SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-18-09, 04:31 PM   #1
Ash
Watch
 
Join Date: Jan 2006
Posts: 19
Downloads: 53
Uploads: 0
Default Kiel Map Detail MOD

This is rework of my old Kiel Map Detail mod for use with
GWX3 + St Naz and Schluese mod

This mod adds small map of Kiel harbour to navigational map.





Compatible with GWX 3 with St Naz and Schluese mod instaled.
JSGME ready, Instal AFTER St Naz and Schluese mod.

http://www.filefront.com/14949929/KielMapDetail.rar

have fun

Ash
Ash is offline   Reply With Quote
Old 11-18-09, 04:43 PM   #2
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Nice mod idea. You need to fix download link.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 11-18-09, 09:38 PM   #3
LiveGoat
XO
 
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
Default

Nice! The kink is working again, BTW. At least for me. Thanks, Ash!

EDIT: Err... the "Link" is working again!

Last edited by LiveGoat; 11-19-09 at 07:13 AM.
LiveGoat is offline   Reply With Quote
Old 11-19-09, 01:36 AM   #4
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
Default

Looks Great!
Thanks Ash
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
Rapt0r56 is offline   Reply With Quote
Old 11-19-09, 02:56 AM   #5
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Ash View Post
This is rework of my old Kiel Map Detail mod for use with
GWX3 + St Naz and Schluese mod

This mod adds small map of Kiel harbour to navigational map.





Compatible with GWX 3 with St Naz and Schluese mod instaled.
JSGME ready, Instal AFTER St Naz and Schluese mod.

http://www.filefront.com/14949929/KielMapDetail.rar

have fun

Ash
Hi !

Wow, looks very nice ! Thank you !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 03-20-10, 04:33 AM   #6
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Hi Ash !

Is there a chance that you make your wonderful MOD compatible to the New Wilhelmshaven plus locks for GWX 3 ?

That would be great!

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 03-20-10, 11:46 AM   #7
Borgneface
Captain
 
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
Default

Hello Ash,
Very good work, I agree with what has been sais or rather written, it does looks very nice

Thanks you for your mods

__________________
Borgneface
Borgneface is offline   Reply With Quote
Old 03-20-10, 03:31 PM   #8
Buck_O
Helmsman
 
Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
Default

I too very much like it.I echo what magic1111 said though
"Is there a chance that you make your wonderful MOD compatible to the New Wilhelmshaven plus locks for GWX 3 ?"
Buck_O is offline   Reply With Quote
Old 03-24-10, 02:30 PM   #9
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Magic1111 View Post
Hi Ash !

Is there a chance that you make your wonderful MOD compatible to the New Wilhelmshaven plus locks for GWX 3 ?

That would be great!

Best regards,
Magic
**BUMP**
__________________
Magic1111 is offline   Reply With Quote
Old 11-23-10, 12:21 PM   #10
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
Default

i'm a recent user of SH3 + GWX and i've found your amazing mod, but i´ve got a problem using it. When i put it on i can see your great and detailed map, but it puts wilheshafem por in wrong place, south of its correct location. I add, after yours, the U-Boat Bases Map with New St Nazaire mod and it put the por in its right place, but the ships in that port stays at the worng location. Could You help me to solve this problem. The first mod i've got installed is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. So my question is if this mod is compatible with yours or perhaps if not you could make it. thanks
complutum is offline   Reply With Quote
Old 11-25-10, 03:15 AM   #11
clouclou
Gunner
 
Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
Default

I just discovered this mod.
Super Super.
Are there other ports treated this way?
Have you in your projects to continue in this way?
That would be amazing.
Claude.
clouclou is offline   Reply With Quote
Old 11-25-10, 07:33 AM   #12
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by complutum View Post
i'm a recent user of SH3 + GWX and i've found your amazing mod, but i´ve got a problem using it. When i put it on i can see your great and detailed map, but it puts wilheshafem por in wrong place, south of its correct location. I add, after yours, the U-Boat Bases Map with New St Nazaire mod and it put the por in its right place, but the ships in that port stays at the worng location. Could You help me to solve this problem. The first mod i've got installed is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. So my question is if this mod is compatible with yours or perhaps if not you could make it. thanks
Quote:
Originally Posted by clouclou View Post
I just discovered this mod.
Super Super.
Are there other ports treated this way?
Have you in your projects to continue in this way?
That would be amazing.
Claude.
Hi !

I think we become no answer of this questions, because I think "Ash" is no longer active on this forum! His last activity in this Forum was on March 2010 !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 11-25-10, 11:30 AM   #13
clouclou
Gunner
 
Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
Default

Merci, dommage
clouclou is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.