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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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Is this watch bill to manage my crew accurate?
0000 - 1st sea watch, starboard engine room watch (2 officers/2 sailors), sonar room, radio room, control room sailors. 0400 - 2nd sea watch, control room sailors. 0600 - Port engine room watch (2 officers/2 sailors), sonar room, radio room. Wake up crew for maintence duties in bow or stern torpedo rooms. 0800 - 3rd sea watch, control room sailors. 1200 - 1st sea watch, starboard engine room watch (2 officers/2 sailors), sonar room, radio room, control room sailors. 1600 - 2nd sea watch, control room sailors. 1800 - Port engine room watch (2 officers/2 sailors), sonar room, radio room. 2000 - 3rd sea watch, control room sailors. 2100 - silence in the boat for sleeping exceptions: bad weather sea watches last 2 hours, battle stations, emergencies. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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As nice as you've worked things out there are some conflicts with it and how things were normally scheduled. Your approach is admirable, though micro-managing the crew to this degree will in the long run just drive you nuts and take up time.
A simple search should find it quick enough, while back someone posted a really great article on how Lemp? (can't recall with 100% assuredness of the captain that wrote the article, might have been Topp or Schempke) about how they ran the day to day operations of their boat and kept order. It's a great article that gives first hand insight into the day to day operations (when not engaged in combat or convoy action) and a lot of details you rarely hear about. Trying to control your watches is like trying to control the weather, you can plan and try but once the first shot is fired any plans go straight out the window. Especially after a prolonged convoy fight (enhanced even more if you have to shadow the convoy to get into range to attack at night) you can easily have your whole crew at action stations for 2 or three days straight without any rest. Once the battle is over of course you still need to have watches manned but the entire crew needs a rest otherwise they're useless (of completely fatigued) if you happen to run into another convoy inside a day or two of the last engagement. |
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#3 | |
Gunner
![]() Join Date: Aug 2007
Location: 44.26'N 83.20'W
Posts: 100
Downloads: 22
Uploads: 0
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#4 |
Eternal Patrol
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Starforce was only on the early versions. Any one you buy now is Starforce-free (and disc-free). I recommend the one that comes bundled with SH2. It's very cheap and works great. That's the one I use.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
Downloads: 6
Uploads: 0
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1.4b and Starforce free GWX 3.0 SH3Commander Windows 7 @ 1920x1200 Third Career ~ October 1939 VIIB |
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#6 | |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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#7 |
Rear Admiral
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#8 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Interview was actually with Luth (would never recommend anything written by Lemp), you can read it in full here.
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#9 |
Chief of the Boat
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Thanks for the link
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