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04-04-10, 05:43 AM | #1 |
Planesman
Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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[REL] Silent Fire SH5 1.0
Unrealistic and extremely fun warning!!!
Silent Fire SH5 This mod is dedicated to the memory of Snaptrap 1971-2008 JSGME ready Known bugs -Some depth keeping problems while turning at high speed(@20m +/-). -Auto TDC does not update entirely correctly for the increased torpedo speed, If your torpedoman is upgraded, same as vanilla sh5. -Sub "Wriggles®" at high speed/TC(moves like a snake) when using way points. Under 25kts this goes away/under 32x TC this goes away. After ordering midship rudder this goes away. Feature List: 1) All currently playable subs now travel at 50 kts surfaced and submerged with virtually unlimited range 2) All guns now have 32000 ammo for all shell types except SS 3) All torpedoes speeds have been increased by 100kts 4) All torpedoes damage, and explosive range have been increased by a factor of 10,magnetic detonation range increased to 20 m, and storage increased to @250 fore and @100 aft loading speed decreased to @ 3 sec 5) All currently playable subs and subsystems are now invincible to anything other than land collisions 6) All currently playable subs have increased diving and surfacing speeds 7) All sub guns fire at an increased rate of fire, and have increased ranges Thanks to Snaptrap for original mod for SH4. Thanks to Raziel08 for invincibility mod Thanks to urfisch for help getting stared with goblin editor Thanks to Neal for upload access, and subsim.com($#%@uploading.com!) Enable mod in pen, or start a new campaign if you experience glitches. http://www.subsim.com/radioroom/down...=1710&act=down Please let me know, here, If you have any problems, issues, tested with plain vanilla sh5. Last edited by lorka42; 05-27-10 at 07:42 PM. |
04-04-10, 05:44 AM | #2 |
Planesman
Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Updates
update 4/24/2010, fixed subsystems taking damage, uboat still vulnerable to land collisions but I hung out with 8 destroyers shelling and ramming me for 8 hours, everything was still 100%, even hull. rammed bottom 3 times @50 kts to kill hull...
update: 4/28/2010 added camera tweaks: increased magnification to 10x on UZO, binoculars, to 5x and 10x zoom levels with obs. and attack scopes, small tweak on free cam clip radius (changed from 1.4 to 0.4). Last edited by lorka42; 04-28-10 at 03:10 PM. |
04-04-10, 05:53 AM | #3 |
Planesman
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Most worthless mod, ever.
@lorka42 This forum AFAIK is not for arcade gamers. |
04-04-10, 06:21 AM | #4 |
Seaman
Join Date: Mar 2006
Posts: 39
Downloads: 34
Uploads: 0
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Feature list looks like future SH6 features
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04-04-10, 06:59 AM | #5 |
Planesman
Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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expletive deleted.
Last edited by lorka42; 04-04-10 at 11:03 AM. |
04-04-10, 09:15 AM | #6 |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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Who is Snaptrap ?
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04-04-10, 10:02 AM | #7 | |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Quote:
Just because someone doesn't want to play the game the way YOU want them to, doesn't mean they're not welcome here. So shove off with that attitude.
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04-04-10, 10:17 AM | #8 |
Watch
Join Date: Jun 2008
Posts: 18
Downloads: 20
Uploads: 0
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Not everyone whats to take the time and energy to play this game as realistically as possible. For the casual gamer like me this mod makes the game far more enjoyable. For those who crave realism don't use it, but don't condemn those who do. I don't think that I have ever seen casual gamers attacking the hard core realists. To each his own as long as everyone is enjoying the game what's the harm. I for one am greatful for SnapTrap's legacy.
Last edited by Londo; 04-04-10 at 03:40 PM. |
04-04-10, 01:15 PM | #9 | |
Canadian Wolf
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Quote:
@ lorka: nicely done |
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04-04-10, 02:05 PM | #10 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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He was a member of this forum who wrote the original "Silent Fire" unrealism mod. He was in a car crash and died from his injuries. (Warning, that's a pretty heart-wrenching thread).
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04-04-10, 04:26 PM | #11 |
Gunner
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Thanks lorka42 it's been fun testing it.
SubV get over it
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04-04-10, 04:46 PM | #12 |
Planesman
Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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You're welcome, kodiak, and thanks for testing, I'm still looking for a way to make the subsystems invulnerable, at least the engines and batteries, anyway....
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04-04-10, 09:46 PM | #13 | |
Mate
Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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Quote:
I hope you plan to add all the other things he put in his mod? Of course I've never really played SH5 much to know whether or not things such as upgrades apply. |
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04-04-10, 10:24 PM | #14 |
Sailor man
Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
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Hard core realism guy says go for it.
Not a mod I will use myself, but one that I could see making the game lots of fun for a typical gamer with interest in something a little different. sounds like a fun way to waste some time killing pixels and keep the tempo up a bit. To the point, good job, and not all of us folks that want the game so real that we can smell the rust will give ya a hard time for making space invaders on a boat. would also make for a good template for more modern subs with faster fire rates and better endurance.
two thumbs up man. |
04-04-10, 10:52 PM | #15 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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here's an idea...dont use the mod if you dont like it! woah!! good thing I'm in college because otherwise i don't know how i would figure that out
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