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#1 |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
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Has anyone had this problem? Running TMO 2 +RSDC . When settting up for an attack using the D O'Kane method, I order all stop at my correct position and the boat carries on forward but increases speed to 20 knots. everything else is set ok except I cannot get the boat to accept the speed I want. It's ok in normal travel, But even ordering full emergency back "as I am now out of position" in an attempt to get back for the shoot, it still carries on forwards.The crew are giving me the correct orders.
Never known this before and have always used TMO versions of the game So, there is no way I can get into a shoot position, as I'm going backwards and forwards all the time. gavain2 |
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#2 |
Rear Admiral
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Not a TMO or RSRD issue. You running or have run any other mods, if so list them?
Have you tried manually setting speed by the knot dial? Is it possible one of your keys, I think it would be #5 for flank on the keyboard is stuck, maybe dumped some soda on it... try banging on it several times.. Sometimes I get stuck keys and obviously they'll keep giving the command. |
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#3 |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
Uploads: 0
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Not a TMO or RSRD issue. You running or have run any other mods, if so list them?
Have you tried manually setting speed by the knot dial? Is it possible one of your keys, I think it would be #5 for flank on the keyboard is stuck, maybe dumped some soda on it... try banging on it several times.. Sometimes I get stuck keys and obviously they'll keep giving the command. .................................................. .................................................. .... Here are my other mods: 600 Sub gun AI Sen Toku Convoy Routes TMO 2.0 Hi Res Binoc's Midway Career Mush Morton @the Wahoo mod Myko & Small Seaplane Tender Nisgeis Range Ring &Bearing Line mod RSRDC SH15_V550 + the patch 300 yard Bearing Plotter (1360) Airport Changes & Nav map VS4 MaxOptics IV for TMO 2 .................................................. .................................................. I always use the knotmeter setting manually Never had anything spilt on my keyboard. No sticking keys and always approaching the 1000yd shooting circle I am travelling at 4 knots or thereabouts. It just doesn't stop at my order. So when I try to do it manually, it swings round to 19+ knots, I really have never seen this behavour in the past. |
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#4 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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Is that all of your mods, and is that the exact order in which they are installed?
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Rear Admiral
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Well, you have TMO mods, but no TMO supermod.
Some of those other mods I wouldn't be sure about, but some could conflict, some probably overwrite changes by other mods anyway. The added ships probably won't show up in RSRD traffic. I would back mods out. If you don't want TMO, maybe try GFO. Either way add mods one at a time and try them first if you're not sure what they do. |
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#6 |
Helmsman
![]() Join Date: Aug 2009
Posts: 106
Downloads: 736
Uploads: 0
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#7 |
Ace of the Deep
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Well, then you miss the TMO 2.1 itself as Armistead points out.
Wouldn't mind the mod that makes the boat running 20 knots submerged though... ![]() |
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#8 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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