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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Can someone help with the mods I have, I'm sure there must be conflicts
![]() Also, I need to find out where to delete my campaign since the game CTD's on start ![]() Thanx! [MODS] Magnum_Opus_v0_0_1=1 DBSM_Music_1_0_4=2 NewUIs_TDC_6_4_0_ByTheDarkWraith=3 NewUIs_TDC_6_4_0_New_radio_messages_German=4 NewUIs_TDC_6_3_7_Das_Boot_Crew_Mod_by_Illyustrator =5 NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth=6 nVidia missing lights=7 Remove grain effect=8 Remove Steelvikings shadow mod=9 A Fistful of Emblems v1.51=10 stoianm upgrade available mod compatible a fistfull of emblems=11 sobers smaller water drops=12 Trevally Automated Scripts v0.5=13 Enhanced FunelSmoke_by HanSolo78=14 Church's Felix the Cat Emblem 1.0=15 stoianm EnvNights compatible blue Atlantic water for MO (low)v1=16 Manos Scopes-Core Files=17 Manos Scopes-patch for 5x3=18 Trevally Tutorials - All v0.2 (for TDW UI)=19 Real Environment - Revision=20 Fog For Campaigns=21 sobers base wave mechanics for SH5 V12=22 SUB SIM FOR::: ![]() VIIC41 - Start with in beginning of campaign=24 IRAI_0_0_30_ByTheDarkWraith=25 IRAI_0_0_30_No_hydrophone_on_surface=26 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith=27 Cerberus62 Additional Merchant Ships 1.1 (Part 1)=28 Cerberus62 Additional Merchant Ships 1.1 (Part 2)=29 Open_Horizons=30 |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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what do you mean by i have ctds on start.... can you be more clear? |
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#3 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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![]() Quote:
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=28 Cerberus62 Additional Merchant Ships 1.1 (Part 2)=29 Open_Horizons=30 ... the game CTD's so I guess I need to be in port. I think I'll start a new campaign and then delete my current one from the save menu. Thanx ![]() |
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#4 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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For open Horizons im preatty sure you do have to start in port with it, as it changes your campaign...I believe you even have to start a new one...the added ships im not sure about
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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to delete the old saves it is not a good ideea to delete files from your computer because you may do something wrong and you will need to reinstall the game after you can delete the saved games while you are in game: 1) when you are in game hit escape and choose save game 2) go with mouse and click the saved game that you want to delete 3) click on the delete ![]() |
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#6 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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Where is this one... install here the stoianm blue water and env nights com real env - Revision
I found a post that shows your mods, ( http://www.subsim.com/radioroom/show...6&postcount=44 ) but that one isn't there as far as I can tell. ![]() |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
![]() stoianm Atlantic blue water color for MO |
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#8 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
Uploads: 0
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