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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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IBDM v 1.5
Well, now that empirically we found out what settings did work for our boats, so as to give some damage but also be able to repair it, and thus not be sunk or blinded after the first DC attack, I have decided to do like I did when I calculated the hitpower for my IJN torpedoes and for the US torpex torpedoes on the US side. As much as I like empirical data I like calculations better as they can be set to use many variables and can be checked by others, like the torpex torpedo power f.i. ![]() ![]() The computing is relatively simple : I took the settings that worked, set the Jyunsen B (JB) as the base boat with a ratio value of 1. I then calculated the ratio of every boat in respect to their test depth f.i. the KD3B has a test depth of 60 meters, thus 60 % of the JB 100 meters : ratio of 0.6. I then multiply the armor and the hitpoints of the JB with that ratio, and get the values I have to use for each boat. a bonus of 0.1 has been given to the newest boats, Type AM and Sen Toku. ![]() ![]() There it goes ! the first part of the I-Boat Damage Mod is ready, it covers not only the Jyunsen B submarine but all others too. No damage boxes were added, they were just moved and resized as all the essential equipment was already there.I set them according to the 3D model I had made earlier from the JB blueprints. I also increased the number of spheres from 52 to 70 to fit the Jyunsen B and the others like a glove. The towers have been done as well, there are collision spheres for the tub and aircraft hangar as well as on both scopes heads. The scopes, UZO (for lack of a better term) and the snorkel now have damage boxes too, the AA crew has its own as do the AA guns deckwatch and attack station. Keltos download : IBDM v1.5 http://www.mediafire.com/file/zmidmt..._v1.5_12_11.7z Last edited by keltos01; 12-11-09 at 05:16 PM. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
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are you going to make this available for the us subs as well
lt cmdr lare |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
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![]() ![]() Nice job!
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#4 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() seriously : this is the finishing touch of the current Jyunsen B, Kaidai 3b and 4, Jyunsen 1M, Type AM submarine mod. The current though not released version is v 3.9. When the damage models are fixed for all above subs and integrated in the mod, it should be released as V 4.0 and come along with Peabody's IJN campaign "Climb Mount Niitaka". there will be other improvements made to the mod later, when spheres and boxes are fixed for all above subs, I'll then experiment with new zones like the crew quarters and galley, for realism's sake. then if it works it'll be just great ! this start with the Jyunsen B has opened a wide range of possibilities to me. keltos Last edited by keltos01; 05-08-09 at 01:27 PM. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() thanks to Peabody and Neon Deon I foudn where the base armor was located and, to my suprise, I foudn out that the JB only had armor=10 when the Balao had 25 and the Porpoise (a quality like for the JB ?) has also 25 ! so I set the JB so : armor=25 Hitpoints=750 because it is a larger boat crashdepth=240 that should help some. for those 25 who are tryin the mod, open the zon file with s3d and open collisionable objects, you'll find the values seen here above, you can either change them or wait for the next mod version. New mod 1.1 with armor corrected for all japanese subs (Kaichu not included) and Jyunsen B and Jyunsen 1M spheres and boxes done : download : http://files.filefront.com/IBDM+JB+0.../fileinfo.html keltos Last edited by keltos01; 05-11-09 at 08:38 AM. |
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#6 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
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The boat should be safe with no damage up to 70 % of the 240m crush depth which is 168m. There is a bit of fudge factor there. About 2 %.
Below that you pretty much are going to be toast if you stay down too long. I studied the crush depths when I was doing my crush depth mod. You could also set the max depth in sub cfg file to 168m and the D key will take her to that depth. There are some issues with this tho so where you have it now gives you a lot of play. Take damage and your crush depth changes. Hidden damage is also a factor that might mislead you also. If you go past safe depth while diving you must surface to stop the bleeding.
