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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Jul 2010
Posts: 1
Downloads: 45
Uploads: 0
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Hey guys I'm new to the forums but not SH III, I was sat here downloading loads of mods and graphic fixes for my game to make it more realistic as i have just reinstalled it and thought of a new mod. Thing is i don't no how to make mods what to do or start with!
So i put it to you MODDERS of SH III can someone make a mod or add to the current SH3 voice mod commands that are a lot more realistic. So for example: If i was to say the following commands the information i wanted or needed was automatically plotted and given to me!
Please god someone do this! Thanks, RavageDuck |
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#2 |
Weps
![]() Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
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like in the old seawolf-sub command game?
I think this has been proposed before, and I think the conclusion has always been something along the lines of it being difficult because of the keymapper (or lack thereof). I would really like something like this, its how I did many things in seawolf, and it can really streamline everything. The biggest problem many have with this is that people suspect theyre commands will be misinterpreted. But voice programs have gotten a lot better since they were introduced (and widely hyped up), and the more one uses them the better they interpret a voice. |
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#3 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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If I remember correctly, in the Sub Command game, the periscope could also flood if raised when sub is below a certain depth. We also need this in SH3.
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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As I understand it, modders do not have access to the game code itself. They cannot alter what is in the code. As for making voices for events that do not currently have any, I don't think there is a way.
There has to be a trigger in the game that causes something to happen. Existing sounds can be changed, but new ones cannot be triggered. At least that is my understanding.
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