SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-10-16, 03:27 AM   #1
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default Orange stars

Hello,

I'm searching for a mod that adds flares providing orange and falling stars like that :



Does it already exist, or do I have to create them ?

F.

Last edited by Fahnenbohn; 02-06-16 at 10:05 AM.
Fahnenbohn is offline   Reply With Quote
Old 01-10-16, 04:53 AM   #2
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 384
Downloads: 264
Uploads: 1


Default

To make them orange is not a problem, for the falling and this tail, you need to do something, if it is possible.
__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 01-10-16, 05:34 AM   #3
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

Quote:
Originally Posted by Tycho View Post
To make them orange is not a problem, for the falling and this tail, you need to do something, if it is possible.
I think : all is possible !
Fahnenbohn is offline   Reply With Quote
Old 01-10-16, 02:58 PM   #4
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
Posts: 384
Downloads: 264
Uploads: 1


Default

Quote:
Originally Posted by Fahnenbohn View Post
I think : all is possible !
Well, almost everything!

Mine are in red, with good light scattering. I could make for them a smoke tail, but I'm lazy.







__________________
If you ride like lightning, you're gonna crash like thunder.
Tycho is offline   Reply With Quote
Old 01-10-16, 05:13 PM   #5
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

IIRC there was a mod for the flares a long time ago. I've looked but haven't found it yet. It's not in the SubSim downloads and I haven't found it yet in Plissken_04 mod repository.
The mod wasn't orange lighting but it did improve the looks of the flares.

Look thru it and maybe you can find it. If it's not there then it's long gone:

Click on each name to see their list of mods.

ftp://Maik:Woelfe@hartmuthaas.no-ip....3COMMUNITYMODS
ftp://Maik:Woelfe@diskstation.gn7vmw...3COMMUNITYMODS
ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Music

Log in: Mailk
Password: Woelfe

EDIT: Sorry but what I posted for links won't work.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.

Last edited by GT182; 01-13-16 at 11:07 PM.
GT182 is offline   Reply With Quote
Old 03-16-16, 11:21 AM   #6
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default



Now, I have to find a way to add a failing movment for the stars.
Fahnenbohn is offline   Reply With Quote
Old 03-16-16, 12:32 PM   #7
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

OK, I managed to add a falling movment to the stars, by improving their weight. Last part is to find a way to extinguish them when they reach the sea surface...
Fahnenbohn is offline   Reply With Quote
Old 03-17-16, 06:08 AM   #8
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

I've tried to add the controller named "Water interaction" to the node in particles.dat, but it seems that it only works with fast particles generator (as fire), and the star shell is a (non-fast) particle generator ....
Fahnenbohn is offline   Reply With Quote
Old 03-19-16, 10:17 AM   #9
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

OK, the particles disappear when on the water, but not the light ! ...

Fahnenbohn is offline   Reply With Quote
Old 03-20-16, 09:20 AM   #10
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,637
Downloads: 503
Uploads: 2


Default

Quote:
Originally Posted by Fahnenbohn View Post
OK, the particles disappear when on the water, but not the light ! ...

Nice good progress
Niume is offline   Reply With Quote
Old 03-21-16, 01:15 PM   #11
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Icon13

Aaargh ! In fact, the "waterinteraction" controller seems to work only with Bitmap particles, and not with Object particles ...
Fahnenbohn is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.