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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Well, after six months of other interests, burnout and sheer boredom, I finally have enough new names to warrant a new release. Not too many (about 200), but at least it's something new. And we're on our way again.
http://www.subsim.com/radioroom/down...o=file&id=2981
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
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Steve, thank you for this work. Cheers
EmeAzul |
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#3 |
Silent Hunter
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Many thanks !!!
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Thankyou Steve for your continuing work on what must be a somewhat monotonous task, monotonous but I imagine interesting finding out about all the various ships and their stories (or lack of, i bet). Anyway, it seems you have picked the exact wrong time to release this as I'm currently adding MFM to my mods and now I'm going to pick your brain (I convinced myself your brain needed picking, I'm very persuasive...
![]() You may remember I had an issue with names, crew and cargo not showing in my patrol log when it came to the MFM ships (this was using the Interim version). I've done a little snooping (yes, I did TRY to work my way half way to you, lol), and one thing stands out to me, in that in every ship's .cfg file it has a 'Class Name', and in your list (august one, not downloaded the latest yet), it has a section in the Ship Names.cfg under [Class Map]. At first glance, it would appear that the classes listed in this area correspond to some of the folders in my Sea folder and your file tells Commander what sort of ship it is and what list of names to take the sunken ship from. Am I right? If this is the case, then let me give an example from one ship I had the issue with, Tanker 07, here's it's .cfg: [Unit] ClassName=T07B UnitType=101 MaxSpeed=14 Length=142 Width=19.5 Mast=22.5 Draft=7.0 Displacement=7300 RenownAwarded=332 [2DCompartments] UnitPos=56,8,403,20 NbOfComp=4 Name1=Propulsion Area1=58,5,30,18 Name2=Keel Area2=164,2,187,10 Name3=Engines Room Area3=207,13,52,18 Name4=Fuel Bunkers Area4=261,13,30,18 So, my question is, do I need to add 'T07B' (and T07A (US), T07X (Neutral)) to the [Class Map] with =GenericMerchantsAndTankers for Commander to then acknowledge the MFM ships and add a name and cargo/crew? It's a lot of work as there are many extra ships that would need to be added to [Class Map] if I am indeed right. I await your answer before I start modifying anything though as I'm well aware that it's never as clear cut as it first seems, especially with this game.... ![]() Thanks in advance. EDIT: Ok, scrap that, I just looked further down and can see T07A/B already in the list, will install the latest and see if it fixes things.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. Last edited by Damo; 02-01-11 at 06:12 PM. |
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#5 |
Stowaway
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Thanks Steve!!
Again, let me know if there's anything I can do to help you with this. ![]() |
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#6 | |
Eternal Patrol
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Especially #455, and Frau Kaleun's response in #460. I don't think the problem you're having with information showing up will be fixed by making the changes you propose. I say this because you seem to be one of a very few who are having these problems. On the other hand I'm unable to use MFM, so Frau Kaleun will have to confirm that it shows up for her.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
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I'm pretty sure that 4-5 of the ships I sank on my last patrol were from the MFM, all of them got names/cargo/etc. when I updated my files in Commander after the patrol. None of them were tankers, though.
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#8 |
Navy Seal
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I have sunk 2 MFM tankers on my present patrol in WaW V. When I finish this patrol I will check to see that the info shows up.
Thanks doing the lists for us Steve! ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Yeh sorry for the kneejerk post, it seems that now I've installed the MFM again and put the latest shipnames cfg in commander all the info is now showing up. Have no idea why it didn't before but now I've updated my personnel file the ones that previously had no info have now been rectified. Weird, but it works, so just a quirk I guess.
![]() Currently on my next patrol so will recheck things once I'm back dockside.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#10 |
Eternal Patrol
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Good to hear it!
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Chief of the Boat
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Nice one Steve
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#12 |
Lucky Jack
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Thank you, you old sea dog or is that pirate.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#13 |
Eternal Patrol
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I am a respectable retired gentleman of the sea. And old sailors never lie.
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Chief of the Boat
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#15 |
Rear Admiral
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@ Sailor Steve:
BTW, re that thing we were discussing in other threads about having different versions of the file for early war and late war, to avoid having sunk British ships of this or that class show up in patrol logs with US ship names prior to Dec 1941... I don't think it would be as simple as just working with the "mixed classes" and not worrying about IABL's ships. I sank several British ships on my last patrol (1939), all were clearly flying a Brit flag and the game considered them enemy tonnage. But Commander pulled US names for them from the list for class M01A (which I'm assuming is supposed to be a "US only" class?). I'm still trying to figure out how M01A ships ended up being British in the game, that class doesn't appear in the Roster\British\Sea folder and there don't appear to be anything but US skins for it in the skinpacks. I don't know if there's something else that would factor into the nationality/appearance of a particular class when it spawns in the game, so I'm not sure where else to look. I are now cornfused about the whole thing again. ![]() |
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