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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
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Downloading right now
![]() Always been a fan of the Sim City series. This one is not Sim City but looks pretty cool. I'll give some impressions later.
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Would be much appreciated. Considering it as well, but as far as I can tell, if I'm to believe the negative feedback, it's still not much more than a bugridden mess. Basically an update/expansion to the previous title, sharing it's technical troubles.
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Contritium praecedit superbia. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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The first Sim City was the only one I could ever get into. I frankly find all the sequels silly, both graphics- and atmosphere-wise. Apparently it's just me, since everyone else seem to love them, but I just can't get into them. They all just seem to be 30% good game and 70% unneccessary bells and whistles.
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#4 |
Rear Admiral
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Well here is my first impressions.
Damn thing runs frustratingly slow. Yes I have an 'older' machine and a mid range video card. I tried setting the graphics in the game down to mins but there is still this delay whenever you select a function. Click build a road .. wait 2, 3, 4, Click economy overview.. wait 2, 3, 4. Its madening and ruins what otherwise would be an awsome game. I went through all the tutorials which were quite well done built a few city starts but I understand the bugs pop up in the end game. It would be alot more fun if I had more machine I guess.
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#5 | ||
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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#6 |
Rear Admiral
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Specs are good enough to run games like Silent Hunter 5 but that evidently is not the issue. It turns out it is a 'steam' issue.
http://forums.steampowered.com/forum....php?t=1512015 I hope they get it fixed because as it is now it will make you pull our hair out.
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#7 |
Navy Seal
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Read that it might help to disable core0 if you have multicore CPU (task manager>set affinity). Game isn't capable of using more than 1 core anyway (aparently), which is probably why it runs like crap to begin with.
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#8 |
Rear Admiral
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I actually thought about and tried that. It seemed to make overall performance worse and did not affect the UI lag.
Anyhow I think by now they are aware of the issue. Serves me right for getting something 'on release'. I'll never learn.
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#9 |
Navy Seal
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Bah, depends on what it is. Someone has to volunteer as guinea pig, right?
![]() Not all is lost, per se. Let's see what the first round of patching brings.
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#10 |
Ace of the Deep
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All this mentioning of Sim City has got me humming the Sim City 2000 music. Ah the memories.
![]() Seems it's track 8 of the soundtrack. "du dih du du duuh duu duu du dih du du duuh duu duu" ![]() |
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#11 |
Lucky Jack
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Ah yes, SC2000 was pretty awesome.
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#12 | |
Rear Admiral
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Location: SPACE!!!!
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#13 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Seems Maxis abandoned SC2000, what that means, who knows.
![]() Anyway, even after the laggy buggy mess that was SC4, it's still my fav and still gets played (deluxe ed).
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#14 |
Navy Seal
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My cities always had the same problem, though they were generally related to "natural" disasters.
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#15 |
Rear Admiral
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There was a patch pushed on steam tonight. A pretty small one.
Program runs much better now. A quick fix considering. I dont have any BIG citys yet, in fact I blew away my biggest city tonight to start over. City is called Hewston and its all about the oil ![]() Still getting used to the intracity trade aspect.
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