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![]() ![]() Last edited by NEON DEON; 05-11-09 at 08:25 PM. Reason: Made a big boo boo. |
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#7 |
Silent Hunter
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Location: Milan Italy
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So for the Jyunsen B which had a test depth of 100 m (330 feet), its crushdepth should also be 240 m.
the Sen Toku had a test depth of 100 m (330 feet) The Type AM had a test depth of 100 m (330 feet) the Type C2 (I-47) had a test depth of 100 m (330 feet), the Jyunsen B which had a test depth of 100 m (330 feet), The Jyunsen 1M had a test depth of 80 m (260 feet)>, its crushdepth should be 192 m. The Kaidai 3b had a test depth of 60 m (200 feet)>, its crushdepth should 144 m. The Kaidai 4 had a test depth of 60 m (200 feet) keltos |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() Jyunsen B I set new spheres for the Jyunsen B thus fitting more precisely the hull (114 spheres) and moved the boxes to size and places according to the original blueprints.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 240 m. New spheres were added to the tower (22) and the boxes (7) resized and moved.spheres and boxes were removed from the scopes as they are in the sensori file. [edit] it appears the periscopes get easily destroyed, beware ! this is the workhorse if the IJN Jyunsen 1M I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the original blueprints.set spheres on rudder, planes and screws.moved the torpedo tube boxes.Main ship armor was set to 25.crush depth was set to 192 m. New spheres were added to the tower and the boxes resized and moved. [edit] a very nice sub, kindo like a japanese Narwhal but with bigger guns ! Type AM I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (70 spheres) and moved the boxes to size and places according to the original blueprints.set spheres on rudder, planes and screws. moved the torpedo tube boxes.Main ship armor was set to 25. crush depth was set to 240 m. New spheres were added to the tower (25 total) and the boxes (2) resized and moved. [edit] large and easily spotted... Kaidai 3b I set new spheres for the Jyunsen 1M thus fitting more precisely the hull (60 spheres) and moved the boxes to size and places.moved the torpedo tube boxes. Added spheres to the rudder, back and fore planes.Main ship armor was set to 25.crush depth was set to 144 m. New spheres were added to the tower (11 total) and the boxes (2) resized and moved. [edit] my favorite Kaidai 4 Main ship armor was set to 25. crush depth was set to 144 m. The spheres (10 total) and the boxes (2) were resized and moved in the tower. upload tonight. keltos Last edited by keltos01; 05-12-09 at 12:39 PM. |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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My current WIP is the Type C2 submarine (I-47 class : LtCdr Orita)
It seems she was a really tough girl, she also survived the war which is pretty rare all things considered. 31 March 1945: 25 miles E of Tanegashima Island, S of Kyushu. About 0200, the I-47 sights two enemy destroyers. She crash-dives, but is chased for the next 12 hours. As the I-47 submerges, fragments rain down on her conning tower. Her No. 1 periscope is knocked out and develops a leak. She survives 21 depth charges. http://www.pacificwrecks.com/ships/subs/I-47.html version 1.2 of I-Boat Damage Mod : download : http://files.filefront.com/IBDM+JB+v.../fileinfo.html __________________ |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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new version of the IBDM :
d/l : http://files.filefront.com/IBDM+JB+v.../fileinfo.html includes new Jyunsen C2.dat and zon the Kaitens on deck have their separate zones keltos |
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#12 |
Mr. Bad Wolf
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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work will resume asap when the Narwhal is done
keltos |
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() ![]() back on track, We had a few glitches when attacked by dc where the US subs have damage, we tend to have a breached hull ... and as a good sailor, I can't swim ![]() so I looked up the upc and upcge to spot the difference, the first I noticed is the maintenance coef, lower on the Narwhal than on the KD3b the damage zones are different : Observer used the US zones when making the U-Boat damage mod, is this the difference ? keltos Last edited by keltos01; 08-12-09 at 08:19 AM. |
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#15 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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![]() Quote:
Damn the torpedoes full speed ahead ! any luck keltos Last edited by keltos01; 09-11-09 at 05:53 AM. |
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