SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-11, 03:46 PM   #1
nix
Swabbie
 
Join Date: Jan 2011
Posts: 6
Downloads: 0
Uploads: 0
Default To mod or not to mod on your maiden voyage

Hi,

Okay, so I've seen a couple of suggestions that to learn the game you should get a mod to help, the extra keybound commands seems like a fairly good suggestion. But on my first campaign, is it best that I learn the game as vanilla and then go back and add or is it really a bonus learning resource to have a mod from the offset?

Ta,
Nix
nix is offline   Reply With Quote
Old 01-24-11, 04:27 PM   #2
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default

I think its best to run default without mods long enough to get to know your way around. That way you can make a more intelligent decision on the mods you want. Even if you go with a mega mod you want to wait. Mega mods are beastly things that bring with it the good, the bad and the ugly. All depending on an individuals personal likes and dislikes.

Dealing with dozens of mods is daunting leaving a mega mod the best choice for most. Still in the end you want to know if something is bothering you is from the mega mod or the default program.
Harmsway! is offline   Reply With Quote
Old 01-24-11, 04:46 PM   #3
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

I've recently just started playing SH5....rather than start with Vanilla and be annoyed from the off, i decided to wait for TDW Mega_mod to arrive and kick straight off with that!

Having installed TDW Mega_Mod + Patch1/2 and a radio mod from the off im really enjoying it and seriously, having not played the Vanilla its hard for me to compare, but the Environment mod contained within the Mega_mod has to be seen to be apprediated (It really does look stunning!!)

After seeing screen shots from the Vanilla, i would start as i did, and skip the frustration that others had to endure!
Poacher886 is offline   Reply With Quote
Old 01-24-11, 05:08 PM   #4
[501]Otto
Commander
 
Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
Default

IMHO, better start with the mega-mod Magnum Opus. You can find it here:
http://www.subsim.com/radioroom/show...72&postcount=1
with the complete list of mods included.
The eye-candy factor will improve 100% (at least), the AI will improve 100%, and so on. Believe me, it is a new sim
[501]Otto is offline   Reply With Quote
Old 01-30-11, 05:42 PM   #5
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by [501]Otto View Post
IMHO, better start with the mega-mod Magnum Opus. You can find it here:
http://www.subsim.com/radioroom/show...72&postcount=1
with the complete list of mods included.
The eye-candy factor will improve 100% (at least), the AI will improve 100%, and so on. Believe me, it is a new sim
Bump for future reference
__________________
nikimcbee is offline   Reply With Quote
Old 01-31-11, 03:32 PM   #6
nix
Swabbie
 
Join Date: Jan 2011
Posts: 6
Downloads: 0
Uploads: 0
Default

Well I think i'm going to take the plunge. I do like eye candy and it definitely needs something more. Hopefully this will be the more.

My main problem is the map. Marking it, drawing lines, etc... when I have a merch about 7k away running right across me. If I try and start drawing lines they disappear under the gray circle around the target (I assume this is their visual range - although seems quite large for a nightwatchman to see...), so I'd like a mod that improves the map mainly. Will see soon (hopefully) if this is part of the mod.

Otherwise, can anyone suggest something?

The only other issue I have is the cursor sticking (using right-click to move) and being unusable after unscoped from peri or UZO.
nix is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.