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#1 |
Swabbie
![]() Join Date: Aug 2010
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No kills awarded using SH3 Commander?
I'm puzzled. I run GWX 3.0, I recently installed Commander 3.2 (for the 1st time), deleted all my old careers, and started a new one via Commander. Install appears successful, I can see the changes made through Cmdr in-game. I salley forth and send 5 ships to the bottom. "Aggressive! Be more of it and so forth", methinks. I return to port and exit mission ready to receive my accolades from Dönitz...
Now I see this travesty: No ships sunk, no tonnage awarded listed in the after-action report. So I exit out of the game thinking maybe Cmdr needs to apply the values when I restart for patrol #2. I check "Review Patrol Logs" in Cmdr and "a ha!", there is my list of victims. I did notice that unique ship names are not displayed even though I checked that option (maybe b/c all kills were ~2000 tons, i.e. small vessels?) I fire up SH3/GWX from the Cmdr GUI and again I have zero kills in base before patrol #2. I checked the my C:\Users\myusername\Documents\SH3\data\cfg\Careers \Johannes Vogel\patrols_0.cfg and it does not show the kills either. That patrol was a wash ![]() Essentially Cmdr is recording my talley but SH3/GWX is not registering the kills. Ugh. I smell a reinstall of everything coming, what a PITA.... Any thoughts, ideas, suggestions would be much appreciated. Maybe I'm just noobing something simple eh? I installed Cmdr 3.2 then GWX3_SH3Cdr3.2Files_v1.2.exe as specified. P.S. I read the included Cmdr .pdf, so I don't feel like I missed a procedural aspect. EDIT: Rechecked my "patrol history" in-game and the list of kills is present. Also, my renown went from 30 pre-patrol to ~230 after even though renown gained shows "0" after patrol 1. Now I'm more baffled. Where's the disconnect? Last edited by Cpt. Martin; 10-05-10 at 11:52 PM. |
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#2 |
Watch
![]() Join Date: Mar 2010
Location: TAIWAN
Posts: 26
Downloads: 119
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I noticed this happening for me as well, but I had the option in SH3 commander to restore the files modified by commander at exit.
I un-clicked this option and all was good. |
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#3 |
Stowaway
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Could just be a bug somewhere in the coding ? (Meaning corrupt install or download) Im not sure I ve never had it happen. But you said it came back in game after you re started it back up right?
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#4 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Do you have the GWX Config for SH3 Commander?
It's available via Jim's FileFront page - follow his sig.
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#5 |
Eternal Patrol
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Also did you add anything in the upgrade screen before you started the patrol? It is an old and well known SH3 (not GWX and not Commander) bug that if you upgrade anything before your first patrol it can shut off tonnage credit.
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#6 |
Rear Admiral
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Also, regarding the real ship names in your Commander patrol logs - you need to update your personnel file after the patrol before reviewing the logs. Updating your personnel file is what triggers Commander to flesh out the patrol log with real ship info. If you choose to review your patrol log before udating your personnel file, the log is generated without real ship info.
The other two "rules" mentioned are also a good bet for more trouble-free playing: click the Auto Rollback option in Commander, and don't upgrade your boat/equipment before starting your first patrol. |
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#7 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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#8 | |
Chief of the Boat
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Welcome Aboard Cpt. Martin ![]() |
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#9 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Good info, Jimbuna. Thanks.
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#10 | |
Rear Admiral
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I've always started my careers with the Aug '39 patrol and since I'm just a lowly n00b Leutnant with no combat experience, I figure I'm just gonna take what I'm given since I don't have the status to demand anything different, lol. I don't change anything until after I've completed that first patrol. |
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#11 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Sounds like a good idea, but I've added only crew members to a new boat and so far haven't been hit by the bug. I did once make some upgrades to the boat and got hit by the bug. As well, because the initial crew loadout is inadequate to allow for two full shifts I turn off the fatigue model for the first patrol in a new career.
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I guess I'll post my problem here too.
Problem... Commander opens to big on my screen. Can't drag screen far enough to tick Patrol button or any other buttons on bottom of screen. Computer : Laptop HP Pavilion 17" Widescreen Cpu 3.2 Intel DuoCore Ram DDR2 PC6400 4GB x 2 8GB total GPU Nividia 295 GTX OS Win7 Pro 64 bit Resolution set at 1024x768 SH3 Version w\o starforce and patched 1.4 Gwx 3.0 GWX plays fine solo. Anyboby have any ideas whats wrong ? __________________ |
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#13 | |
Rear Admiral
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#14 | ||
Eternal Patrol
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2nd Flotilla: I start August 1, with Commander set to 'Realistic Crew'. I fill out the crew, except lately I'm using Wreford-Brown's Type VIIA mod, so I only have 44 men aboard. My first 'patrol' is a quick turnaround in the harbor, and I'm done. I don't even need to do that, but I do so love cruising around the harbors. I set Commander's 'Days In Base' to 18, so my first real patrol starts on August 19, when fourteen boats were actually sent out to wait for "something" to happen. 1st & 7th Flotillas: I start September 1, do the same 'false patrol' but set 'Days In Base' to Random, since I hate always starting a career on the first of the month. Being me, I never upgrade the boat right off the bat; rather I wait until I feel like it's time something should happen, and then very rarely. Of course doing my 'false start' patrols I could upgrade right from the start, since I'm not sinking anything anyway. Remember, I've never claimed to be either sane or normal. ![]()
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#15 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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"Remember, I've never claimed to be either sane or normal."
If I were sane or normal, I wouldn't be me.
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