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#1 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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I think I have found a solution to the constant crash diving to avoid multiple bogeys coming in, usually right at you.
Confifure the air.cfg file to these numbers and you will still get aircraft but on what is probably a very accurate frequency. [AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Maximum Aircraft Range=800 ;[>0] in kilometers Poor Airbase Modifier=0.5 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.7 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.8 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.4 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=5 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=10 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=30 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=10 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=90 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#2 |
Rear Admiral
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Use that with RSRD it could really screw things up, so always be careful what mods you play with. Also, depends on the last mod you run that effects air settings. If you use those settigs say for stock, then run RSRD over stock, RSRD will reset the parameters.
Probably work with stock alone OK..... |
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
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Thanks for that piece, I still meet planes, and on occasion after combat, but then radar picks them up and I go down for 5 minutes. But nowhere near the frequency of the original text.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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