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Old 07-10-10, 06:35 PM   #1
rascal101
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Default New Issue to report game just freezes outside lorient

Hi to all

I am reporting a new bug - not sure whats causing it, hoping some one can help - Its around mid 1940 and I have just been given command of a new sub - I sail out of port, past the island at the entrance - doesnt matter if which side I go round the island - on about 250 speed compression - a little way off the coast my game just freezes!

Sometimes there's a smoke on the horizon report, sometimes it happens when I go to change stations or camera view - whatever the game freezes, it does not ctd - everything just comes to a halt though the sound loop continues as normal, none of the buttons on the keypad work

To end the game I have to do a Control + Alt Delete, I get a non responding program message with the following bug report

szAppName : sh5.exe szAppVer : 1.2.0.0 szModName : hungapp
szModVer : 0.0.0.0 offset : 00000000

No idea what that means, I have the follwing mods installed

BRF 1.3 full
Damage assessment
Detailed Caustics 1.0
Digital UI Clock 1.2 for SH5-1.2
EngineSoundsImproved_v1.0
Enhanced FunelSmoke_by HanSolo78
Environment MOD_2.5
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
North Atlantic Green 1.0
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
Royale_Adio's Turm Emblems Package
Shadow Improvement Mod
sobers base wave mechanics for SH5 v3
sobers talking conning crew mod
SteelViking's Interior Mod V1.0
Sub_Exhaust_1_0_0_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_1
WoGaDi Mod BetaSix
Wamphyri's Plane Mod 1.01
U-boat Historical Specifications 1.4
The Elite Campaign 1.1
Feared Hunters 2.1
AilBubbles 1.0
AilSmoke 1.7
IRAI_0_0_5_ByTheDarkWraith

I suspect this issue has something to do with the Enviro Mod as there used to be crashes with this mod when close to land, or it could be the IRAI mod by Darkwraith - as this was the most recent install - although it could be any of the others - Can any one help
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Old 07-10-10, 06:51 PM   #2
THE_MASK
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You have IRAI_0_0_5_ByTheDarkWraith
so you dont need
Feared Hunters 2.1 or Wamphyri's Plane Mod 1.01

What does the elite campaign mod do?

You dont need
ImprovedWaves_Improved Pitch&Roll
if you already have U-boat Historical Specifications 1.4
and sobers base wave mechanics for SH5 v3

Environment MOD_2.5
I assume this is the all in one download that steel viking has a link for .

I forget to add that IRAI_0_0_6_ByTheDarkWraith will have a bugfix (maybe that) .

Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment MOD_2.5
sobers base wave mechanics for SH5 v3
No Ship Wakes 1.2
North Atlantic Green 1.1
sobers darker ship bow spray
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_5_ByTheDarkWraith

Last edited by THE_MASK; 07-10-10 at 07:31 PM.
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Old 07-10-10, 08:41 PM   #3
rascal101
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HI Sober and thanks for your help I have deleted the unnecassary mods and I think my problem was the wrong Enviro2.5 mod


As for the Elete Campaign mod check here

--------------------
The Elite Campaign 1.1 - by ddrgn
--------------------
Special thanks to all the fine modders past and present.
--------------------
Overview and goal:
Increase the enemies abilities to sense and destroy you in the stock SH5 campiagn.
Increased overall difficulty and better responses from your enemies.
--------------------
Features of this mod:
-All units (freighters, warships, aircraft) including friendly have been changed to ELITE
-Sensors, tactics and weapons of all units (see above) increased.
--------------------
Changes to 1.1:
-Had to update the GroupTypeDef.cfg in Total Germany to be compatible with patch 1.2

Files changes (1 per each campaign folder):
\Silent Hunter 5\data\Campaigns\CampaignProjects\(Campaign Name)\GroupTypeDefs.cfg


End


Quote:
Originally Posted by sober View Post
You have IRAI_0_0_5_ByTheDarkWraith
so you dont need
Feared Hunters 2.1 or Wamphyri's Plane Mod 1.01

What does the elite campaign mod do?

You dont need
ImprovedWaves_Improved Pitch&Roll
if you already have U-boat Historical Specifications 1.4
and sobers base wave mechanics for SH5 v3

Environment MOD_2.5
I assume this is the all in one download that steel viking has a link for .

I forget to add that IRAI_0_0_6_ByTheDarkWraith will have a bugfix (maybe that) .

Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment MOD_2.5
sobers base wave mechanics for SH5 v3
No Ship Wakes 1.2
North Atlantic Green 1.1
sobers darker ship bow spray
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_5_ByTheDarkWraith
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Old 07-10-10, 08:51 PM   #4
THE_MASK
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The bug fix for TDW ai mod is out .
If i was going to uninstall those mods mid patrol then i would probably create a new save when saving instead of overwriting a save .
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Old 07-11-10, 03:45 PM   #5
rascal101
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HI to you can you tell me where to go to get the bug fix for TDW item and also I spoke too soon

I still have a problem outside Lorient - basically once I get within 100k the game just dissapears and I am transported to the desktop with the other Enviro2.5 version I get a game freeze

Any ideas I'm now confused as I now have two Enviro2.5 mods in GSGME and both crash at around the same place near land once crashes to desktop the other just freezes
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Old 07-11-10, 09:15 PM   #6
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Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.
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Old 07-12-10, 12:27 AM   #7
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Quote:
Originally Posted by SteelViking View Post
Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.
Environment 3 is out now .
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Old 07-12-10, 12:31 AM   #8
rascal101
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Now tro confue things even more Mr Clear has just released a new version of his Enviro mod Environmental 3.0 MOD for SH5_1.2

So I dont know if this incororates your changes or not - this is confusing and a little annoying


Rascal

Quote:
Originally Posted by SteelViking View Post
Does this problem happen when you do not have any form of Env2.5? Also, if you follow the link I posted for the compiled Env2.5, you only need to install that, you do not need to install any of the other Env downloads with it in JSGME.
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Old 07-12-10, 12:34 AM   #9
THE_MASK
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Quote:
Originally Posted by rascal101 View Post
Now tro confue things even more Mr Clear has just released a new version of his Enviro mod Environmental 3.0 MOD for SH5_1.2

So I dont know if this incororates your changes or not - this is confusing and a little annoying


Rascal
Enviro 3 is all you need . cheers .
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Old 07-12-10, 12:43 AM   #10
rascal101
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Thanks Sober - now a new issue just installed Enviro3. via GSGME and noticed it clashes with the following mods Do you have any ideas which should go in the pot first

Steel Vikings Interior mod
Old Style Explosions Mod
Uboat Historical Specifications

Quote:
Originally Posted by sober View Post
Enviro 3 is all you need . cheers .
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Old 07-12-10, 12:53 AM   #11
THE_MASK
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Install in this order
Enviro 3
Steel vikings int mod
old style explosions
uboat historical specs

Here is my mods order
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
No magic skills v1.5
Naights Submarine Textures (internal)
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.0 MOD
sobers base wave mechanics for SH5 v3
North Atlantic Green 1.1
sobers darker ship bow spray
No Ship Wakes 1.2
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
IRAI_0_0_6_ByTheDarkWraith
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Old 07-12-10, 02:11 AM   #12
rascal101
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Hi Sober
I tried that but this time I got the CTD when travelling near North Coast of Scotland- this is a pain as I have to play for an hour or so for the crash to happen, and when it does I've wasted an hour

Here is the latest list of activated mods - hope you can spot something

Grossdeutscher Rundfunk
sobers no shoe sound mod
Shadow Improvement Mod
Digital UI Clock 1.2 for SH5-1.2
Damage assessment
Detailed Caustics 1.0
Haramirs Sensor Mod 1.1
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
sobers talking conning crew mod
Lite Campaign LC 1.2
North Atlantic Green 1.0
No magic skills v1.1
OPCF_SH5
R7 HiRes SteelVikings Optics
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
Royale_Adio's Turm Emblems Package
sobers base wave mechanics for SH5 v3
Sub_Exhaust_1_0_0_byTheDarkWraith
The Elite Campaign 1.1
AilBubbles 1.0
Dooms Decks for VIIC 1.2
Goodbye Pac-Man v1.01
Killer AI V1.02
Environment 3.0 MOD
SteelViking's Interior Mod V1.0
Old Style Explosions V1.1
U-boat Historical Specifications 1.4
IRAI_0_0_6_ByTheDarkWraith
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Old 07-12-10, 03:25 AM   #13
THE_MASK
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Start from your last save in port .
But before that get rid of .
Damage assesment mod
Haramirs sensor mod 1.1
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
OPCF_SH5 ? What is it .
Killer AI V1.02
Then save with a new save name once you have no contacts after leaving port .




















your not having a lend are ya ?
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Old 07-12-10, 05:59 AM   #14
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Quote:
Originally Posted by rascal101 View Post
Thanks Sober - now a new issue just installed Enviro3. via GSGME and noticed it clashes with the following mods Do you have any ideas which should go in the pot first

Steel Vikings Interior mod
Old Style Explosions Mod
Uboat Historical Specifications
My interior mod and Env 3.0 both have the file: lights.cfg so they will throw a JSGME conflict, however, I synced my file up with Env2.4 so it will not affect Env 3.0 very much if you install mine after it. In the next version of my mod, I will be making it totally compatible.
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Old 07-12-10, 08:07 AM   #15
rascal101
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Ok will try this - and thanks for hanging in there - as you can tell I am trying to boost game play experience and make the game as much of a challenge as possible hence why I try to use anything that boosts the AI behaviour

Can you explain why I should delete the files you have reccommended for deletion

Haramirs and Killer Ai were to try to boost the game challenge
Damage assessment and Nauticalwolf's mod I thought were better looking - curious why you say I should drop these

OPCF is a colour filtre mod for the Obervation scope which I thought ot try for the hell of it

Quote:
Originally Posted by sober View Post

Start from your last save in port .
But before that get rid of .
Damage assesment mod
Haramirs sensor mod 1.1
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
OPCF_SH5 ? What is it .
Killer AI V1.02
Then save with a new save name once you have no contacts after leaving port .




















your not having a lend are ya ?
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