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Old 03-27-10, 04:52 PM   #1
Anvart
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[REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm

This mod has been made at request of my friend Magic1111
and other fans of LSH3 v.5
*********************************************
Mod's file LSH3-5_DFa-Flag&Penns_2010.7z
File size ~ 35.78 MB.
Author Anvart.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.

This mod is for SH3 ver. 1.4b game with LSH3 v.5 mod.
This mod is adaptation of a series of my works DF antenna, Flag
and Pennants on Turm for LSH3 v.5 mod.

In this mod we can control rotation, raising/lowering of DF antenna,
raising/lowering of Flag and raising/lowering of Pennants on human sub
turms using new StateMachine Classes... and using next commands:
DF antenna:
1) Raising and rotation beginning - keys Shift+V ...
2) Rotation stop and lowering - keys Ctrl+V ...
3) Also, rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;

Flag on turm:
1) Raising - keys Shift+F ...
2) Lowering - keys Ctrl+F ...
3) Also, lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;

Pennants on turm:
1) Raising - keys Ctl+PgUp ... Rise_whole_periscope command...
2) Lowering - keys Ctl+PgDn ... Lower_whole_periscope command...
3) Also, lowering - for commands:
Rise_periscope
Lower_periscope
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth.

Notes:
Raising/Lowering of Flag work if the Watch Officer is on the bridge.
Raising/Lowering of Pennants work if the Watch Officer is on the bridge and
only in Harbor!!!
If you have removed the Watch Officer from the bridge (or he has been killed)
you should lower Flag and Pennants having cluck with the mouse on the Depth Dial
near to zero (Set_Depth command)...
Water Reflection for Pennants is disconnected (alpha-blending artefacts)...
...
Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and
with the list of pennants, which you can write down in file
"..\data\Submarine\NSS_Uboat$$\NSS_Uboat$$.eqp " after each patrol (as sunk tonnage),
are presented.
...
I have added my old mods (2006): Hands_look_better, HaloNotVisibleThroughBody
and Head4 and edited for this textures (LSH3-5)...
I have added bug-fixes for Watch Officer and Sonarman also...
And i have added controller ConfigureBumpMap to all characters where it was not
(stock bug).
************************************************** ****
Installation:
Using JSGME:
Unpack LSH3-5_DFa-Flag&Penns_2010.7z file in MOD folder.
To attach to game as last mod...
************************************************** ****
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
(limited) and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
* * * * * * * * * * * * * * * * * * * * * *
Link:
http://www.mediafire.com/file/xymjon...&Penns_2010.7z
************************************************** ****
File for compatibility with GUI_Six-Dials-Simfeeling mod for LSH3 v.5.
Installation:
Unpack Patch_compat_LSH3-5_6DialsSimfeeling.7z file in MOD folder.
To attach to game after LSH3-5_DFa-Flag&Penns_2010 mod...
Link:
http://www.mediafire.com/file/omj5zm...sSimfeeling.7z
************************************************** ****
File for compatibility with GUI_OLC mod for LSH3 v.5.
Installation:
Unpack Patch_compat_LSH3-5_GUI_OLC.7z file in MOD folder.
To attach to game after LSH3-5_DFa-Flag&Penns_2010 mod...
Link:
http://www.mediafire.com/file/1e1yow...3-5_GUI_OLC.7z
************************************************** ****
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Last edited by Anvart; 05-17-11 at 11:10 AM.
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Old 03-28-10, 06:26 AM   #2
Urmel
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absolutely great Anvart - we thank you very much!
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Old 03-28-10, 01:26 PM   #3
Magic1111
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That´s wonderful !!!!

Hello my Friend Anvart !

First let me say a very BIG, BIG Thank you so much for doing this MOD !!! I´m very happy !

YOU ARE A GREAT AND WONDERFUL MODDER !!!!

And then I must say sorry for my late Reply, but at this weekend I´ve a lot of work at home and not time for PC !

I´ve tested today the Test-Version of this MOD with Type II and all of Type VII and it works fantastic:






++++++++++++++++++++++++++++++++++++++++++++++++++ ++++

I´ve one question: In the LSH MOD in Folder \Objects is an File "Turm7c_5_hd.dat" and in your MOD the File is missing. This File is in your MOD missing, because it´s from an not human playable sub, right ??

++++++++++++++++++++++++++++++++++++++++++++++++++ ++++

And another question: Would you presented your MOD in our german ubi MOD Forum "Die Kapitänskajüte" here: http://forums-de.ubi.com/eve/forums/a/frm/f/2371008762 You can start a new Thread !
And/or in the LSH Thread here: http://forums-de.ubi.com/eve/forums/...861086897/p/27

You can write per copy & paste the same as here and I would in another Post translate the most important things of your MOD into german language, when you give me the permission to do that ! Is this okay ?!

