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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi folks,
this ship was originally build for SH5 and converted to SH3 by rowi58, using the famous tool “GR2-Exporter” by “privateer”. Thanks “privateer”. A original photo of the “USS Long Island”: ![]() In game, it looks like this: ![]() And this: ![]() All files you need are added (guns are Stock SH3 guns), so you will not have any problems. This ship was not made for a specific SH3-Super-MOD – so it will run with all kind of MODs. All you need is embedded in this MOD . The files “ship_planes.dat” and “ship_planes.zon” are taken from SH4. (Have a look at the “Buffalo” in the elevator.) Just add the name you want to see with this ship to your “data/Sea/EnglishNames.cfg” or to “data/Sea/GermanNames.cfg”. Credits goes to: - privateer for his “GR2-Extractor tool” - skwasjer for his “S3D” - sanal for his “Pack3d” (I’ll allays use it) - ChristianMaas for his “XVI32 HexEditor” - and the “open-source-league” for their famous programs. Download here: http://www.mediafire.com/?s0nbgkbpb2ds0zn Greetings rowi58 Berlin, January, 22th 2011. |
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#2 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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That a U.S. flag?
![]() SH5 unit fail. You'd think the devs would know better than that.
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#3 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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That is the british white flag with the red cross and the union jack.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#4 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Whay a great addition, One of my favorite ships!.
Would you be upset if I added F2a's to her deck?? |
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#5 |
Stowaway
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More Great work by my friend!
![]() As today is my birthday? I consider this a gift Mate! ![]() |
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#6 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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![]() ![]() ![]() But it is the best way to test new units in game. Greetings rowi58 Last edited by rowi58; 01-23-11 at 04:05 AM. |
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#7 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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![]() Quote:
you can add every plane you want, because all planes on deck/hangar/below deck are directed by the EQP file. Just change the LinkName of the EQP nodes: ---- [Equipment 16] NodeName=P01 LinkName=US_AVE StartDate=19380101 EndDate=19451231 [Equipment 17] NodeName=P02 LinkName=US_AVE StartDate=19380101 EndDate=19451231 [Equipment 18] NodeName=P03 LinkName=US_Fighter StartDate=19380101 EndDate=19451231 [Equipment 19] NodeName=P04 LinkName=US_AVE StartDate=19380101 EndDate=19451231 ---- to that plane you want to see on deck, elevator (it is number P03) and below deck (it is number P04). But you must have this planes (you want to see) in a DAT file in the roster "data/Library". Greetings rowi58 |
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#8 |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 284
Downloads: 409
Uploads: 0
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Hi rowi58,
Not a bad job! ![]() But there is also an option. My Russian friend kovall made his version. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#9 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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strange...I get a CTD with this ship
SH3+GWX |
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#10 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Please give me a little bit more informations on your system/configuration.
Greetings rowi58 P.S. Did i ever said that i am a fan of the True "Genesis". Just past away by "YouTube" (with Peter Gabriel): |
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#11 |
Stowaway
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In the NCVE_Long_Island.cfg
[AirGroup 1] StartDate=19380101 EndDate=19400601 Squadron1Class=FB2AP <------- Invalid call for GWX 3 change it to FBWildcat and try again ![]() Squadron1No=18 |
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#12 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - No Medals on Crew GWX - Open Hatch Mod LifeBoats&Debris_v2_A M.E.P v3 M.E.P v3-Patch MEP v3 VisualSensors for gwx3 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) FlatSunFix for M.E.P v3 Sobers 3D waves WideScreen_SH3_V1 Loading Screens Mod 2 MFM-Interim-Beta MFM-v3-Neutral-Skins-1940 MFM-v3-US+UK_Skins19400201 MFMBeta-EnglishNames MFM-EnglishNames SH3MoonMod RAM 4 Gb |
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#13 |
Stowaway
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Yes, and he does not include a readme credits as most do.
He did however send me a PM. Last edited by Madox58; 01-24-11 at 07:57 AM. |
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#14 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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![]() Quote:
do it as privateer ![]() Greetings rowi58 |
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#15 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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