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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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Good evening Ladies and Gentlemen,
Been a long time since I started something like this, but I have this idea and I want to know how to pull it off. Say I'm abeam starboard side of an incoming column of ships. And I want my eels to hit at bearing 000 (dead on) so, I guess the normal thing to do is to: - achieve alignment (which is tad difficult if not impossible @ 100% realism) -obtain column course - obtain target speed and sync with firing AOB - firing AOB - torpedo range at set torpedo speed (which by the way, would be a mark 18) I've tried use S/O/H , C/A/H,and T/O/A (trigonometry) to establish an angle but the speed thing is what I'm missing. Bottom line, is there an equation or formula for incorporating the speed of the target ship into the sine , cosine and tan aspects? I dont want to end up like Tangs PCO at the Inland sea, firing all 4 aft mark 18s and 2 of which broach ![]() Sincerely, CS2k9
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
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http://www.subsim.com/radioroom/show...&postcount=204
3rd one, vector analysis method. It's not a pure formula method, but it'll work. Range would cancel out of the calculations, so you don't even need it for this method.
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#3 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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thanks rzark will look into it.
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#4 |
Admiral
![]() Join Date: Jul 2009
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Oh no, not math.
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#5 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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