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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jun 2006
Posts: 86
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Hi doing all
![]() I tried to challenge damage of Silent Hunter IV. From Screenshot of Silent Hunter IV ![]() Use My Adjusted Torpedo damage Final version. Gato submarine ![]() Balao submarine ![]() The mods which continues evolving ! Thanks all.
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
Last edited by Ocean Blue; 03-10-07 at 04:55 AM. |
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#2 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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Nice work, OB !
![]() I will try it soon. ![]()
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Wow, well done !
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#4 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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Looks great though on first glance I'd think those holes are a bit large, aren't they? On the other hand it might just be the fact that I'm not used to seeing holes in a sub ...
Anyway, great job ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#5 |
Loader
![]() Join Date: Jun 2006
Posts: 86
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Firstly I did Post reply at Torpedo damage Mod Final version of Thread but have become a new thread why ?
From here : http://www.subsim.com/radioroom/show...348#post434348 Oh, is it good ? @Venatore : Thanks reply. @Von Hinten : I try it and am to have understood it's a Limits of damage (Size, Damage degreeare) different by skin disposal of vessels. In the case of Sclass ![]() Thanks
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
Last edited by Ocean Blue; 03-10-07 at 07:55 AM. |
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#6 | |
Planesman
![]() Join Date: Feb 2007
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#7 | ||
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Nice screens and damage textures
![]() but ...sh4 screen seems to be too cartoonish and blurred :hmm:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#9 |
Born to Run Silent
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Ocean, shall I move this to the SH4 Mods forum?
thanks Neal
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SUBSIM - 26 Years on the Web |
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#11 | |
Loader
![]() Join Date: Jun 2006
Posts: 86
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![]() Quote:
![]() Damage comparison of some submarines ! From Screenshot of Silent Hunter IV ![]() U Boat Type VII-B ![]() The mods which continues evolving ! Thanks all.
__________________
![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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#12 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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is this only for torpedo or shell damage too? it could be great if you can see the holes from shelling in battleships too
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#13 |
Eternal Patrol
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Do you always reply to four-year-old threads as if they were yesterday?
To answer your question, the mod works for all damage. On the other hand, why would an 8.8cm HE shell make a hole in a battleship? That would be most unrealistic.
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