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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Krauters Automated Scripts for Silent Hunter 5
V0.1 ~ First Release! Note: You need to be/have: Patched to Version 1.2 of Silent Hunter 5 Multiple UIs for SH5 With TDC and Automation by TheDarkWraith (version 4.0+ only). http://www.subsim.com/radioroom/showthread.php?t=166093 <--- TheDarkWraiths New UIs Mod As of v0.1 (readme) Welcome to Krauters Automated Scripts v0.1 This is my first try at a Mod and hopefully will help me expand to bigger and better ideas. Seeing the unlimited possibilities that the Automation Function of TDW's NewUIs Mod opened up made me stop and think that I could maybe help contribute to teh community by writing and developping scripts to use in tandem with his Mod. Following in this Mod are 8 scripts. The first 4 (Emergency Evasion Tactics family) Revolve around the fact that if your sub is suddenly in the grip of Asdic. You run this script to hopefully get out of that Sonar coverage and run quietly to safety. The difference between Tactics 1 through 4 is that Tactics 1 and 2 involve a Knucle to Port (Tactic 1) or Starboard (Tactic 2). Tactics 3 and 4 add the feature of going deeper and firing off decoys (if available) with another turn Starboard (Tactic 3) or Port (Tactic 4) Following the Emergency Evasion Scripts is the Evasion Script (I know generic names.. any help naming functions or if you see something better just let me know!) Are for when you know that you've just done something that will lead you to being detected, or are in a situation where there is a high probability you will be detected. The first is the Post Torpedo Launch, Escorts Present. As the name implies it is to be used after you've fire a torpedo, or a spread be it the case, and gets you to a deeper depth and a sufficient distance away from the point where you fired the torpedo. The script is designed so that you end up on the same course, just not in the same position or depth. The second Evasion script is the Depth charge Evasion script. Basically a short evasion script used to get away from depth charges if you are a deep enough depth (75M+). The Next script is the Pre-Surface Actions. Basically what it does is instead of doing all the little cautionary steps necessary to surface out of harms way yourself, this Script does it for you. Basically makes you do two spiral turns port and then starboard to check your baffles with Hydrophones and then comes up to Periscope depth to do a quick sweep of the Observation Periscope before surfacing and resuming course at Ahead Standard. Finally the last Script, and one, I hope, will be most usefull to people, is the Hydrophone Bearing Plotter Script which, combined with the Hydrophone Plotter Utility by Gutted, will help you plot the Contacts Course, Speed, AOB and help you plot an intercept course based on the information gathered. To find more about the Hydrophone Bearing Plotter please go to the following link. http://www.subsim.com/radioroom/down...o=file&id=1711 Thank you for trying out this Mod! Any and all feedback is wanted and needed! Cheers! And good hunting. Krauter Download v0.1 at: http://www.subsim.com/radioroom/down...o=file&id=2768
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks Krauter
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#3 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
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We'll try ... thank you very much for the good work
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#4 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
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same here, thank you very much for your work !
![]() Greets Turtle
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MAKE TEA ! NOT LOVE ! |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Please forgive me if you spot any problems in the Scripts.
This is my first attempt to Mod the game ![]() If you see anything that needs tweaking or changing or fixing. Do me a favor and Please! Do not hesitate to PM me or post in this thread the problem that you see. I will do my best to fix the problem and get the script working properly. Also, if anyone has any suggestions for scripts to be added, or any historical data that could help me find new ideas, don't hesitate to post it here or PM me ![]() Cheers, Krauter
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#6 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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My better half, would like a script that turns SH5 off after X hours.
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#7 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#8 |
Navy Seal
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Thanks Krauter
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#9 |
Mate
![]() Join Date: Nov 2009
Location: Scotland
Posts: 57
Downloads: 627
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Hi Krauter
I tried your mod and it works fine except the pre surface automation it is set to go peri depth and then uses obs scope but to use obs scope you have to go to snorkel depth otherwise the scope wont go above the water line ![]()
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Great idea. Thanks.
How about a script that takes care of the crew morale? I get tired of touring the boat and doing the same old chat to try and keep them happy.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#11 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Can you script something for the AA gunners to react automatically?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#12 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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http://www.subsim.com/radioroom/down...o=file&id=1568 JCC |
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#13 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Your instructions readme give information but it doesn't say how to implement the scripts.
I have installed it with Jonesoft's Mod enabler, but nothing is available in the interface to activate anything. Kindly explain.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#14 |
Black Magic
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press the 'gears' icon on the top left bottom bar to bring up Automation (you have to be using my UIs mod to get Automation). You should be able to figure it out from there.
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#15 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Lazy? What about attitude? Why do something halfway?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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