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Old 09-04-10, 12:54 PM   #1
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Default We already have a super mod

Guys, It's been enough time since release and enough effort was made into developing mods to start taking it seriously.

Many people want a super mod like a GWX (I will only refer to SH3 as I never played SH4). We already have it, it's still in too many pieces though.

We have two large and excellent interface mods:
  1. [REL] Multiple UIs for SH5 with TDC by TheDarkWraith
    Pros:
    • excellent clean SH5 like interface
    • very configurable with lots of these simple small options/choices that let everybody pick their UI style,
    • working TDC,
    • fixes many flawed issues,
    • brilliantly implements and develops SH5 scripting possibilities,
    • incorporates many mods by others that add a lot of good functionalities.
    Cons:
    • no doubt it's too clean for some of us,
    • no attack disc,
    • no Tri-Ring compass,
    • not much eyecandy,
    • far from perfect graphic solutions/quality when there's something added (RAOBF, TDC)
    • intolerable clock graphics
  2. [REL] HiDef Realistic Interface V2.0 by reaper7
    Pros:
    • rich, detailed, pleasant, beautiful interface additions,
    • generally a lot of high quality eyecandy,
    • has Tri-Ring compass,
    • has attack disc,
    • has a good looking working TDC,
    • a perfect choice for those who look for weathered interface,
    Cons:
    • not much besides UI in it,
    • no doubt it's too colorfull for some (like me),

Each of these 2 mods is great. None of them has all one could need when it comes to interface. They PERFECTLY supplement each other, but they are not compatible...

So authors - sit down together and work on merging them into one mod that will have it all:
  • excellent clean SH5 like interface
  • a perfect choice for those who look for weathered interface,
  • rich, detailed, pleasant, beautiful interface additions,
  • very configurable with lots of these simple small options/choices that let everybody pick their UI style,
  • good looking working TDC,
  • Tri-Ring compass,
  • attack disc,
  • fixes many flawed issues,
  • brilliantly implements and develops SH5 scripting possibilities,
  • incorporates many mods by others that add a lot of good functionalities.
  • generally a lot of high quality eyecandy.

The result mod would be neither TDW's nor reapers... but that's how it is when you work on a Super Mod as a TEAM.

And as we talk about a team, there are many other mods (and their authors behind them) that should be added to the work/team - I will not analyze their mods as it should be quite obvious why they perfectly fit to be incorporated into a Super Mod:
  • [REL] Environmental MOD for Silent Hunter 5, W_clear
  • [REL] SteelViking's Interior Mod, SteelViking and his various other mods,
  • various Venatore's mods,
  • [WIP] IRAI (Intelligent Random AI), TheDarkWraith
  • [REL] Voice Recognition for SH5, skwasjer
  • numerous available audio mods,
  • numerous available graphics additions mods,
  • [REL] More realistic periscope, Arclight
  • keyboard shortcuts mod,
  • player scripts,
  • many, many, many others,

Well, it's all there, the work was done. Now we need a TEAM to polish it and release it all in one piece. That will already be a SUPER mod. It will still ack a few things GWX had, like new vessels models or numerous role playing immersive features... but these won't ever come if you don't start working on... HWX or VWX now.


Many stated here "I'll buy Sh5 when a super mod arises". Make them come.


So... reaper, TDW... will you try to start cooperating at first and working as a team in the future? Dead serious.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-04-10, 04:17 PM   #2
ddrgn
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Default

With the excellent work these guys have put out its amazing they haven't taken a break, let alone compile a super mod.
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Old 09-04-10, 04:57 PM   #3
Schultzy
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Default

I have to echo ddrgn's comments. Let them do the work they want, to improve the game for us.

Vigorous requesting usually has the opposite effect to the one intended.
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Old 09-04-10, 05:05 PM   #4
longam
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With JSGME its not that hard to make your game the way you want. There is always something in a super mod I don't need or want and have to tweak it out.
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Old 09-05-10, 08:13 AM   #5
raymond6751
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Default Let them play

It always amazes me how much work the modders put in. They should be allowed to enjoy the game too.

How can they get time to just play?

I agree that a super mod would be nice but is often too fixed or restrictive. If one is made, it should have many optional parts.
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Old 09-05-10, 09:19 AM   #6
Abd_von_Mumit
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Default

The replies we have in this thread so far simply amaze me. I thought it's a consensus that GWX was the best thing that ever happened to SH3, and this is why we're convinced we also want sch a Super Mod for SH5. Now I see not all of you share that view.

I simply disagree with you. Managing 40 or more mods is in no way easy, even if you update them and check the forums regularly - checking the number of compatibility issues questions is enough proof for that. Surely there are these few, the end-user-elite, who will always prefer to hand pick every little change in their game, thus composing their ideal SH5... but no Super Mod will take this ability away from you. Most players, as seen in many threads, await a Super Mod or even depend buying the game on it. That group includes me.

I would rather expect the mod authors to oppose making a team, for many various reasons - like losing independence in one's work or having to share the results with others or time constraints or personal issues with other modders or whatever else - but not from the community.

As to me - I'm all for a Super Mod. I want to have features from many excellent mods that now exist but are not compatible. I know my game experience will be better. I know I'll have more people on this forum to talk with if we have Super Mod. I know many new skilled modders will come to SH5 as soon as a Super Mod is announced to be developed. We can only gain from it, not lose.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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