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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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[REL] Nautilus' St Nazaire Harbour for GWX 2.1
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Last edited by Mikhayl; 02-10-10 at 10:59 AM. |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Oah My God, this is beautiful.
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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WOW
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#4 |
Canadian Wolf
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Nice work.
RDP |
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#5 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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THX Mikhyl for Conversion to GWX. I hope the Community enjoy this MOD.
![]() ![]() ![]() greetz: nautilus42/trainer1942 |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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WOW!
![]() Trainer, you are indeed a craftsman and artist! Beautiful! Absolutely beautiful! ![]() It makes me want to leave my beloved 1st Flotille in Kiel just so I can sail from St. Nazaire! More please! And as for you, Mikhayl...thank you so very much for porting this over to GWX. Without your efforts, many of us would have been deprived of this marvelous work! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Great stuff Mikhayl for porting the mod over to GWX 2.1.
Also great thanks to nautilus42 for creating this harbour. On a side note Mikhayl did you PM Privater about this being added to GWX 3.0 Gold? As we talked about in the other thread.
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#8 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
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Hey Mikhayl,
Looking forward to trying this out. I was looking at your mods and wanted to know what the DD_...types...v2 file was?
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Active member of the 'Church of SH4'
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#9 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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It looks absolutely amazing
![]() Tell me one thing - when I want enable Nautilus' St Nazaire Harbour I have to enable AOTD AA Ship Schleuse Bugfix before St Nazaire. When I do this I see info from jsgme there is a conflict between GWX 2.1 minor fix 26 April and AOTD AA SSB. Some posts earlier Mikhayl said AOTD AA SSB was simply GWX 2.1 minor fix plus some other fixes in one pack. What should I do to have St Nazaire Harbour working correctly? I think solution sounds like that: GWX 2.1, GWX 2.1 minor fix, AOTD AA SSB and St. Nazaire Harbour at the end. Am I right Kameraden? |
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#10 | |
Chief of the Boat
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EG: AOTD Community Ships St Nazaire |
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#11 |
Gunner
![]() Join Date: Dec 2005
Posts: 93
Downloads: 100
Uploads: 0
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Can we use this in stock game or will it crash we have a single player campaign that uses this and would be fantastic to use this Harbor mod.?? or is it only GWX 2.1 compatible. I am runningit on my GWX and it is fantastic. How hard is it to mod the Harbors could you elaborate on how you did it. Thanks
![]() It would be fantastic if you can model the other harbors also like Brest, LaRochelle, Kiel, Lorient and others. thanks it is great Last edited by U-5000; 11-09-08 at 04:12 PM. |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Locations.cfg will need editing to position it and flotilla cfg will need editing to allow starts from new St Naz port |
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#13 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Thanks a lot Mikhayl.
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#14 |
Loader
![]() Join Date: Aug 2006
Location: Berlin
Posts: 89
Downloads: 13
Uploads: 0
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AOTD bugfix is not compatible with Wolfhunters u-boat skin.
Also I can not used St. Natzaire Mod. There are any solutions ? Thank you.
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