the center AoB dial, you can attain the targets heading. You simply turn the center AoB dial to match the angle you see through the scope view to the relative bearing the target is on (in the tutorial the target is on a 60 degree relative bearing). As I point out it's an rough estimate that will get you started in making your first plot on the navigation map. I recommend to use a clearer AoB Calculator than the one I originally made by down loading the one found HERE made by reaper7.

To follow the tutorial I recommend you use the Practice Test Mission found HERE. It's the same ship as described in the tutorial, which will give you the same readings as outlined. Just follow along and work at your own pace.

It's been a while since I looked at the games "Sub School" mission. When I ran it, one glaring problem is the length of time the game gives you to do a manual targeting solution. The Mogami Cruiser is just 40 degrees off your bow steaming at such a high rate that you won't get a chance to check for its speed until it's well out of range. Don't use the games test mission, it's an effort in futility (unless you go-in knowing the cruiser's speed is over 20 knots, hint, hint).

To come up with a target heading without using the Calculator the Position Keeper will do very nicely. The German side needs the Calculator, no Position Keeper for them. From experience, when I first looked at the Mogami I guessed right off that the AoB was 90 degrees Starboard. Too much profile showing to be anything else. Using the Attack Data Tool (top right tool), click the center bottom button to have the AoB dial appear and move the dial to match what you see in the scope. Placing 90 degree Starboard onto the mark at the bottom of the dial.

Click the red "Send" button to have the PK/TDC register the 90 degree Starboard bearing.








Take a look at the top "target ship" dial of the Position Keeper. The ship icons bow (zero degrees) is pointing at its true north heading. In this case, the Mogami's heading is 90 degrees to true north or simply East as the outer dial shows. The yellow marker of the top dial represents the subs position in relationship to the target. The white arrows represents the torpedo track as the firing solution stands now, at the time the picture was taken.

It's important to note that your accuracy in both processes is determined by how you "estimate" the targets Angle on Bow. If your off the mark, so will be the targets estimated heading.

To eliminate some of the guess work, I've corrected the optical view to allow for the use of the Telemeter divisions (the hash marks found on the periscope lens) to measure range and AoB angles to give you a more accurate result. The mod is called "Optical Targeting Correction" found HERE. I would hold off on using it just yet, before you get a good foundation for target plotting and manually finding range. One step at a time.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 05-09-11, 04:49 AM   #3
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Quote:
Originally Posted by CapnScurvy View Post

Hi NiceSub,
glad you sent me a PM to read your post. I probably would have missed your question regarding the "High Realism Tutorial" found HERE.

The 145 degree bearing I refer to in the tutorial is the estimated heading of the target. I explain how I came up with that heading by using the AoB Calculator. As I state, it's a rough estimate, which will become much more accurate as you draw out the plot on the map. By turning the calculator to the relative bearing (found along the outer most dial of the calculator) and having it face you; and reading the compass heading off the black arrow of the center AoB dial, you can attain the targets heading. You simply turn the center AoB dial to match the angle you see through the scope view to the relative bearing the target is on (in the tutorial the target is on a 60 degree relative bearing). As I point out it's an rough estimate that will get you started in making your first plot on the navigation map. I recommend to use a clearer AoB Calculator than the one I originally made by down loading the one found HERE made by reaper7.

To follow the tutorial I recommend you use the Practice Test Mission found HERE. It's the same ship as described in the tutorial, which will give you the same readings as outlined. Just follow along and work at your own pace.

It's been a while since I looked at the games "Sub School" mission. When I ran it, one glaring problem is the length of time the game gives you to do a manual targeting solution. The Mogami Cruiser is just 40 degrees off your bow steaming at such a high rate that you won't get a chance to check for its speed until it's well out of range. Don't use the games test mission, it's an effort in futility (unless you go-in knowing the cruiser's speed is over 20 knots, hint, hint).

To come up with a target heading without using the Calculator the Position Keeper will do very nicely. The German side needs the Calculator, no Position Keeper for them. From experience, when I first looked at the Mogami I guessed right off that the AoB was 90 degrees Starboard. Too much profile showing to be anything else. Using the Attack Data Tool (top right tool), click the center bottom button to have the AoB dial appear and move the dial to match what you see in the scope. Placing 90 degree Starboard onto the mark at the bottom of the dial.

Click the red "Send" button to have the PK/TDC register the 90 degree Starboard bearing.








Take a look at the top "target ship" dial of the Position Keeper. The ship icons bow (zero degrees) is pointing at its true north heading. In this case, the Mogami's heading is 90 degrees to true north or simply East as the outer dial shows. The yellow marker of the top dial represents the subs position in relationship to the target. The white arrows represents the torpedo track as the firing solution stands now, at the time the picture was taken.

