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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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I've been a casual player of SHIII for a few years, and just recently bought IV. I don't like what I read about V in reviews, but it looked like IV would be a prettier, Pacific version of III. So far, my impression has been correct, but some things are still uncomfortable.
I'm so happy I don't have to move tired crewmen around! Like the interface changes. Love the water! (A bit too much crud floating in the water... but I shouldn't be playing with external cameras, anyway, right?) Very happy with the vertical speed of the Gato-class. Changes the way I approach an attack. Buggy. I CTD frequently. I have to save my game as often as I do a PowerPoint document. Or a 3D animation. Are the same saving restrictions still around from III? (Be at the surface. No ships nearby. Not within 50 miles of land.) How come Large Modern Tankers are indestructible? (6 torpedoes left one with a 30° list--first to the right, then when I started hitting the other side, to the left. There were five separate fires on board, a secondary explosion and the decks were awash, but it WOULDN"T SINK until I hit it again.) First war patrol I ran across a task force with tankers and two carriers and the Yamato. Two torpedoes each to a tanker, the battleship, and a carrier. All sailed off happily, with the warships a bit down by the bow. I dropped off a spy in a life raft. Heavy seas, but he made it. It was a bit nerve-wracking to realize I couldn't submerge for the last 40 miles of the trip, and I had to sink a patrolling vessel first. Any chance I can handle these little patrol boats with my deck gun? Oh, yeah. Seas. Always heavy. Same weather bug as in SHIII? Airplanes. Lots of airplanes. Almost always aimed exactly at my boat, on their patrols. [COLOR="rgb(160, 82, 45)"]Is it a good practice to aim torpedoes for just under the keel, with "influence" exploders?[/COLOR] How come the deck gun aims fine sometimes, then shoots a few degrees away from the crosshairs? I lost a kill on an unescorted troop ship over that. That, and he must have called an airplane on me. So far, I've had "binocular" orders, for which I have to hang around for a day or so, an "agent" mission that worked out fine, and a "waypoint" mission. The manual doesn't explain how to accomplish these, so I'm not sure I'll figure out the other missions when they happen to me. How much tonnage do you have to sink per patrol to not get fired? Thanks! |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() What version of SH 4 do you have? |
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#3 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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Not sure. It's from Steam, and not modded. I'll soon research if there's an .INI file I can edit, or what mods I can look for to solve the crazy airplane thing.
I just got back from another attack on a convoy I had hit before. Three of the ships were on fire. One was level, but almost under water. A Large Modern Tanker. Gave it two more hits and I think it's technically 'sunk' but the bow is sticking straight up out of the water, and will probably be a hazard to navigation for the next 30 years. What do those tankers carry? Ping pong balls? The rest of my torpedoes went towards making other ships burn and smoke and steam happily away. Four torpedoes per ship, from now on. Maybe all six per ship. I can't go damaging all the Empire's shipping without getting any credit for it. |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I play v1.5 with RFB/RSRDC and other assorted mods, so my experience may be different. |
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#5 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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You want version 1.5, AKA the Gold Edition with the U-Boat expansion pack. This is the most up to date version that most of the mods are compatible with.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Loader
![]() Join Date: Nov 2010
Location: Hiding from Dowly
Posts: 81
Downloads: 3
Uploads: 0
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Is 1.5 patch free even if U-Boat addon isn't..? or have I misunderstood something?
EDIT: uu yay.. Sailor man rank with this post! ![]() ![]()
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Elektroniikka-Asentaja = Electronics Assembler. In finnish, Just in case someone wants to know.. New rig for noisy running: Desktop w/ Asus P5QC motherboard, Intel Core 2 Duo 2,94 GHz processor, ATI Radeon HD 4800 series graphics, 4 GB DDR3 Ram and 1297 GB hard drive memory There is a good possibility that the above post was written with a phone so please forgive the typos ![]() |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I think v1.5 and the U-boat add ons go together, meaning you must buy them, (as Werner said). At least that's how I got mine (on disc). All the latest mods are structured for this. |
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#8 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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Okay, time to upgrade!
Thanks, all. |
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#9 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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![]() Quote:
Even if you have no intention of ever using a u-boat in SH4.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#10 |
Rear Admiral
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Upgrade, and for pity sake, use one supermod or another. Don't play stock. You'll end up traumatized.
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#11 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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I like the idea of prettier stuff. But I'm afraid of destroyers with ESP.
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#12 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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![]() Quote:
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__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#13 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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You should try to get the patch for free from UBI. There should be no charge to patch your game.
The u-boat addon, in my opinion, was a waste of money. If only for the principle of it, try to patch for free. See what that works like for a while and then decide if you want to spend on the addon. UBI should not have charged for that, unless it was a full blown addon. It gave you one mission -- go to Tokyo. Nothing after that. That's a long voyage in mostly empty seas.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#14 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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D'oh!
Bought the add-on from Steam last night. It killed my career, which isn't a terrible thing. I'll research the mods tonight. I looked last night, and the RSRD+TMO set seems like the way to go, except the instructions were bewildering. |
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#15 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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It's not really strange that two torpedoes wouldn't do all that much to a Yamato-class battleship. Digging out my copy of the "Anatomy of the Ship" book on her, I noticed a couple of important passages:
"The last test was carried out in 1939 on a full scale mockup of Yamato which was attacked by 400 kg charges. The holding bulkhead did not remain watertight but was not split open." "Yamato's hull was divided into 1147 watertight compartments (WTC) which comprised 1065 below the armour deck (middle deck) and and 82 above." "Her reserve buoyancy reached as much as 57,450 tons; this was 80 percent of her trial displacement... in the event of her bow or stern sections, other than the armoured citadel, being flooded, it was believed that she could maintain her stability under she listed to 20 deg, and that her trim capacity would enable her to function with her freeboard forward reduced to 4.5m - even if her fore part was completely destroyed and flooded." "The flooding and pumping system was to fulfill the following requirements: 1. The resultant list and trim from the first torpedo hit should be reduced to under 4 deg list and 2.3m difference in draught for and after within five minutes of the damage control system going into action; 2. The resultant list and trim from the second torpedo hit should be controlled within thirty minutes, to the above-mentioned standard. By flooding the opposite damage control tanks, Yamato could also be heeled by 13.8 deg maximum, and another 4.5 deg list could be added by shifting fuel to the opposite fuel tanks." It would seem the real problem is only using two torpedoes against a battleship designed to shrug off two simultaneous torpedo hits within 30 minutes and carry on like nothing happened. ![]() |
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