Best regards my Friend and thanks for all,
Magic
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Old 03-28-10, 01:49 PM   #4
Anvart
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Quote:
Originally Posted by Magic1111 View Post
Hello my Friend Anvart !
...
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++
I´ve one question: In the LSH MOD in Folder \Objects is an File "Turm7c_5_hd.dat" and in your MOD the File is missing. This File is in your MOD missing, because it´s from an not human playable sub, right ??
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++
Hi, my friend.
I did not see this turm in *.eqp files for human Type 7...
If you speak about NSS_Uboat7c41... it's not human...
and file Turm7c_5_hd.cam is absented...
Quote:
And another question: Would you presented your MOD in our german ubi MOD Forum "Die Kapitänskajüte" here: http://forums-de.ubi.com/eve/forums/a/frm/f/2371008762 You can start a new Thread !
And/or in the LSH Thread here: http://forums-de.ubi.com/eve/forums/...861086897/p/27

You can write per copy & paste the same as here and I would in another Post translate the most important things of your MOD into german language, when you give me the permission to do that ! Is this okay ?!

Best regards my Friend and thanks for all,
Magic
Look this link...
http://forums-de.ubi.com/eve/forums/...861086897/p/27
... is it not enough?
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Old 03-28-10, 02:02 PM   #5
Magic1111
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Quote:
Originally Posted by Anvart View Post
Hi, my friend.
I did not see this turm in *.eqp files for human Type 7...
If you speak about NSS_Uboat7c41... it's not human...
and file Turm7c_5_hd.cam is absented...

Look this link...
http://forums-de.ubi.com/eve/forums/...861086897/p/27
... is it not enough?
Aaaah, okay File Turm7c_5_hd.dat must be from an AI_Sub, because I´ve open the file and look ino it and I see on Node82 a .tga File that shows Man´s (Crew Member) !

Oh, I´ve not seen your post in ubi Forum, because I´ve only look into SubSim Forum this evening ! Mmmh, I thought you presented your MOD as well as in your first Post here ?

Best regards,
Magic
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Old 03-28-10, 02:05 PM   #6
Anvart
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Quote:
Originally Posted by Magic1111 View Post
Aaaah, okay...
Oh, I´ve not seen your post in ubi Forum, because I´ve only look into SubSim Forum this evening ! Mmmh, I thought you presented your MOD as well as in your first Post here ?

Best regards,
Magic
If you want... all for you!
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Old 03-28-10, 02:24 PM   #7
Anvart
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OK.
Continuation follows...
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Old 03-28-10, 02:30 PM   #8
Magic1111
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Quote:
Originally Posted by Anvart View Post
OK.
Continuation follows...
Wonderful........... I´m looking forward !

Best regards,
Magic
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Old 03-29-10, 02:13 AM   #9
Anvart
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Default

I have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
...
And i think may be i will not waste my personal time for finishing of this mods for WAC 4.1?
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Old 03-29-10, 02:32 AM   #10
Magic1111
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Quote:
Originally Posted by Anvart View Post
I have not seen that this mods are popular at forums-de.ubi.com...
It means that i have made them personally for you...
...
And i think may be i will not waste my personal time for finishing of this mods for WAC 4.1?
Hi my Friend !

Wait and see ! German Ubi-Forum User are very slow.....

I´ve translated now your MOD in german language, it´s better for german User ! Look here: http://forums-de.ubi.com/eve/forums?...648#6271093648

And if you should have the MOD made only for myself, that's a good deed!

Ohhh, please make your MOD for WAC too, WAC is a very popular MOD in the communitiy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Best regards,
Magic

EDIT: The first positive Reaction of your MOD and my translation is coming in german Ubi Forum !
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Last edited by Magic1111; 03-29-10 at 02:42 AM.
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Old 03-29-10, 01:39 PM   #11
Urmel
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Hi Anvart

We thank you very much for your preliminary work !!! :bow:
and of course also Magic for his activity in this case!

Also look forward in our LSH3 Forum (UBI, german):
http://forums-de.ubi.com/eve/forums/...648#6081065648

Greets from Urmel
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Old 09-05-10, 04:59 AM   #12
jahsavage
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Default Flags at the end of the uboat?

Thanks for this brillant mod which I use on both the GWX and LSH3 versions.

One thing I've wondered about is that all the u-boats seem have have what to me looks a flag pole at the engine end and I'm surpised the flag does not appear here, can anyone explain why this is?
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Old 10-07-10, 11:33 AM   #13
Sepp von Ch.
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Please reupload this mod.
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Old 10-07-10, 03:05 PM   #14
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Quote:
Originally Posted by Josef von Posorschitz View Post
Please reupload this mod.

Take a look at here

ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/ANVART/


So Long

Maik
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