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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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WHAT THE???!!! Ubi what happened?
I was just adding some radio and gamaphone music and creating channels that sorta thing. When I was looking in the sound folder and saw all of .ogg files containing voices from the crew. I played some with VLC and a lot of them I never heard in the game. Some of them were really good. I mean really good.
What happened why were they added to the sound folder but not incorporated in the actually gameplay? I mean I knew Ubi published this game without completely finishing it but this is ridiculous. I would have loved to have all of those speech files working. Would have made the whole sim experience a ton better in my opinion. Most of the speech files in the Comat Room work but everywhere else most of it never made it into the gameplay. I guess Ubi added them expecting people in forums like these to get upset and fix up the mess Ubi made for them. It just got me thinking if something as simple as auido files for conversations never made it into the game what else didn't make it as well? Just thinking of Ubi nowadays makes me ![]() I'm guessing a thread like this is out there somewhere but I didn't see it in the first few pages so I'm probably bringing it up again. |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Search in the mod forum for "Speech fixes and additions" mod (by Krauter), that fix all these missing voices.
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Look at it like this:
Its easy to do an excel files with lines to be recorded to cover many possible developments paths or stuff to be developed for years to come. Also recording the lines is a pretty easy job, over in a couple of days. The big part of work is actually to implement the mechanics that trigger or use those lines of dialogue in the correct gameplay context. So you may call many of those audio files wishfull thinking...
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With strength I burn... |
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#4 |
Pooped from posting
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@jwells0504
it's easy to integrate more speech with scripting, so calm down. |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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![]() ![]() Believe the mod Magnum was referring to was made by Karl Koch
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#6 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#7 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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lol it's all good, we all make mistakes
![]() Unfortunately I can't run Sh5 on my laptop (stupid Mac and compatibility..) so I can't try out any of the new mods out now ![]()
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#8 |
Seaman
![]() Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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I guess it's just upseting to me that a company the size of Ubisoft would leave a product unfinished and publish it just to meat a deadline. But I guess that's the world nowadays. I know my way around a computer, I made a few small programs, and built some pretty awesome machines but I don't consider myself able to mod games the way some of you guys can. And it just bugs me that Ubisoft needs modders to fix problems for them.
Thanks for the advice. I now have 18 mods installed. This is the most modded game I have. |
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Lol, that's been their tune with the Silent Hunter series since it started..
18 isn't bad.. I think mine was somewhere arund 50-60 mods when I left home ![]() ![]() Cheers, Krauter
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#10 |
Admiral
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Hmmm...I try that mod
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#11 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I think the OP's point is that they put all these speech/sound bits in there then dident use them... why?
Yes I know they can be modded in but why put the effort to have all that stuff then not use it? My guess is they ran out of time / money and had to get the (unfinished) product on the shelves.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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