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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2010
Posts: 4
Downloads: 0
Uploads: 0
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Hi all,
Used to play the very early versions of SH...been away for a long time. I'm looking at buying SH V sometime soon and was wondering if someone could point me to a thread that shows me the essential mods I should grab after patching SH V to 1.2. I did a basic forum search but got too many results for my weak brain. I'm guessing this question is asked a lot, so I wonder if it's just buried somewhere in the FAQ thread. If so, any chance a forum mod could put the info in a separate sticky? Thanks! |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I know the quantity of available mods can be puzzling. Check this thread:
http://www.subsim.com/radioroom/showthread.php?t=173193 and see which mods are most widely used. Pay special attention to "New UIs" and "HiDef Interface" mods - these two are 2 popular mods changing interface, check their threads to see which one would suit you better. Whole the rest is just options.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Nub
![]() Join Date: Sep 2010
Posts: 4
Downloads: 0
Uploads: 0
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Thanks Abd - just the advice I was looking for!
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#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Oh yes, I almost forgot: welcome to SubSim!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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welcome to SubSim!
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What we do in life echoes in Eternity |
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#6 |
Chief of the Boat
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#7 | |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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#8 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
New UIs is far inferior aesthetically to HiDef, but is even farther superior when it comes to wealth of functionalities it offers. Scripts, configurability (!!!), flexibility (HiDef can be played only by manual targeters, while NEW UIs doesn't bring any of such restrictions), and many more NEW UIs' elements made it my choice. Frankly speaking, I didn't even need a minute to make my mind. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 |
Nub
![]() Join Date: Sep 2010
Posts: 4
Downloads: 1
Uploads: 0
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Hello all,
being new to this forum (not to SH game series, played since the no1) i recently purchased SH5 (which isnt bad as most ppl say^^) and i was looking for some mod that looks like what TMO was for SH4. I dont like aircrafts ia (they never attacks me, never) and i'm partial about ship IA, TMO was awsome for that for SH4, if you knew some mod released or some project of doing something similar to TMO i would be very happy ! (browsing the mod list in the mod section isnt very self explanatory regarding contents) v edit : to precise my question i'm looking for some mod that alter ia and map marker, but not like it is in SH5 (seeing even the sensor range of ennemy is plain stupid), i'm looking for something like TMO markers, with no more information than a simple dot or square on map to show plane/ship, no more info (no bearing, speed, type...) that's what i loved in TMO when playing on realism (using those marker only) Last edited by vahadar; 09-15-10 at 05:45 PM. |
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#10 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Don't know about markers. As to "AI mod", check IRAI - it didn't fix the non-aggressive aircraft for me, but ships behave better.
http://www.subsim.com/radioroom/showthread.php?t=171973 Check this thread too: http://www.subsim.com/radioroom/showthread.php?t=173193
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 | |
Nub
![]() Join Date: Sep 2010
Posts: 4
Downloads: 1
Uploads: 0
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![]() Quote:
Now i have to wait for a map marker mod ![]() edit : i've found some great mod that modify map markers so i dont have tail and type info on map (still wonder if i can mix them) : http://www.subsim.com/radioroom/show...69&postcount=1 it's in the optional mods for this UI mod from TDW Last edited by vahadar; 09-15-10 at 07:20 PM. |
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#12 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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IRAI has the no tails mod I believe.I'm far from an expert,but I can tell you DarkWraiths mod is excellent,as it gives you so many options.DarkWraith advises to run SH V in the SH V enhanced mod.I like the SH III mod a little better for me.There are a lot of threads on how to make changes with the IRAI mod.Main thing to remember is the last mod you add makes the final changes in you mod setup.I try to keep that number of changes to a minimum,but again that is just how I like to do it.Welcome to SH V,and enjoy!
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#13 |
Black Magic
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all the no contact tails, no contact colors, contacts same shapes, etc. are in my UIs mod only (as add-on mods)
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