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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Last month I began this thread,
http://www.subsim.com/radioroom/showthread.php?t=176593 to has some help about a ctd situation and throught it, the problem was narrowed to Aces' Multimod compatability fix release v1.3 public beta and/or the lack of ram memory for patch my sh3 to 3gigas. Since I wanted to play and with some many years of only 3 u-boat places avaliable, not playing with Fm_NewInteriors v1.0 was not a big deal until I bought more ram. After the mod remove, some of the problems remain: the lack of obs peris animation and a crazy camera bug/malfuntion when going to the conning tower or even hanging around in free camera. I began to test the mods order and find the culprit: Urfischs_ModStrike_Beta1 My mods are now: skin_VII_Hellgrau_50_COBAT GWX - Enhanced Damage Effects Lutzow's Officers - SET6 GWX - Captain America's Officer Icons GWX - 20km Atmosphere (Unofficial Mod) Conus' Historically Accurate U-boat Emblems 1.2 WB's Decks Awash LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo damage Final ver2.0 b25_ConningTower_Mid Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge GWX - No Medals on Crew EngToGerNamesForOLCUbermodGWX2.1 Foam OLC's Modified Searchlight Beams for GWX3 Q Ship mod GWX3.0 DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown New Uboat Guns 1.2 Conning Tower open Hatch09 DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 Urfischs_ModStrike_Beta1 Now I will try to use the Fm_NewInteriors v1.0 and etc with out Urfischs_ModStrike_Beta1 and see what will happend. |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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AS Cole Porter said: "Experiment, Experiment ..."
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Irish1958 ![]() |
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#3 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Yes, quite right! By the way, who is Cole Porter? I got the game running, the following mods got me CTD when activated with the rest:
Aces' Multimod compatability fix release v1.3 public beta GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 My mod list is now: skin_VII_Hellgrau_50_COBAT GWX - Enhanced Damage Effects Lutzow's Officers - SET6 GWX - Captain America's Officer Icons GWX - 20km Atmosphere (Unofficial Mod) Conus' Historically Accurate U-boat Emblems 1.2 WB's Decks Awash LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo damage Final ver2.0 b25_ConningTower_Mid Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge GWX - No Medals on Crew EngToGerNamesForOLCUbermodGWX2.1 Foam FM_NewInterior_V1.0 FM_NI_Fix_for_Anvart_FM30_UpDown Conning Tower open Hatch TestFMfood WAC4.1 SubPen_animated_18.02.2010 Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 New Uboat Guns 1.2 GWX 3 St Naz and SchlueseV2 Aces' Combined SH3.SDL Files Well, it may be a pitty for the ace's harbour mods but it's a small price to pay for playing! |
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#4 |
Rear Admiral
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I get asked this question night and day, and it really gets under my skin. Oh, well. I suppose it's just one of those things.
I'll answer it this time... http://en.wikipedia.org/wiki/Cole_Porter ...all I ask is that you don't fence me in. Other than that - anything goes! ![]() |
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#5 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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I see, but I did not know him! Or possibly know some music/song but do not connect to it.
About the mods, spoke to soon. GWX 3 St Naz and SchlueseV2 also conflict with the game, gived me a nice CTD. Funny thing is that jgsme doesn't warn of any files changed when enabling the mod. There's go the st.nazaire real harbour to... |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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"Before you leave these portals to meet less fortunate souls,
There's just one final message I would give to you. You all have learned reliance on the sacred teachings of science So I hope through life you never will decline in spite of philistine defiance To do what all good scientists do. Experiment. Make it your motto day and night. Experiment and it will lead you to the light. The apple on the top of the tree is never to high to achieve, So take an example from Eve, experiment. Be curious, though interfering friends may frown, Get furious at each attempt to hold you down. If this advice you always employ, the future can offer you infinite joy And merriment. Experiment and you'll see."
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Irish1958 ![]() |
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#7 | |
Eternal Patrol
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But I'm not myself at all, and I'm back in circulation, so I'm yours for a song. Or a zombie dance.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Rear Admiral
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![]() ![]() ![]() I'm not sure that's what Mr. Porter had in mind, but what the heck. ![]() |
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#9 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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Baahhhhhh, from mod problems that caused CTD to American composer and songwriter thread and now to a game will not load thread
![]() ![]() ![]() ![]() ![]() Defently there is some higher power that won't want me playing SH3! I launch a career and the game stuck when loading the patrol at the moment before the message, when the red bar is almost full. I know that the game takes time to load, normally 5 to 10 minutes, but 20m and when a brought the windows taskmanager, SH3.exe not responding! Aaarrrrggghhhh! I thought that may have something with the harbour, so launch another one begining at sea, the same, 30m and noting! ![]() ![]() ![]() ![]() ![]() ![]() Off to bed, it's almost 1 a.m! ![]() |
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#10 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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![]() ![]() ![]() I would be so cool if the SH3 modders could have the resources to implement packaging the latest mods in a unique mod so that one can spend less time on unsuccessful tries and more time on having fun ![]() ![]() Anyhow, I must be tired and frustrated, time to stop experimenting mods and go to bed ![]() ![]() |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Frau Kaleum and Sailor Steve: very "cleaver" comments.
![]() ![]() Rhodes, I apologize for high-jacking your thread. ![]() Victor, I also apologize; you are right about the complexity of the combined mods, but some are really incomputable as they alter the same files in different ways that cannot be reconciled. ![]() Off to bed for me also. ![]() ![]() ![]()
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Irish1958 ![]() |
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#12 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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#13 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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You need to deactivate all your mods and try them one by one to see where the conflict occurs. Try deactivating "GWX 3 St Naz and SchlueseV2" first. This is a very complex mod and the one I have found causes the most conflicts in my setup.
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Irish1958 ![]() |
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#14 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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