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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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While I am waiting for the game to be Downloaded (Gamersgate) I wanted to ask if there are any patches available AND if there's an omnicomprehensive mod you guys recommend.
So... figure out you are at 1.0 what would you install for your brand new SH5 and in what order? Thanks! |
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#2 |
Navy Seal
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Latest patch is v1.2 It should auto-install when you first start.
If it doesnt goto C:\Ubisoft\Silent Hunter 5\Support\GameUpdater and run the app For mods I use:- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Enhanced FunelSmoke_by HanSolo78 Lite Campaign LC 1.2 sobers base wave mechanics for SH5 V5 sobers realistic hydrophone operator SH5 Speech fixes and additions (english version)+church keys MightyFine Crew Mod 1.2.1 Alt w beards No Logo Intro Menu_Animation v. 01.00 by AvM Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Critical hits 1.1 Torpedos SubFlags_0_0_5_byTheDarkWraith SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered reaper7's Sky Mod Environment 4.6 MOD Can cause CTD with some. SteelViking's Interior Mod V1.2 Elite German Black & Copper Torpedo Floor Blue Cerberus62 Additional Merchant Ships 0.9 SD_MapCourseLine_tiny_arrows_ocred FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix U-boat Historical Specifications 1.4 FX_Update_0_0_9_UHS_Fix Venatore SFX (packaged from his mod bunker) NewUIs_TDC_5_2_0_ByTheDarkWraith NewUIs_TDC_5_2_0_6x_6x_7x_RAOBF_patch NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line NewUIs_TDC_5_2_0_No_Contact_Tails NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting MRP 1.3+OPCF light EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style For Trevally_Automation_and_Tutorial_update Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Automated Scripts v0.2 Trevally Tutorials v0.3 Trevally Tutorials v0.4 SUB_hyd_fix_SH5 IRAI_0_0_27_ByTheDarkWraith Green are important and enhance or fix the game the most. |
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#3 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Unbelievable list... you're telling me to install the mod enabler and then that YOU are using something like 30 mods?
I never thought there would NOT be a single mod pack... possible? Meanwhile, I am still 1 hour to go for the DL to be complete... plenty of time to go looking around and start the downloads.... but that sucks... 30 mods... |
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#4 | |
Navy Seal
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I am using 30 mods.
What im saying is that those green ones are the ones you should check out. Quote:
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#5 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Updating my jsg 1.0.5 to the latest version, I suppose I'll download the green ones you pointed out in the meanwhile the game finishes the dl and as I proceed to installation so, at least, I'll be ready.
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#6 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Takes me a lifetime just to go and find them... from your list there's no direct DL link and it's astonishing that nobody thought about compiling at least the "green ones" into a single mod or... at least... a single DL package.
I did get some though... but I still hope there's going to be a megamod with an installer... |
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#7 |
Navy Seal
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http://www.subsim.com/radioroom/showthread.php?t=176123
This is what your looking for. ![]() But wait. Its not finished yet. |
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#8 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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Noted...
in the meanwhile I am trying to play the V1.2 vanilla game... I say i am trying because I can't basically play. My laptop turns off, most likely due to overheating, in about 5 minutes. I have opened some of the panels to remove dust with the vacuum cleaner and with a brush but nothing really helped... it keeps switching off. I am wondering if there's something else I can do and I am quite desperate because this is the only game I have such problem with. I probably should tamper with the bios settings, something to increase the temperature safety switch-off threshold but I am not sure of where or what to do. Maybe there's something I can do about the Video card settings (Nvidia Gforce 8800 GTS). Anyone else reported this problem with SH5? Is there a solution you or anyone else knows of? |
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#9 |
Navy Seal
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Not sure if I can help you here but there have been a few posts on improving performance.
There is an app you can google called "game booster". It will shutdown stuff on your pc not required to run the game, freeing resources. Another is "d3d_antilag101". This is good for lag. See this post http://www.subsim.com/radioroom/show...ht=d3d+antilag |
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#10 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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I am using Enditall2 and it works great, I suppose it's the same kind of app you have suggested. However the problem with overheating has nothing to do with this...
I did turn down all graph settings AND reduced the pixel setting, On 1280x800 (IIRC) it does go HOT but it works, so I was able to play and that's perfect. I am thinking at the 3GB switch. I have 3GB ram, do you recommend to turn this setting on in Vista32? Ah, by the way... I am an SH3 player, the new TDC is somehow ... strange. When I lock onto a tgt the periscope doesn't really lock, it keeps moving... I think I need to print down the keys so I know the shortcuts. Can't wait to install all mods because it does feel arcadish (I'm still playing at full realism of course). But hey this is the stock 1.2. Anyway, thanks for your help, you're a jewel, much appreciated! |
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#11 |
Navy Seal
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Thanks,
The first mod you should install is TDW UI. It has the missing commands that stock 1.2 should of had. This includes a "follow target command" |
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#12 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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If you play realistic, then you dont need any UI mod, stock UI is just fine. All you need is IRAI, the mod that can be considered as patch 1.3 and it should be delivered with the game.
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#13 |
Helmsman
![]() Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
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I m unwilling to install any singular mod at this time, I'd like to see the stock game first.
One thing is sure, I need to declutter the scope because with the target recognition and the lock/switch text on top of it it's very hard to perform the distance measurements. Speaking of which... the stadia works very different from how it used to work in SH3. Any quick tip? How do I find the correct range, what to do with that mirrored image? Should the mirrored image match the size of the real image? Should I superimpose the mirrored image to the real image? Should I just work on the bottom and top lines? (bottom at waterline and top on top of the highest spot in the mast)? A bit confused... it's very different from SH3. Another thing I noticed is that it looks like the manual TDC is actually the Officer's TDC. You can shoot VISUAL when tdc is off but you can't manually fill in the data (at least not in the scope station). If you do fill the data then the Officer is on so, presumably the data you enter is the one that automatically goes to the TDC. However... I noticed an odd behavior of the AOB which varies when I change the scope heading (because I can't lock the scope on the target but only lock the target to the targeting officer) So, essentially, when I move the scope (and I need to bc of cluttering img and information) the AOB also moves. Shouldn't the AOB remain constant? It is supposed to be the angle between my sub and the target and have nothing to do with my scope heading. final question: Is there a way to remove the target recognition charts after I select the tgt type? I currently only found a way by breaking the lock, i.e. disengaging the tdc officer and reengaging it. I suppose most of these issues have been fixed by the mods you mentioned but as I said, I'd first like to tackle the stock game. As usual, thanks for the help ![]() |
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#14 | ||||
Navy Seal
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Im not sure, but I think the stadi does not work correctly on stock. Magnum can answer this as he does not use any UIs Quote:
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#15 |
Black Magic
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yes there is. The stock stadimeter is bugged and will always stay at 20m for the mast height irregardless of the ship you select. This will cause your range readings to be incorrect unless the target's mast height just so happens to be around 20m. You can either play with this bug and use Magnum's ERM with the 'green lines' to tell you where to put the stadimeter to get correct range readings or you can install a UI mod that takes of it for you (mine is totally automatic, Reaper7's is a two part deal).
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