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Old 03-22-11, 06:28 PM   #1
commandosolo2009
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Good evening Ladies and Gentlemen,

Been a long time since I started something like this, but I have this idea and I want to know how to pull it off.

Say I'm abeam starboard side of an incoming column of ships. And I want my eels to hit at bearing 000 (dead on) so, I guess the normal thing to do is to:
- achieve alignment (which is tad difficult if not impossible @ 100% realism)
-obtain column course
- obtain target speed and sync with firing AOB
- firing AOB
- torpedo range at set torpedo speed (which by the way, would be a mark 18)


I've tried use S/O/H , C/A/H,and T/O/A (trigonometry) to establish an angle but the speed thing is what I'm missing.

Bottom line, is there an equation or formula for incorporating the speed of the target ship into the sine , cosine and tan aspects?

I dont want to end up like Tangs PCO at the Inland sea, firing all 4 aft mark 18s and 2 of which broach giving away..

Sincerely,
CS2k9
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Old 03-22-11, 07:16 PM   #2
razark
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http://www.subsim.com/radioroom/show...&postcount=204

3rd one, vector analysis method. It's not a pure formula method, but it'll work. Range would cancel out of the calculations, so you don't even need it for this method.
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Old 03-23-11, 09:45 AM   #3
commandosolo2009
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thanks rzark will look into it.
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Old 03-23-11, 08:06 PM   #4
WernherVonTrapp
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Oh no, not math. Oh well, that counts me out. I was sick that day, at school.
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Old 03-24-11, 11:15 AM   #5
commandosolo2009
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