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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2010
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Is there a way to turn off the ability to deal critical hits when using auto targeting w/o turning on manual targeting cuz Im not skilled enough to use it yet?
Having a small/coastal merch split in half instantly every time I send 1 eel feels kinda cheap thanks |
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#2 |
Sonar Guy
![]() Join Date: Aug 2010
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No, I don't think so but for Realims sake it's a good thing.
Wait till later war when all you got in your patrol was an trawler ![]() |
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#3 |
Chief of the Boat
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I presume your playing stock?
If I were you I'd maybe bite the bullet and attempt manual targetting from 500 metres or so, gradually increasing the distance....that way you will dispense with the vast majority of critical hits. |
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#4 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
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#5 |
Rear Admiral
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Yeah, my experience too. With GWX I get more "critical" hits - or at least cause more obvious and immediate damage - by unlocking the auto-target and moving it to what I hope will be a "sweet spot" than by letting it sit right dead center of the target. I barely played stock before installing GWX, though. Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
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#6 |
Watch
![]() Join Date: Jan 2010
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I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).
Stock works fine though no CTD only a bit of stutering and managable load times(5-7min load times) Does this seem like a good compromise? also on the note of Grey Wolves: I really liked GWX 3 so what differences should I expect in the other versions? eg: i liked GWX 3s array of ships the most and the AI that would hound you for what seemed liked hours |
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#7 |
Eternal Patrol
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In the stock game all ships have "hit points". Every ship, on taking its final hit point, will break in two and explode in a spectacular and very unrealistic fashion.
GWX3 changes it to a flooding system, so they sink in a more realistic manner. Exactly what are your specs?
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#8 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#9 |
Kaiser Bill's batman
Join Date: May 2010
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To not get the 'critical' hits, do what I do and forget to open the tubes before firing...
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#10 | ||
Rear Admiral
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![]() Been there, done that! |
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#11 | |
Ocean Warrior
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Location: Auburn, Alabama
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#12 |
Stowaway
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[QUOTE=frau kaleun;1500409]Lately I've been aiming for just below the funnel - seems to be working out pretty well in GWX.
[QUOTE/] Never fails for me, especially with magnetics! ![]() ![]() |
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#13 |
Grey Wolf
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Location: Ontario
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I cannot recall seeing a ship snap in two in GWX for quite some time, except after it begins to sink. I fire most of my torpedoes on impact. The magnetic shots I take tend not to do that, but I usually aim for the middle in hopes of maximizing my odds of a hit. I think I will experiment with trying for hits further back. Even so, I saw so many ships snap in two from stock SH3 that I welcome not seeing it anymore.
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#14 |
Grey Wolf
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A ships boilers are great targets when you actually nail em, usually kills all propulsion and ship can sink Titanic style (albeit the forecastle is what gets lifted into the air) with a single hit (really helps too when the boilers are adjacent to powder magazines).
![]() Really rough waters and no more working propulsion ended up with a quick sinking with only 1 hit (waters were only ~90 meters deep so was able to check her out once she bottomed) ![]() |
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#15 | |
Stowaway
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Hitting the back end works in stopping her too, but its incredibley hard. I was trailing a convoy in fog and came up on a ship and fired 2 magnetics at her, (I was directly behind her) one hit her right under her prop and litterally destroyed it and since she was turning at the time, the second hit farther toward the middle right under her. Funny thing though because she would NOT sink even in 15 knot winds I was dissapointed. It was a small ship too, she must have had one hell of a DC team. |
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