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#1 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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Do you know how when you time compress your game and all of a sudden it start rainging and you don't know about it.
I was wondering if there is a mod that will let you know that the weather has changed, so one may respond to the situation accordingly. Just wondering... ![]()
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-Kapitänleutnant Richard L. Römer ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Just try 'H.Sie's realism- and gameplayrelated hardcode fixes'
Among other very useful options (like the WatchOfficer moving to the Conning Deck automatically after submerging) it lets your Watch Officer give you a warning when it's suddenly foggy. It's a stickied thread in the Sh3 Mods Workshop.
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#3 |
Stowaway
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My original install used to cut to TCx1 for every weather change, my present install doesn't.
Not sure which of those I prefer. Too bad they didn't think to include a weather advisory above the nav chart. |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Now that would be an absolutely great mod, if someone knew how to change the messaging system so that everytime the weather changes the Watch officer would give a warning.
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#5 | |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
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Thanks, this is exactly what I have been looking for. In fact more that what I have been looking for. Thanks ![]() ![]()
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-Kapitänleutnant Richard L. Römer ![]() |
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#6 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.
any opinion to this...
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-Kapitänleutnant Richard L. Römer ![]() |
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#7 |
Chief of the Boat
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In one of my installs the wind speed can go up to 99 knots but that is because the file is modded to allow the deck gun to be manned in any weather condition.
The ingame windspeeds aren't totally realistic but designed more to aid the parameters necessary for the games options. |
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#8 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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http://www.subsim.com/radioroom/show...&postcount=210 ![]() |
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#10 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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I'd like to see hurricane force winds in SH3.
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#11 | |
Eternal Patrol
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Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die: 1 = 2 m/s slower than he said. 2 = 1 m/s slower. 3-4 = Same. 5 = 1 m/s faster than he said. 6 = 2 m/s faster. I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
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#12 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#13 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#14 |
Chief of the Boat
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Sorry I meant to say 'storm conditions'
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#15 |
SUBSIM Newsman
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OK! Thanks.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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