It's important to note that your accuracy in both processes is determined by how you "estimate" the targets Angle on Bow. If your off the mark, so will be the targets estimated heading.

To eliminate some of the guess work, I've corrected the optical view to allow for the use of the Telemeter divisions (the hash marks found on the periscope lens) to measure range and AoB angles to give you a more accurate result. The mod is called "Optical Targeting Correction" found HERE. I would hold off on using it just yet, before you get a good foundation for target plotting and manually finding range. One step at a time.
HI,
thnx on reply.
i have downloaded OTC and have enabled it via JSGME (without any optional stuff that you have included).I have win 7 64 bit all i run with right click run as admin.Start sh4 comes load screen with now new picture thais picture from otc mod.loads till 80% and then i get message that some files are missin from data folder.disable mod and game will load.i dont have any mod instaled this is my first one.I am runinh SH4 v1.4!
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Old 05-09-11, 07:10 AM   #4
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Quote:
Start sh4 comes load screen with now new picture thais picture from otc mod.loads till 80% and then i get message that some files are missin from data folder.disable mod and game will load. I am runinh SH4 v1.4!
Big problem! Optical Targeting Correction is made for SH4 running 1.5 not 1.4. Sorry, but OTC is not yet ready for the 1.4 version of the game.

I've discovered there is a problem with a couple of the optional mods ("OTC Realistic Scopes", and I think the "OTC Metric Tools"; it's been a while since I looked at them), they will give you a CTD when starting the game. DO NOT use the "optional mods" with the base "Optical Targeting Correction" mod. The base mod should be fine by itself.

I have a fix for the "optional mods" sitting on my desk ready to be uploaded, but I'm in the middle of fixing a problem with the stock game that has to do with manual targeting. I'm just not ready to update the OTC mod package until I finish with this new problem. I found the problem while making a compatable OTC edition for the SH4 1.4 version game (so hang in there Nicesub, a working version for you is coming, as well as the RFB 1.4 mod).

I've found that the game will give different ranges to the same target ship depending on the different relative bearings the stadimeter is used. This occurs with the same ship, set at the same distance from the sub; to be clear, that's any ship found in the game. As an example, the game requires a Kongo BB to have over a meters difference in mast height to read the correct found range when comparing the front of the sub, to the rear! This problem has to do with the placement of the stadimeter (optical) view point, compared to the placement of the sub in-game. They aren't the same. Since this creates a problem for manual targeting (which is the basic reason why I've created OTC) I've decided to fix this before updating the already released version.

I worked until 2am last night to correct the S18 boat, and was successful. I'll need to check and fix all subs before releasing the updated OTC package. I'll have an explanation on what I've found, and what I've done to fix this soon on the Optical Targeting Correction thread.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 05-09-11 at 02:13 PM.
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Old 05-09-11, 12:18 PM   #5
NiceSub
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Quote:
Originally Posted by CapnScurvy View Post
Big problem! Optical Targeting Correction is made for SH4 running 1.5 not 1.4. Sorry, but OTC is not yet ready for the 1.4 version of the game.

I've discovered there is a problem with a couple of the optional mods ("OTC Realistic Scopes", and I think the "OTC Metric Tools"; it's been a while since I looked at them), they will give you a CTD when starting the game. DO NOT use the "optional mods" with the base "Optical Targeting Correction" mod. The base mod should be fine by itself.

I have a fix for the "optional mods" sitting on my desk ready to be uploaded, but I'm in the middle of fixing a problem with the stock game that has to do with manual targeting. I'm just not ready to update the OTC mod package until I finish with this new problem. I found this problem while making a compatable OTC edition for the SH4 1.4 version game (so hang in there Nicesub, a working version for you is coming).

I've found that the game will give different ranges to the same target ship depending on the relative bearing the stadimeter is used. This is with the same ship, set at the same distance from the sub. The game requires a Kongo BB to have a meters difference in mast height to read the correct found range when comparing the front of the sub, to the rear! This problem has to do with the placement of the stadimeter (optical) view point, compared to the placement of the sub in-game. They aren't the same. Since this creates a problem for manual targeting (which is the basic reason why I've created OTC) I've decided to fix this before updating the already released version.

I worked until 2am last night to correct the S18 boat, and was successful. I'll need to check and fix all subs before releasing the updated OTC package. I'll have an explanation on what I've found, and what I've done to fix this soon on the Optical Targeting Correction thread.
well thnx on the upcoming version that will suport V1.4.could you give me the link of TMO for SH4 v1.4
I cant find it on net.
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