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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi shipmates,
I am currently doing some adjustment on zone and damage model on certain ships and i came across a very strange behavior from the engine. I mean that i have remodel the ship in part but the hull is still the original one i only did some change on deck then i import my new model as usual and bang CTD to desktop so i double check all my setting and everything was fine all nodes at the correct positions and values. Then i start my usual debugging workflow by removing some stuff with no success until i delete the complete EQP list to leave a blank EQP and i start the game and miracle the ship show perfectly in game. So i begun trying to isolate the faulty entry and i delete them one by one and restart the game until i found out that the [Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19421231 was the one who CTD after that i just try a NULL in the linkname and CTD was back. So can someone please be kind enough to shed some light on that and what should i do to avoid this problem what should i put in [Equipment 1] to avoid the CTD? And also why this strange behavior since i only remodel some deck parts it seem like the EQP is link some way to the deck part of the ship and that with different mesh topology it doesn't accept the same EQP layout i am at lost with this ![]() Best regards Hans |
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#2 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Anyone on this?
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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Did you try removing that particular Node in S3D, see if that stops the CTD if so then manually add that Node in again and see if it still CTD's
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#4 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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![]() Quote:
This node is the crate pile that sit on bow and no yes i did try removing the node but that doesn't fix it only removing the entry in EQP file seem to work and it make no sense it seem like an engine bug to me. Only Anvart, DD or privateer can answer this question i think so will just wait until they show up and if not i will solve it myself. Best regards Hans |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Hi, my friend, Hans.
Not enough info to help... Show a tree of nodes in *.dat in S3D. ... Check, only one cfg#M01_*** node must be in your sh****.dat. General rules of good taste (not critical): First... Describe M01 node in the file sh***t.eqp for the entire period of the war... the first description of you have shown, the second, as example, should be: [Equipment 2] NodeName = M01 LinkName = PlatformL StartDate = 19430101 EndDate = 19451231 Second... Parts of ship (sh***_B and sh***_F) should be obtained by cutting whole ship (in the 3D editor) without changing their location (so that these parts can be used for other mods, as example, lit-ships). Fracture (break) of the ship - your creativity.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-25-11 at 07:40 AM. |
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#6 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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![]() Quote:
Here the full tree of the EQP : [Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19421231 [Equipment 2] NodeName=M01 LinkName=PlatformL StartDate=19421231 EndDate=19451231 [Equipment 3] NodeName=M02 LinkName=CratePileL StartDate=19380101 EndDate=19401231 [Equipment 4] NodeName=M02 LinkName=PlatformL StartDate=19401231 EndDate=19451231 [Equipment 5] NodeName=A01 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 6] NodeName=A01 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 7] NodeName=A02 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 8] NodeName=A02 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 9] NodeName=A03 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 10] NodeName=A03 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 11] NodeName=A04 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 12] NodeName=A04 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 13] NodeName=A05 LinkName=NULL StartDate=19380101 EndDate=19421231 [Equipment 14] NodeName=A05 LinkName=NULL If i remove the first one in yellow the ship load without problem if i keep it the game ctd to desktop on loading. What can i write in EQP entry 1 to advoid that problem? Best regards Hans |
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#7 |
Black Magic
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does CratePileL exist somewhere in \data\Library (in one of the files)? What happens if you change CratePileL to something else? Are you sure CratePileL isn't 'damaged' somehow?
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#8 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#9 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Hi shipmates,
By browsing the subsim archive i stumble upon a thread that talk about the problem i am having with those EQP entry here the link : http://www.subsim.com/radioroom//arc...p/t-90176.html Have a look please and come back to me if you have answer. Best regards Hans |
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#10 |
Stowaway
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@Hans,
Way back dureing the work on GWX 1.04 I believe, Ref and I had this same issue with a Unit or two. The only way to fix them was to rename the M0 nodes to something else. We never could understand what the issue was nor solve it. So if you look at some of the Units in GWX? They have no M0 nodes and that is the rest of the story. ![]() |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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GWX 1.04...decades away...we´ve been playing around with this game for a long time, dude. its 6 years now. and ref hasnt been online for almost 2 years now.
![]() unbelieveable how time is running. i remember me, calling through the city here if some shop had this game before the 15th of march. and there was one...drove through the whole city to get it. great feeling...the shop does not exist any more. today it would have been 10min by foot. how things change and develop. makes me wonder again and again. ![]() thanks for your presence here, private. and thanks to all the other modders...
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#12 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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![]() Quote:
Ok i did some further test and renaming work but i found another way just moving the node a tad up solve the problem it seem that the node must not touch the deck for some reasons probably related with the zone collision box or something like that. Best regards Hans |
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