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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2010
Posts: 11
Downloads: 58
Uploads: 0
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So, I remember that in SH3, in rough weather your ship would pitch relative to the actual visible waves. In SH4 this doesn't necessarily seem to be the case. Yes, the boat will pitch more in rough weather, but this seems irrespective of the actual waves it encounters. From what I've observed, the actual "surface" of the water seems to be treated as a flat plane: in rough seas, your free camera can be above the water, IE, in the trough of a large swell, but the game will still apply the submerged visibility/color filters. Thus, it seems to me the sub only pitches and rolls relative to this flat plane. This is unfortunate, since there are times when the majority of the sub appears to be flying out of the water.
Is this a correct analysis, and if so, why the departure from actually using the visible water height in buoyancy calculations? |
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