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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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So I have pretty much decided to give MO and the UI-boat megamods a break due to excessive CTD's
I have a pretty extensive list of mods that I can draw from to form my own mod soup but I am unsure of the best order to put them in, I have scoured the forum but can't find all the information I need for the best possible outcome. I want to build a list that starts with TDW's UI and go from there. Here is the list that I have downloaded and in the mod folder right now, what order would be best? Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) AilBubbles 1.0 AilClouds 3.0 AilDeckwave 1.0 AilMoon 1.5 AilSmoke 1.7 AOB slide ruller for TDW UIs and MO by stoianm Church's Compass Dials Mod v2.2 Dark_Interior_additional_Sounds Dark_Interior_V1 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style Equipment_Upgrades_Fix_1_0_byTheBeast FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix ImprovedWaves_Improved Pitch&Roll IO_StrategicMap_4_1_for_TDWv640&MO IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Kriegsmarine Grid Map for MO and TDW UIs by stoianm Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt w beards More_crew_commands_dialog_v1.04 NewUIs_TDC_6_4_0_ByTheDarkWraith No Logo Intro Menu_Animation v. 01.00 by AvM Open_Horizons sobers base wave mechanics for SH5 V11 SteelViking's Interior Mod V1.2 stoianm EnvNights and blue Atlantic water for MO stoianm EnvWeather V1 SH5 stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 U-boat Historical Specifications 1.4 If anybody can see anything missing from this list that would make it run without CTD's than I will download in no time. I do intend to use Stoianm's enviroment mod when he releases it but this is what I have for now. I am running Win xp pro 32 Thank you all in advance Mike
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I think we lost em...hey whats that pinging sound? |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
Last edited by stoianm; 04-14-11 at 07:39 PM. |
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#3 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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Wow,
Thank you so much for the swift and very amazing reply! As soon as I am done with dinner I will start the game up with mods in the order you specify and let you know how it all turns out. again, thank you so much for everything. You are a gentleman and a scholar! Mike.
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I think we lost em...hey whats that pinging sound? |
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#4 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Wow that's nice of u stoianm! I am not running tdw ui mod but the other UI 2.2.. I'm assuming I replace #1 with Ui 2.2...
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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aside from the strategic map not showing any bases, it works like a charm!
I will do some reading, I may have missed something when it comes to that map mod so I will give it a look. Thank you so much for being patient and helping me, you really did make this game enjoyable for me after so many hours wasted when dealing with CTD's. My crew and I will be sure to buy your whole boat the next round in Lorient. Mike
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I think we lost em...hey whats that pinging sound? |
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#7 | |
Rear Admiral
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1.) Stock bug or 2.) The mod your using has a bug. or 3.) Issue caused by using many mods. or 4.) All of the above. In everyone's quest to have "your burger made to order your way" (nothing wrong with that, ive supported that to some extent), it seems everyone's forgotten that file conflicts are bad and should be avoided. Files conflicting in JSGME has become the accepted norm, instead of something that should be avoided. Mod file conflicts and file depenencies are the core reason why any supermod comes into existence. There are so many things to fix, and the files overlap. Many files are dependant on other seemingly unrelated files. If two mods, alter the same file, you have to find out what the changes are, and make them work harmoniously in one file. Now consider that two or three areas of the game, are dependent on that one file! Anywho, there you have it. The term "mod soup" is actually a derogatory term that was coined by the GWX team leader some years ago. Unfortunately, until some enterprising and industrious Modder or modder's, publish a complete supermod, Mod soup is all SH5 is ever going to be. |
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#8 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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I understand that mod soup is something to be avoided, I was using the term in a humorous way.
I am trying to be very careful with what I add, it seems that the current loadout is working okay but only time will tell. I have very high hopes though. Mike
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I think we lost em...hey whats that pinging sound? |
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