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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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It took a bit more time than initially planned, because I wanted to add OLC's last horizon fix....but it's now ready
![]() Until UBI hands us the code of the game, this is as far as it gets in the SH3 world. This new environment mod will push the limits of visibility to 20.000 metres (21.782 yards), and is based upon GWX3 16km environment, with no other changes except OLC's horizon fix. It is therefore specially indicated for GWX, but it might work anyway on top of any other mod or stock install (Though unexpected effects may arise in installs with 8km environment files, due to problems with the visual sensors). The low quality of this JPEG doesn't allow you to see it, but in the game the smoke plume over the horizon is fully visible ![]() ![]() A huge thanks (Further extended in the readme with details) goes to Seeadler, Onelifecrisis, Graff Paper and all those who helped with the mod, and to Privateer, who pointed me to an excellent 3D editor that made the job quite easy. And of course to the GWX team, whose environment mod is the basis of the mod and provided permissions to use it. Read the readme carefully, the mod is JSGME ready and it comes in time for ther weekend patrol. GET IT HERE: (UPDATED LINK, FILE NOW IN 7 ZIP FORMAT) http://files.filefront.com/GWX+20km+.../fileinfo.html Happy hunting all! ![]()
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One day I will return to sea ... Last edited by Hitman; 05-30-09 at 06:00 AM. |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Admiral
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yeah, I'm the first to say THANK YOU !
Edit : the Second Will the framerate be reduced with this mod? |
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#4 |
Stowaway
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How far can you see in RL ? is it also 20 km ?
![]() And what about hits on fps with this mod ? Thanks |
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#5 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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#6 | |
Pacific Aces Dev Team
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From the readme:
Quote:
For a ship, or a faint smoke plume 35 km is probably the maximum in ideal conditions. Cheers
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One day I will return to sea ... |
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#7 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() Quote:
![]() What smoke mod do you recommend?
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Irish1958 ![]() |
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#8 |
Stowaway
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Hitman of course it's not the same to compare a mountain and a ship at a horizon distance..
I found something that might proove the visibility range in this mod not accurate at all compared to RL: http://en.wikipedia.org/wiki/File:Ho...he_horizon.png Correct me if I'm wrong but as far as I know while standing on a beach the horizon is probably at 11 km away. The big ship is a tall object so it can be seen from 14-16 km max with a naked eye. Well binoculars might do the trick to see further and this would add +4km to visibility ? Hmm.. And binoculars should be from WW2 time, not the present.. |
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#9 |
Pacific Aces Dev Team
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During my time in the Navy, we had the following simplified rule. Is the horizon clearly visible, the visibility is greater than 5 nautical miles, it is washed out, the visibility is lower. This rule is based on an eye height 5-7m above the water.
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#10 | |
Stowaway
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![]() Quote:
5 nm = 9.260 meters How much greater the visibility can be you didn't mentioned. As like with or without binoculars ? |
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#11 |
Pacific Aces Dev Team
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Parts of superstructures of larger vessels behind the horizon at daytime and very good visibility approx. 11km, with binoc approx 13-15km.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#12 |
Stowaway
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I see thanks. Still nothing close to 20 km. So I guess 16 km is the best choice
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#13 |
Hellas
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good job here Hitman !
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#14 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Thank you Hitman
Hitman dear friend
First, thank you very much, sincerely. Your mod is nice as it is and, obviously, give us the opportunity for a wide possibility of tweaking and game personalization. Thanks to you, we have OLC's horizon fix without OLC-GOLD MCII. So, thanks to you we have the choice. After that, many people here (if not all) can manage the simple notepad entries inside S3D, and, like that one can reduce the visibility's maximum range as he want in the Cameras.dat file. For 1.000.000 time, thanks, Skwas. . . However, after downloading the mod, the .rar said is corrupted, and the 7z said about the Nori00.tga file. Instaid of 14659 kb (as inside OLC GOLD MK-I) is about 11000 kb and black. Keep up. ![]() |
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#15 |
Chief of the Boat
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Thanks Hitman...I'll certainly check this out
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