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Old 07-23-11, 12:42 AM   #1
Hans Witteman
Kaleun of U-3
 
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Default Need a little help here!

Hi shipmates,

I am currently doing some adjustment on zone and damage model on certain ships and i came across a very strange behavior from the engine.

I mean that i have remodel the ship in part but the hull is still the original one i only did some change on deck then i import my new model as usual and bang CTD to desktop so i double check all my setting and everything was fine all nodes at the correct positions and values.

Then i start my usual debugging workflow by removing some stuff with no success until i delete the complete EQP list to leave a blank EQP and i start the game and miracle the ship show perfectly in game.

So i begun trying to isolate the faulty entry and i delete them one by one and restart the game until i found out that the

[Equipment 1]
NodeName=M01
LinkName=CratePileL
StartDate=19380101
EndDate=19421231

was the one who CTD after that i just try a NULL in the linkname and CTD was back.

So can someone please be kind enough to shed some light on that and what should i do to avoid this problem what should i put in [Equipment 1] to avoid the CTD?

And also why this strange behavior since i only remodel some deck parts it seem like the EQP is link some way to the deck part of the ship and that with different mesh topology it doesn't accept the same EQP layout i am at lost with this

Best regards Hans
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Old 07-23-11, 09:04 PM   #2
Hans Witteman
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Anyone on this?
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Old 07-24-11, 07:18 AM   #3
reaper7
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Did you try removing that particular Node in S3D, see if that stops the CTD if so then manually add that Node in again and see if it still CTD's
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Old 07-24-11, 08:26 PM   #4
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
Did you try removing that particular Node in S3D, see if that stops the CTD if so then manually add that Node in again and see if it still CTD's
Hi mate,

This node is the crate pile that sit on bow and no yes i did try removing the node but that doesn't fix it only removing the entry in EQP file seem to work and it make no sense it seem like an engine bug to me.

Only Anvart, DD or privateer can answer this question i think so will just wait until they show up and if not i will solve it myself.

Best regards Hans
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Old 07-25-11, 04:41 AM   #5
Anvart
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Hi, my friend, Hans.

Not enough info to help...
Show a tree of nodes in *.dat in S3D.
...
Check, only one cfg#M01_*** node must be in your sh****.dat.

General rules of good taste (not critical):
First...
Describe M01 node in the file sh***t.eqp for the entire period of the war...
the first description of you have shown, the second, as example, should be:
[Equipment 2]
NodeName = M01
LinkName = PlatformL
StartDate = 19430101
EndDate = 19451231

Second...
Parts of ship (sh***_B and sh***_F) should be obtained by cutting whole ship
(in the 3D editor) without changing their location (so that these parts can be used
for other mods, as example, lit-ships). Fracture (break) of the ship - your creativity.
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Last edited by Anvart; 07-25-11 at 07:40 AM.
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Old 07-25-11, 06:05 AM   #6
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Hi, my friend, Hans.

Not enough info to help...
Show a tree of nodes in S3D.
...
Check, only one cfg#M01_*** node must be in your sh****.dat.

General rules of good taste (not critical):
First...
Describe M01 node in the file sh***t.eqp for the entire period of the war...
the first description of you have shown, the second, as example, should be:
[Equipment 2]
NodeName = M01
LinkName = PlatformL
StartDate = 19430101
EndDate = 19451231

Second...
Parts of ship (sh***_B and sh***_F) should be obtained by cutting whole ship
(in the 3D editor) without changing their location (so that these parts can be used
for other mods, as example, lit-ships). Fracture (break) of the ship - your creativity.
Hi Anvart,

Here the full tree of the EQP :

[Equipment 1]
NodeName=M01
LinkName=CratePileL
StartDate=19380101
EndDate=19421231

[Equipment 2]
NodeName=M01
LinkName=PlatformL
StartDate=19421231
EndDate=19451231

[Equipment 3]
NodeName=M02
LinkName=CratePileL
StartDate=19380101
EndDate=19401231

[Equipment 4]
NodeName=M02
LinkName=PlatformL
StartDate=19401231
EndDate=19451231

[Equipment 5]
NodeName=A01
LinkName=NULL
StartDate=19380101
EndDate=19421231

[Equipment 6]
NodeName=A01
LinkName=PlatformS
StartDate=19421231
EndDate=19451231

[Equipment 7]
NodeName=A02
LinkName=NULL
StartDate=19380101
EndDate=19421231

[Equipment 8]
NodeName=A02
LinkName=PlatformS
StartDate=19421231
EndDate=19451231

[Equipment 9]
NodeName=A03
LinkName=NULL
StartDate=19380101
EndDate=19421231

[Equipment 10]
NodeName=A03
LinkName=PlatformS
StartDate=19421231
EndDate=19451231

[Equipment 11]
NodeName=A04
LinkName=NULL
StartDate=19380101
EndDate=19421231

[Equipment 12]
NodeName=A04
LinkName=PlatformS
StartDate=19421231
EndDate=19451231

[Equipment 13]
NodeName=A05
LinkName=NULL
StartDate=19380101
EndDate=19421231

[Equipment 14]
NodeName=A05
LinkName=NULL

If i remove the first one in yellow the ship load without problem if i keep it the game ctd to desktop on loading.

What can i write in EQP entry 1 to advoid that problem?

Best regards Hans
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Old 07-25-11, 08:36 AM   #7
TheDarkWraith
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does CratePileL exist somewhere in \data\Library (in one of the files)? What happens if you change CratePileL to something else? Are you sure CratePileL isn't 'damaged' somehow?
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Old 07-25-11, 08:43 AM   #8
Anvart
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Quote:
Originally Posted by TheDarkWraith-Racerboy View Post
does CratePileL exist somewhere in \data\Library (in one of the files)? ...

Quote:
... and platforme.dat *.zon (in Library folder)...
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Old 07-26-11, 04:20 AM   #9
Hans Witteman
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Hi shipmates,

By browsing the subsim archive i stumble upon a thread that talk about the problem i am having with those EQP entry here the link : http://www.subsim.com/radioroom//arc...p/t-90176.html

Have a look please and come back to me if you have answer.

Best regards Hans
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Old 07-26-11, 04:10 PM   #10
Madox58
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@Hans,

Way back dureing the work on GWX 1.04 I believe,
Ref and I had this same issue with a Unit or two.
The only way to fix them was to rename the M0 nodes to something else.
We never could understand what the issue was nor solve it.
So if you look at some of the Units in GWX?
They have no M0 nodes and that is the rest of the story.
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Old 07-26-11, 04:21 PM   #11
urfisch
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GWX 1.04...decades away...we´ve been playing around with this game for a long time, dude. its 6 years now. and ref hasnt been online for almost 2 years now.



unbelieveable how time is running. i remember me, calling through the city here if some shop had this game before the 15th of march. and there was one...drove through the whole city to get it. great feeling...the shop does not exist any more. today it would have been 10min by foot. how things change and develop. makes me wonder again and again.



thanks for your presence here, private. and thanks to all the other modders...
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Old 07-26-11, 06:57 PM   #12
Hans Witteman
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Default

Quote:
Originally Posted by privateer View Post
@Hans,

Way back dureing the work on GWX 1.04 I believe,
Ref and I had this same issue with a Unit or two.
The only way to fix them was to rename the M0 nodes to something else.
We never could understand what the issue was nor solve it.
So if you look at some of the Units in GWX?
They have no M0 nodes and that is the rest of the story.
Hi mate,

Ok i did some further test and renaming work but i found another way just moving the node a tad up solve the problem it seem that the node must not touch the deck for some reasons probably related with the zone collision box or something like that.

Best regards Hans
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