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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() ![]() could someone mod the TDC into a British fruit machine ? operation of the BFM : http://home.cogeco.ca/~gchalcraft/sm/attack.html topic by Nisgeis over at kickingback : ![]() http://forum.kickinbak.com/viewtopic.php?f=29&t=2033 keltos |
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#2 |
Pacific Aces Dev Team
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I have been wanting to do this since WDAD came out, the problem is that the only thing I can do for now is change the dials graphics, and not the sizes. I did recently an experiment using Karamazov's explanations about how the menu-ini works, as I wanted to have the slide out panels resize when you increase reslolution (Instead of becoming increasingly smaller as they do now) but it cause problems with the background of the panel!
Still, this is an area I'd like to work a bit on, though I can't promise any results soon. I will start by doing the dial graphics as a direct-drop replacement, and we will see later if we can manage to resize the slide out TDC ![]()
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#3 | |
Silent Hunter
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![]() Quote:
thanks Hitman !!! still trying to find out if the french had anything similar if any ![]() keltos |
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#4 |
Pacific Aces Dev Team
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I'm progressing and have the main mask for the slide out TDC, but despite having done new dials, they don't show up???
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#5 |
Silent Hunter
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![]() TORPEDO ANGLE SOLVER MARK VIII Torpedo Angle Solver Mark VIII Operating Instructions, O.D. 3518, 1941 describes the hand operated torpedo fire control backup to the automated Torpedo Data Computer. It was commonly called the "banjo" and is used to calculate the angle a torpedo should be fired by an submarine. INSTRUCTIONS FOR USE 1. The Torpedo Angle Solver Mark VIII is a simple portable instrument designed to compute the required data for firing submarine torpedoes of various marks and powers at gyro angles up to 90 degrees from all classes of submarines. http://www.hnsa.org/doc/banjo/index.htm |
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#6 |
Pacific Aces Dev Team
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I'm afraid that I will have to give up on doing a full new and improved Fruit Machine to replace the current slide out TDC. I will continue and end the simple replacement graphics I have already showed, but sadly the menu.ini is too complicated for me to do something like Karamazov did for the UBoats with his KIUB.
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#7 |
Silent Hunter
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some US skippers liked 0 degrees angle too !
![]() Uploaded with ImageShack.us Uploaded with ImageShack.us nice reading ! from take her deep |
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#8 | ||
Silent Hunter
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from Elanaiba :
Back to the problem at hand, which Keltos brought to my attention... I don't have more solutions than you guys. I should have thought about this one at some point and have the programmers ad some extra stuff to account for British practice, which was not completely unknown to me ![]() I wonder if the firing button could be blocked when the gyro angle was different from a set of values? from hitman : http://www.subsim.com/radioroom/newr...eply&p=1556698 It's actually very easy with the US TDC, even if you set the torpedoes to the correct zero degree Gyro Angle. Here's how to do it: 1.- Determine target course, approximately, either by eyeballing AOB (To start) or plotting (Visual or radar). Get on a course that is perpendicular or, at least, something between 45º and 90º of the enemy track (So that the torpedo has enough angel of impact and does not make a dud) 2.- Feed the TDC with all the data, and start the position keeper. Make regular corrections as you see fit, by entering new data (New estimates of speed, distance, AOB, etc, as usual) 3.- Your reference for knowing when to shoot is the Gyro Angle needle on the "own ship" dial (The lower dial in the TDC). When that needle points exactly to the bow of the ship silhouette in the dial, you must shoot the torpedo. Why? Because at that moment the necessary Gyro Angle to hit the target is zero, which is exactly the only thing your torpedo is capable of ![]() That's more or less how the british TDC worked, only that when the GA was zero you also got an audible warning in the form of a bellring or buzz ![]() Quote:
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Last edited by keltos01; 01-13-11 at 08:21 AM. |
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#9 |
Silent Hunter
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Location: Milan Italy
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I'll try tonight with the 0° torpedoes...
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#10 |
Ocean Warrior
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What happens to the gyro angle indicator when you are using straight running torpedoes? Does the indicator still move, or does it stay at zero? I considered the problem of the British torpedo director when fiddling with the US one (which is why I went hunting and took those photos of a real one). I think it all comes down to what happens with the GA indicator as to whether something can be done.
Hitman - Where are you getting your details of the torpedo director from?
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#11 | ||
Pacific Aces Dev Team
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Here's a part of a russian book that CCIP translated: Quote:
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#12 |
Ocean Warrior
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I couldn't quite work out how the course change was relayed. I think it may have been the large white arrow on the own ship dial (see photo). Then there's the small downwards pointing arrow above it - any idea what that is? The dial text also refers to 'gyro angle' so I'm not sure what that's about either.
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#13 | |
Silent Hunter
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Fruit Machine
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I was reading what has been posted about the BFM, and it is hard to see the details well enough to really figure it all out. The picture at the beginning of the thread and the diagram seem to have a significant difference. In the diagram, it seems to be set up for 0 or 90 GA shots, while the one pictured, seems to allow for GA up to 50. I believe the ASDIC range item is related to the depth of the torpedo tube. In a description of the US "banjo", there is a reference to torpedo tube depth in the firing data. This would be to allow for the extra time needed for the torp to climb to its operational depth; effectively lengthening the track to the target. The "distance from track" feature seems very worthwhile. Too bad SH4 doesn't have it. Would this be distance along the bow, or distance along the torpedo track? I don't really understand what has been written about the buzzer and the computed course. If you know the target course, and have decided on a desirable track angle, the your own course follows from this and you don't need a fruit machine to figure it out. Is the machine supposed to calculate an optimum track angle? You would not need the buzzer to tell you when to fire, as you would see the target at the correct bearing. Maybe I'm missing something here. The subs course is input automatically. Is the speed from the pit log also linked? I had assumed the output values change in real time (in between observations), or do they only change when the cranks are used? Much of what has been written about about the BFM was most likely written by people who were not too familiar with the device. As you are the only one around with any "hands on" experience, you may be the best authority available. ![]() |
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#14 |
Ocean Warrior
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i wish i could remember the source for this, but it is my recollection that the 0/90 gyro torpedo was changed for a true variable gyro torpedo round about 1943
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#15 | |||
Ocean Warrior
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![]() Quote:
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I assume speed is input automatical - I think so at least. The output only changes when the cranks are changed. As I understand it, it tells you what course to steer to in order to intercept for an attack.
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