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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
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[WIP] USS Theodore Roosevelt
This is the link to the images of my model. Please take a look as i hope when she is fully completed to have her join the fleet over at TSWSM.
http://img51.imageshack.us/img51/990...eroosevelt.png The model needs what is listed below, and a a junior pain in the ass i hope to add the USS Theodore Roosevelt to the entire campaign and give her single missions where she will be tried, tested and pushed to her graphical limits. The List MODEL: . A damage model . More detail, but only minor . Quick and easy bridge for the cam . A texture of a slightly darker grey should be all . A if possible some planes and a helicopter Schematics Displacement: 100,000 to 104,600 long tons (100,000–106,300 t)[1] Length: Overall: 1,092 feet (332.8 m) Waterline: 1,040 feet (317.0 m) Beam: Overall: 252 ft (76.8 m) Waterline: 134 ft (40.8 m) Draft: Maximum navigational: 37 ft (11.3 m) Limit: 41 ft (12.5 m) Propulsion: 2 × Westinghouse A4W nuclear reactors 4 × steam turbines 4 × shafts 260,000 shp (194 MW) Speed: 30+ knots (56+ km/h; 35+ mph) Range: Essentially unlimited distance; 20 years Complement: Ship's company: 3,200 Air wing: 2,480 Sensors and processing systems: AN/SPS-48E 3-D air search radar AN/SPS-49(V)5 2-D air search radar AN/SPQ-9B target acquisition radar AN/SPN-46 air traffic control radars AN/SPN-43C air traffic control radar AN/SPN-41 landing aid radars 4 × Mk 91 NSSM guidance systems 4 × Mk 95 radars Electronic warfare and decoys: SLQ-32A(V)4 Countermeasures suite SLQ-25A Nixie torpedo countermeasures Armament: 16–24 × Sea Sparrow or NATO Sea Sparrow missiles 3 or 4 × Phalanx CIWSs or RIM-116 Rolling Airframe Missiles Armor: 2.5 in (64 mm) kevlar over vital spaces[2] Hopefully most of this we can get done, but i will ask for help. Please dont feel that im giving an impossible task, im not - i feel those who come here to mod with us have ability to do most of this. So please come and help.
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#2 |
中国水兵
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 284
Downloads: 401
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Hi iowa101,
Very good job! ![]() My submarine is waiting for this "behemoth "... ![]() ![]()
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#3 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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thank you mate, that's very appreciated.
although the model only needs slight things going over i need to figure out she refuses to import to game. i get error messages, does anyone know what this means http://img163.imageshack.us/img163/1440/error1w.png and http://img822.imageshack.us/img822/842/error2vs.png these are the two errors i get when i try to import the model. any advice would be great so if anyone can drop in and help out that would be greatly appreciated.
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#4 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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my model wont go import to S3D, i suspect that the elevators have animations.
I am using rhino3d and so i don't know for sure, would some one please take a look at her for me. i can post a link to download her if you want, but only to someone who has experience in this sort of thing. would anyone like to help me sort this little problem out.
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#5 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
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#6 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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All right people here is the deal..
My model has 100+ vertices and S3D won't import it, what do i do, is there a way to get it in with out deleting half the model. if there is then i would love to know, in fact i want to know, if you would be so kind as to leave ideas or solutions to this problem each of you will have them selves a virtual beer from I. so Please any solution/ idea will help
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." Last edited by iowa101; 11-20-10 at 06:57 AM. |
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