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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Heys guys!
Here are all mods I've currently downloaded and have running on SH4+UBM. ![]() I've changed some of the folder names to make the things easier for me to find with regard to what mod does what. My questions are many! My answers...not so much! I've been reading what many of you have said regarding certain mods and I'm wondering what else I need to add to make SH4 rock even more than it already does! If you folks can take a look at this and tell me if I've got things installed in the right order and perhaps offer some suggestions for things I'm missing! What do the ones in gray mean? Are they disabled? I've been looking at adding RE or PE4; but I don't want things stepping on each other. Also, I'm in the midst of my first patrol. If I start jackin' around with these mods how bad will I hose things? I appreciate any and all assistance! |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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No idea other than consult readmes.
That last mod looks to be a big mistake unless it was specifically published with a RFB/RSRDC version. Maneuvering implies a .sim file change, and so would be entirely incompatible with both RFB/RSRDC. |
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#3 |
Stowaway
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I'll kill that one. It appears to be just for the stock 1.4 & 1.5.
I just figured there might be a few subject matter experts out there who might be able to help me tweak the game a little. |
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#4 |
Rear Admiral
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I agree, Webs Man. Fix is a great concept and was designed more for stock. It's deals with the fast stops and starts. For one, if it doesn't include evey ship, those would remain the same, why others wouldn't resulting ing who knows what. I once ran it long ago with an old version
of TMO and it sort of worked, sometimes ships would just be stationary in wierd places, but that one would have to go. Maybe one day we can get Web to make versions for RFB and TMO. |
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#5 |
Stowaway
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I killed the Optical Test Mission pack too. It was good for me while I was doing the training missions and such so I'd highly recommend it for someone just starting out; but once you've got the basics down, you don't really need it!
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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download Easy Aob mod, and SCAF and Max Optics mods Capn Scurvy. It will make your manual targeting life much easy.
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#7 |
Stowaway
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I'm looking for SCAF and found the one for RSRDC v502; but I'm running v575. Will SCAF work with that one too?
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#8 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I have no idea. Post a message in the RSRDC thread, or in the main forum, or send a message to Capn Scurvy.
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#9 |
Stowaway
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I asked the Capn.
Will post what I find out here. |
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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why here? you are the one who needs the information. Posting in the RSRDC thread or SCAF thread makes more sense. However, it is your call.
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#11 |
Stowaway
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I may not be the online knuckle-head needing it...just the only one dumb enough to ask...
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#12 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#13 |
Stowaway
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#14 |
Rear Admiral
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Never hurts to have info posted everywhere as people look everywhere, that way the next dummy that comes along will have more or a chance of not looking like one...
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#15 |
Watch
![]() Join Date: Sep 2010
Location: Colorado Springs, CO
Posts: 22
Downloads: 75
Uploads: 0
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