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#1 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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I have a challenge for this extemely talented set of modders. This will take a bit, so please bear with me.
The original design for the Type VII boat had a berthing plan calling for a crew of 4 Officers, 4 Chief Petty Officers, a max of 16 Petty Officers and a max crew of 24 enlisted. This was provided for by a CO's bunk, 3 bunks in a wardroom, 8 bunks to be "hot bunked" in the aft PO quarters, and 12 bunks to be "hot bunked" in the forward quarters. These are somewhat modelled in the game, with the CO's bunk available, 2 of the Officer's bunks available (altho in the wrong locations), and all of the other bunks available but with the CPO's bunks not truly labelled. When you go to edit the crew_career_xx.cfg files, you get the following: Officers: 00 - Bridge 01 - Not used 02 - LI station 03 - Nav station (should be a CPO, but oh well) 04 - Weapons Officer station 05 - Diesel Compartment 06 - Electric Compartment 07 - Bow Torpedo room 08 - Bow Quarters (should be wardroom) 09 - Stern Quarters (should be wardroom) 10 - Stern Torpedo room 11 - Damage Control 12 - Not used If possible, I would like to have a new compartment with 01, 08 and 09 added to it - the wardroom. For my purposes these would be: 01 - 1WO 08 - 2WO 09 - LI In addition, in the forward compartment we have the following positions - 67 through 82, a total of 16. I would like to have 67, 68, 69 and 70 split off and made into a new compartment - the CPO room. For those of us running a historical crew, these break down into: 67 - Navigator/3WO 68 - Bosun (Nummer Eins) 69 - Senior Machinist in charge of Diesel Room 70 - Senior Machinist in charge of Electric Room In conjunction with something like Flakmonkey's interior (with the hopeful new rooms coming!) this would be a dream come true. For those of us trying to run a watch system along with fatigue, we could actually set up a three watch roster and move people around from watch station, to an "off watch" place like Damage Control, to their assigned bunk. If anyone is interested, I can use the crew of U 45 (total of 38 personnel) as of Sept 39 as an example (my current boat in W@W5). Later in the war as boats got progressively more overcrowded, this can get to be a real challenge! Example: TO&E from "Wolfpack" by Gordon Williamson pp. 179-180 Command CO Kapitäinleutnant 1WO Oberleutnant zer See 2WO Leutnant zer See LI Oberleutnant zer See (Leitender Ingenieur) 3WO Obersteuermann (Navigator) 4WO Oberbootsmann (Bosun) (May have 1-2 Oberfähnrich or Fähnrich cadets for training) Engine Rooms 1 Stabsobermachinist 2 Obermaschinist 2 Maschinenobermaat 5 Maschinenmaat 11 Maschinenobergefreiter 5 Mascinengefreiter Radio Room 3 Funkobermaat 1 Funkobergefreiter 2 Funkgefreiter General Seamen 1 Oberbootsmann 1 Bootsmann 1 Oberbootsmaat 7 Matrosenobergefreiter 3 Matrosengefreiter Torpedo Mechanics 1 Obermechaniker 2 Mechanikermaat 1 Mechanikerobergefreiter 1 Mechanikergefreiter Medic 1 Sanitätsmaat Total 4(6)/22/31 = 57(59)!!!!!!! |
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#2 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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I looked into this aspect
Made a work around for/called extra quarters I also had thoughts of editing the ward rooms similiar to what your suggesting but its a pretty major job afa i can see at the mo... Badger.
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http://www.gamefront.com/files/user/BadgerFinn |
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