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Old 02-13-10, 09:17 AM   #1
flakmonkey
Grey Wolf
 
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Default [REL] Exterior Lightmaps for VIIc

http://www.filefront.com/15573667/Ex...aps%20VIIc.zip

From the readme:
ExteriorLightmaps VIIc v1.0
A simple eye candy mod that adds ambient occlusion maps to the exterior of the sub. (see http://www.subsim.com/radioroom/show...=161617&page=2 for some comparisson shots)

Installation: Install via JSGME, place in your MODS folder and use JSGME to enable.
-You must enable the main part of the mod first (ExteriorLightmaps VIIc v1.0) then if you are using either tower2 or tower4 you should enable the appropriate addon file to give correct shadows on the hull, you do not need to enable any of the addon files if you are using tower1.

The mod also includes my free camera/water on lens mod, i strongly recommend its use, however it remains optional, enable via JSGME if you wish.
 
For those wondering just what the heck ambient occlusion is, it can best be described as very diffused non-directional shadows.

"Ambient occlusion refers to the blocking of indirect or diffuse light on an object. It refers to the darker areas of the object, typically creases, cracks and crevices. Ambient occlusion is caused by indirect light's inability to bounce around and illuminate areas that are blocked by a nearby object that absorbs the light rays. These subtle variations in lighting are visual clues for our eyes to detect surface details and distinctions that would otherwise be washed out and unnoticeable. Ambient occlusion adds realism to your scene by adding shadows in crevices, nooks and crannies, and so on. For each surface point, it calculates how much light is blocked by other geometry." from Maya`s help documantation

Right now the effect is specific to one sub type the Type VIIc with tower1,tower2 and tower 4(u-flak)

The mod will work with any external sub skin, ie one that is in the textures/tnormal folder but will overwrite any skins that are embedded in the .dat file.

Enjoy

-Flakmonkey.

(This mod would not have been possible without S3d.)
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Old 02-13-10, 09:37 AM   #2
Rubini
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UHUHUU! The party started! This will be a very good weekend. It´s carnaval here in Brazil - a long hollyday...let´s take a look at Sh3 again! Thanks Flakmonkey and looking forward by the new interiors!

I will post some feedback ASAP.
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Old 02-13-10, 10:22 AM   #3
verte
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It looks great , but it is not compatible with two other great mods:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

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Old 02-13-10, 10:43 AM   #4
flakmonkey
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Quote:
Originally Posted by verte View Post
It looks great , but it is not compatible with two other great mods:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3


It should be easy enough to add this mod to those, what files do they modify??

If you can point me in the direction of some download links for the above mods i will do my best to release a compatible version (assuming i can find the original authors of those mods and get their permission to use their works)
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Old 02-13-10, 11:09 AM   #5
verte
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Quote:
Originally Posted by flakmonkey View Post
It should be easy enough to add this mod to those, what files do they modify??

If you can point me in the direction of some download links for the above mods i will do my best to release a compatible version (assuming i can find the original authors of those mods and get their permission to use their works)
Those are quite popular mods, I think.

File conflict:


- DFant_subFlag_2010:
http://www.subsim.com/radioroom/showthread.php?t=160940
download: http://www.mediafire.com/file/h2t2yg...ubFlag_2010.7z

-Waterstream+Exhaust Combi V2.3 for GWX3
http://www.subsim.com/radioroom/showthread.php?t=152144
dowload: http://www.mediafire.com/file/lvztin...-CombiV2.3.rar
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Old 02-13-10, 11:22 AM   #6
Jimbuna
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Have you plans to include the other U-boat types in the future?
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Old 02-13-10, 12:16 PM   #7
flakmonkey
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Quote:
Originally Posted by jimbuna View Post
Have you plans to include the other U-boat types in the future?

yepp, im just using this realease to test the waters and expose compatibilty issues etc. Eventually the rest of the subs will follow.
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Old 02-13-10, 04:23 PM   #8
Magic1111
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Quote:
Originally Posted by verte View Post
It looks great , but it is not compatible with two other great mods:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Oohhh, not good news !

I hope that a new version / Update from this MOD will be released in the future, which is compatible with the MODs:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Best regards,
Magic
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Old 02-13-10, 06:29 PM   #9
Rubini
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Hey flakmonkey,

I don´t know if you read my PM.
The water stream mod is easy to adapt...just don´t forget that ppl want the Combi mod, the one that also have uboat´s exausts. Also keep in mind that some ppl just play with WS, others with Combi mod and others only with the exausts. What a mess , no?

Well, to add both is just easy because you need only to add the WS entries, plus the exaust ones, both easy to be found on the .dat file. If needed i can also put all them on the .val file and it´s done, this way we can avoid major mods conflicts.

Cheers!
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Old 02-13-10, 08:36 PM   #10
JCWolf
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I love this , And will remove from now the Flag mod DFant_subFlag_2010
and Waterstream+Exhaust Combi V2.3 for GWX3


Just to use this until you fix a compat Mod...

thanks Flak, you made a guy happy...


Brilliant work, I can not even imagine the hours testing and working on this Mod, Thanks Mate.
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Old 02-13-10, 11:23 PM   #11
Rubini
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Me again, some feedback:
Works flawless, excellent addition to SH3 as always mate!

I mean works flawless with waterstream, anvart antenas, exausts.

Cheers!

**Edited: small ws 7c file retired by some last minutes technical issues**
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Last edited by Rubini; 02-14-10 at 12:59 AM.
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Old 04-17-10, 01:45 PM   #12
Wolfehunter
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Quote:
Originally Posted by Magic1111 View Post
Oohhh, not good news !

I hope that a new version / Update from this MOD will be released in the future, which is compatible with the MODs:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Best regards,
Magic
This +1..
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Old 04-17-10, 04:00 PM   #13
sergei
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Any plans to do a Lightmap for the Type IX Flakmonkey?
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Old 09-19-10, 02:41 AM   #14
ViperU48
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After some playing I've finally encountered another error with this mod. This is distressing as it is by far one of my favorites!

The turm 1 ID test file fixed my problem with the black textured conning tower during career missions. I've now finally upgraded my Type 7 to the turm 2, and now the problem has returned.

I imagine it is the same issue as before, where the turm 2 mesh ID conflicts with something else.


I was wondering if anyone (flakmonkey - I hope you're still active ) knows how to precisely fix this problem? How do I edit the turm 2 files (and which ones are those) in the same way Flakmonkey fixed the turm 1 issues?


Thanks for the help!
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Old 02-13-10, 11:42 AM   #15
urfisch
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great! thanks a lot. to the conflicts...maybe you should take the waterstream dat´s and include your new stuff there, instead the other way round. in your files the particle effects are missing...so we have no streams.

but, anyway. this is great!!!

thanks!

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