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#1 |
Engineer
![]() Join Date: May 2010
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So, as the title has mentioned, what happens when you sink a resupply vessel?
I am wondering what happens to the resupply vessel, if that vessel has been sunk before its due date. Also if there are other results, I would like to now if there are any.
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#2 |
SUBSIM Newsman
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I guess they shoot back if they can, and if it sinks, you will receive a strong hangover of-renown and the OKW and the BdU will send you to a camp where you learn who your enemies are...
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Subsim Aviator
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If you pull up to a resupply ship and it is armed and you attack it... it will attack you back until such time that it sinks.
because of the nature of the supply ship spawning at the start of each patrol, if you sink it, then start a new patrol, the supply ship will be respawned. this is the same reason you can sink the HMS hood 10 times during the war if you are lucky enough. unfortunately this detracts from realism of course... but is is the best system we currently have.
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#4 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Subsim Aviator
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my return to SH3 has been glorious thus far.
it has all come back to me relatively quickly. My commander Josef Vogler is about to embark on his 12th patrol of the war, and has racked up 296K tons over the span of 11 patrols, and has been promoted to KptLt. it is now Autumn of 1940. Happy times are in full sing and i am making hay while the sun shines.
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#6 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#7 |
Subsim Aviator
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difficult comes after 1942 i think... interesting situations on the other hand.
On a recent patrol i was running on the surface in a heavy squall recharging batteries after running submerged for a length of time. suddenly ahead of me about 200 meters off my port quarter a massive shape emerged from the fog. It was a British merchant. there i was in a very low traffic area of the mid-atlantic and there is a single merchant damn near colliding with me! stranger yet. he never saw me. Perhaps his lookouts were busy huddling under their pea coats and rain coats for warmth? I went hard to starboard and estimated his speed to be 5 knots. took a snap shot from about 400 meters range (point blank) and hit him dead center. sailed up to the two life rafts to simulate dispersal of 3 cans of beans and a gallon of fresh water, then sailed on. --- another time i stumbled upon a heavily escorted convoy, in the center was the HMS Rodney fired a spread of three at the BB and two missed astern, one struck under the screws immobilizing the ship. I went deep and evaded the DDs. over a 2 hour span in real time i stopped counting after 80 depth charges ![]() stalked the same convoy for three days, picking off the largest targets and repeating the evasion. I think - though i would have to look back - i sank 2 whale factory ships, an ammunition ship and a large tanker from that convoy over the three day engagement. the ammunition ship exploded in a furious way. I would assume all aboard were killed instantly. There was hardly surface debris. a couple of life rings and an empty life raft was about it... not even a single body remained afloat. stuff like that makes you sit back and think that for some folks - this was no game... this was a reality for them. headed to the belchen supply ship and then steamed home with no further contacts
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#8 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 | |
Chief of the Boat
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#10 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
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I was afraid of that. I am working on a campaign script layer now. I was going to use disappearance dates for when units historically were in port.
If I have a single unit for the Hood and have it do a patrol loop for the entire war, will it run out of ammo or fuel?
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#11 |
Subsim Aviator
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It can run out of fuel or ammo depending upon realism settings, however... It will be fully replenished when the player starts the new patrol.
Everything resets when the player starts a new patrol.
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#12 |
Grey Wolf
![]() Join Date: Feb 2007
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The Hood along with other unique warships (Rodney, King George, etc.) all have the ability to be multiple places at once. Several times I've ran into 2 Hood's parked inside Liverpool; same exact ship just 2 different locations. Have done the same with the Nelson, sunk it while it was in the middle of a convoy acting as an escort then again inside Gibraltor.
Instances where you sink the same ship twice in 2 seperate encounters while unrealistic, do make sense with the mechanics of the game. The ship can be part of a task force and you either manage to encounter 2 task forces with the same ship, or (my guess) is when you get a warship as a convoy escort, it is randomly generated? Finding 2 of the Hood moored at the same harbor, adjacent to each other has me stumped though. |
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#13 |
Subsim Aviator
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The problem is that SH3 has a roster of ship types that does not update when a type of ship is destroyed.
for example. if you sink the HMS hood in 1939... she wont be around to sink the Bismark later in real life... BUT in the game, every time you start a fesh patrol, the list of ships is re-populated. and the ships that are summoned to appear will do so without regards as to whether or not you sunk that exact ship 6 months ago! the way a sub sim needs to handle its ship roster is as follows: a big file containing the ship classes and the list is populated with X number of ships as designated toward each class... when you sink one in the game, it is removed from the roster until you start a new career. know what i mean? for example: if you have the "Large Tanker" populate the list with 500 large tankers with unique names like "SS Eastern Star" or "SS Laguna" etc etc. when the ship is sunk, it is removed from the roster file never to spawn again. now, the obvious problem with doing this... if you have someone who is either really good at the game or plays arcade style from 1939 onwards and sinks 250K tons per patrol... by 1942 you have run out of ships thus depriving Britain of her lifeblood and winning the war. ![]() thats probably one reason they decided to repopulate the roster at the start of every patrol in the career. that way you a) dont run out of ships and b) vessels which are needed to direct historical engagements are not AWOL when they are needed.
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#14 | |
Eternal Patrol
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The reason the major warships repopulate every time is because if, as you say, someone plays arcade style and sinks a battleship every week, there won't be any British battleships left by the start of 1941. It is my understanding that SH5 is supposed to do just that. If you sink the Hood it will be replaced by a different ship for the Bismarck hunt.
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#15 | |
Subsim Aviator
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![]() I didnt know that.
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