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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm EnvNights for MO v1 mod.
This mod change the night visibility by weather condition, time, climate zones etc. to be more realistic and the visibility in general is higher then original MO version. This mod change the visibility only for the night time - for the day time the brightnes will be the same as the original MO version. In normal weather condition the vizibility will be high - if the weather change then the visibility change too (clouds - visibility decrease, storm visibility decrease more etc). Visibility change also related to the period of the night (before midnight high visibility, close midnight visibility decrease, after midnight - close to morning visibility start to increase) Installation instructions. Install last after other mods. Install with the mod enabler(jsgme) anytime eithert in port or on patrol. DOWNLOAD BEFORE NORMAL WEATHER ![]() HEAVY CLOUDS WEATHER ![]() STORM WEATHER ![]() AFTER NORMAL WEATHER ![]() HEAVY CLOUDS WEATHER ![]() STORM WEATHER ![]() Last edited by stoianm; 02-28-11 at 02:11 PM. |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Thank's! Verry nice!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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In my brighter is not necessary, it's what you need.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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This sounds good! I had some trouble with the Brighter nights-mod (probably some compatability thing) so I have to give this one a try. Thanks! I'll report more later on!
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#6 |
Silent Hunter
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Many thanks for the MOD, pictures looks very nice !
IŽll tested in game later and then IŽll post here my feedback on this thread ! ![]() Best regards, Magic ![]() |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Outstanding mod - the nights as I always wanted them. Thanks mate
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#8 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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those screenshots look so cool!
![]() i cant play sh5 as i am out of town but gonna give this mod a shot as soon as i am back.
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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looks immersive!
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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looks cool but the delecate balance of visibility vs AI seeing me is a problem I only recently seem to have solved, and notice changing settings like this can make you able to cruise around a taskforce without them seeing you while you blast away with a deckgun.
Anyone having this experience with this mod? |
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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so you think is a strange behavior between that and the AI? can you give me more details - maybe i can solve this and update the mod - i tested in an single mission and the DDs react the same with and without my mod thanks Last edited by stoianm; 02-26-11 at 11:12 AM. |
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#12 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Hi stoianm, and a big thanks for this mod!
![]() This is indeed a huge improvement over the earlier version. Visibility during night at various conditions/situations works exactly as in your mod description. When the (half)moon rose up from behind the horizon, visual conditions changed gradually with increasing moon height, in a very realistic way. Also the clouds at night look very detailed with nice nuances. One very important bonus for me is that light conditions at daylight now are realistic, too. No more exagerated dazzle from light surfaces, and daylight clouds very natural and detailed. No more details lost in dazzle like in the earlier version. Definitely a keeper! ![]() OMG - so many words, but they are well deserved! ![]()
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Cheers Uffe |
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#13 |
Navy Seal
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I too find this mod a geat improvment
![]() I can see so much better with the moon up and am now using ottos chalkboard to watch moon state ![]() I can even see moonshadows from my boat with a strong moon ![]() |
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#14 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks everybody for posts - this is only the first version for this mod
i will say that all the feedbacks, suggestions and criticism about this mod are very wellcomed - this way i will be able to improuve the mod and to add some version to open the user option i will add in short time an version with a little bit less brigter on the objects but i will keep almoust the same visibility Maybe i will add some dds for the moon, moon hallo and clouds and i will try to make these a little bit more visibles thanks in forward @ustahl this one has nothing to do with the other mod called brighternights - on that one i was plaing with cfg from filters so is because of that was affected the day parameters also - forget about that one - this one is like an env night mod Last edited by stoianm; 02-26-11 at 12:21 PM. |
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#15 | |
Stowaway
Posts: n/a
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Nice work stoianm
![]() At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod. ![]() I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod? I'm not using MO, though. Will that cause any problems? Quote:
Anyways, good job! |
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