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#1 |
Stowaway
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Greetings all...
Here lately I've been actually planning my attacks rather than just "shoot and scoot". I'm looking up the ship in the handbook and see that it's draft is say, 9.5m. Should I be setting the running depth of my eels to that or should I round it up to like 10m? In the past I've mostly been going for impact detonations so I've been leaving all my depth settings at the default, 5m. If I'm using magnetic and impact detonation how far beneath the ship should it be if I want to hear the Earth shattering KABOOM!? ![]() |
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#2 |
Ace of the Deep
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For magnetics, I set the depth at 1m below the target's draft.
For impacts, I usually set depth at 1/2 the target's draft. If the running depth is too deep, high sea states can cause the fish to miss under the hull. I'm not sure how closely it is modelled in SHIII, but historically, high sea states could wreak havoc on torpedos set too deep or shallow. Iirc, someone here once had a fish leap out of a wave and hit the target's superstructure. ![]() |
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#3 |
Stowaway
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Now THAT's something to get a screen capture of!!
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#4 | |
Eternal Patrol
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Too deep and they would simply miss.
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#5 |
Stowaway
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I was in some shallow water not long ago and had an eel hit the hull and fall away as a dud; but then detonated when it hit the sea floor (5-10m below.
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#6 |
Seasoned Skipper
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Shooting too shallow at an enemy sub may cause the torpedo to go OVER your target in heavy seas. That's quite frustrating...
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#7 |
Chief of the Boat
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Impact setting...3/5 metres depending on how deep the draught is.
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#8 |
Sailor man
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If the sea is smooth then setting my torpedoes for around 1m under keel depth is usually okay. If it's heavy seas then I usually stick to contacts, unless my firing angle is too great when I will use magnetics but will set them 1m lower again as I have had a lot of torpedoes bounce off the underside of the ship in heavy seas.
I get the impression that a magnetic hit causes more damage than a contact one, but the longer distance you shoot it over, increases the chance of it prematuring. I once fired four magnetics at a Revenge battleship in heavy seas at long range, three of them prematured and the fourth ran under her without exploding! |
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#9 |
Stowaway
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I fired four at a large merchant once in heavy seas...
two detonated prematurely, once passed under without detonating and the last one hit the hull without going off! That SUCKED!!! ![]() |
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#10 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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#11 |
Stowaway
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I finally swam out to it myself and planted a Limpet mine onto the hull!
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#12 | |
Grey Wolf
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For most merchants under, say, 4K tons, you probably want 2-3 m depth. Bigger merchants can take a deeper depth, with 3-5 being the sweet spot. There are a few exceptions -- the little Passenger/Cargo has a really deep draft, for example. Also, where you hit is important -- under a forward crane seems to work best in rough seas, while under the rear crane or the engines work best in calm water. With warships, check your ID manual closely for how the hull curves. Even big ones allow only shallow impact shots. Magnetic shots work best when they pass as closely under the hull as possible. 1 meter under seems to be the conventional wisdom, but in perfectly calm seas, I go with a half meter. In rough seas, stay with 1 meter, but accept you will have misses due to the ship's pitching -- the torp may hit and bounce, or pass too far below. Adding to your depth does NOT change the success rate, so don't try to game it. As for the AOB for magnetics, we are having a bit of discussion about that these days, with some studies saying AOB doesn't much matter. Conventional wisdom says the longer the torpedo is under the hull, the better.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#13 | |
The Old Man
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#14 |
Stowaway
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I've read somewhere in one of the extensive manuals, (And with great success against merchants, on warships due to exactly what DesirableRoasted said, I usually set it to run on impact as shallow as possible) that the general rule of thumb, is 2/3 of the total draft. So if you have a ship with a draft of 9 meters, setting the torpedo depth to 6 meters is what you want in terms of where the hit will end up. Hasn't failed me so far.
I do have a question about magnetics though, I always thought that in rough weather, they had the chance of early detonation because of the waves (Popping out of one and through another or something like that) Well I had a ship with a 10 m draft in slightly rough weather and I fired a magnetic any ways at 11 meters and both prematured. So do the waves cause a magnetic interference or what??? |
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#15 |
Seasoned Skipper
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I used Bernard as a torpedo. His head's so thick, he went straight through and just swam back.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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